Auto-translated
Some versions of the game require level 35. I'll post a screenshot tomorrow.
This is a mod from one of the maps (Journey, if I'm not mistaken).
New here? I'm Roha — want a quick tour?
Some versions of the game require level 35. I'll post a screenshot tomorrow.
Well, that’s it! The war is over! I’m even a little sad about it :(
After the death of Wulfstan, Khanvul started acting rather strangely – he headed straight for the first Castle (the Castle I captured first). At that time, he sneaked into the center and captured the last Dwarven Stronghold. The foolish dwarf guarding it, in his childish naivety, came out to fight me – he thought he would win because I again had a small army with which I was storming the last gate. And the main forces were with the vampire who was supporting me this time. After defeating the dwarf, I captured the last Stronghold. And Khanvul, with a gigantic army (I didn’t know what to do with), disappeared. And instead of him, three miserable dwarves appeared, whom I had to mercilessly finish off (my heart was breaking with pity). It was quite easy to finish them off, and Grok easily handled it, especially since he had the main forces. I received a “Titan” for the victory, although I was hoping for at least a “Thunderer”. If you’re interested, I can post the battles that I liked and that I saved.
P.S. It’s a pity that I couldn’t use the “City Portal” spell; I could have won faster, and the game would have been much easier.
P.P.S. I take my hat off to the map author for such a brilliant creation. IMHO, the standard maps and Campaigns are simply overshadowed.
although it should be noted that if Wulf hadn't given his army to Hangwul, but instead taken it, the battle would have been very epic, and I doubt he would have been able to win.
Thank you for the kind words :)
Well, as for Wolf and transferring the army, Wolf simply didn't have time to catch up with Grok, while Hanwool did, or rather, thought he would :rolleyes: (he was saved from complete defeat and loss of the army once again by "Path of War"), and that's how the transfer took place.
As for the reverse situation, I would, of course, not attack Wolf with his full army; I would have to wear him down with Grok. I think after 20-25 attacks, his army would have decreased enough to be defeated (that's exactly what I was going to do with Hanwool before he disappeared). But this is, of course, a different time and a different war.
By the way, the battle with Wolf turned out to be a "fresh start" from the very beginning - after winning, I quickly saved and recorded it in the same place; otherwise, I would definitely have replayed it to save the dog creatures.
...I hope my new project will be just as interesting later on;)
I had a big disappointment:D
While I was slowly leveling up my hero, my opponent (who needed to be defeated first) happily dealt with everyone else. And when I defeated him and received the "checkmark" for completing the task, no other tasks followed... The game turned out to be "endless":rolleyes:
Hmm, I think I didn't take this option into account when writing the script. Try playing without any conditions; it should work as intended.
What do you mean by "without conditions"? I don't remember any choices being offered...
Okay, the reason is clear. For some reason, one of the standard script functions for version 3.1 is not working in your game. It's the same as in the map "New Threat." It's hard to say why it's not working. But without it, the script doesn't work correctly.
Which one?
Okay, the reason is clear. For some reason, one of the standard script functions for version 3.1 isn't working in your game. It's the same as in the map "New Threat." It's hard to say why it's not working. But without it, the script doesn't work correctly.