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Posts from Ice and Fire

5.0 (4 ratings)
In reply to MasteR
12 years ago
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Juss456
Sigrif will have 7 dragon artifacts, and Ningun will have 1, which is exactly the one that's missing. I can't tell you here what and how it will be further.

I understand)) I'll adjust the mood and see=)))
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12 years ago
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Well, here is the long-awaited victory! A victory achieved through blood, sweat, and incredible patience and perseverance. And for this victory, I received the "Emerald Dragon" badge :) At the very least, I was hoping for the "Thunderlord" badge. My impressions of the map are mixed. On the one hand, I am delighted by the author's skill – the scenario!!!, design, cutscenes!!!, scripts. On the other hand, I was exhausted from playing it. I couldn't relax mentally on this map. Constant tension. The idea of incredible difficulty is understandable – if you want to destroy the public's favorite, try hard. No? Couldn't do it? Then you weren't strong enough to change history. I don't consider myself a great or weak player. But on "Veteran" difficulty, I was only able to complete it on my fifth try, with constant saving and on a map I already knew. On "Hero" difficulty – it's not an option!!! I couldn't even get out of the dungeon. In summary: A great map with excessive difficulty! I want to say to the author, "Thank you very much for the incredible work!" In every sense of the word. P.S. I didn't notice any bugs, etc. And that's not surprising, I was very busy :))) However, there is an inconsistency with the "Trident" quest – before I found the right one, I already had three of them in my inventory. But for some reason, the buff guy in the loincloth didn't like any of them when I brought them to him. He didn't even talk to me. And how was I supposed to know that there was another one somewhere, but with pearly buttons? This situation should be fixed somehow.
In reply to NİKOLAY
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12 years ago
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NIKOLAY
Well, here is the long-awaited victory! A victory achieved through blood, sweat, and incredible patience and perseverance. And for this victory, I received the "Emerald Dragon" badge :) At the very least, I was hoping for the "Thunderlord" badge.
My impressions of the map are mixed. On the one hand, I am delighted by the author's skill – the scenario!!!, design, cutscenes!!!, scripts. On the other hand, I was exhausted from playing it :) I couldn't relax mentally on this map. Constant tension. The idea of incredible difficulty is understandable – if you want to destroy the public's favorite, try hard. No? Couldn't do it? Then you weren't good enough to change history.
I don't consider myself a great or weak player. But I was only able to complete it on "Veteran" difficulty on my fifth try, with constant saving and on a map I was already familiar with. On "Hero" difficulty – it's not an option!!! I couldn't even get out of the dungeon.
In summary: A great map with excessive difficulty!
I want to say "Thank you very much for the incredible work!" in every sense of the word :)

P.S. I didn't notice any bugs, etc. And that's not surprising, I was very busy :)))
There's just an inconsistency with the "Trident" quest – before I found the right one, I already had three of them in my inventory. But for some reason, the buff guy in the loincloth didn't like any of them when I brought them to him. He didn't even talk to me. And how was I supposed to know that there was another one somewhere, but with pearl buttons :) This situation should be fixed somehow.

Thank you for your comment) I'm glad you liked it)).
You could have relaxed on "Recruit" difficulty)). It's very difficult to complete on "Veteran", even for me, because I know all the nuances. Congratulations on completing it!).

By the way, I thought I had removed all the regular tridents from the map. Apparently not... Thank you for the valuable information.
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11 years ago
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Purely a technical question: how many cells does Megagodzilla occupy in battle? Have you implemented a multi-cell boss, Jass?
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11 years ago
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It's not difficult to implement a multi-celled creature, especially if it's a boss. As far as I remember, you just need to change the numbers in the creature's information.
In reply to Heroist
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11 years ago
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Heroist
It's not difficult to implement a multi-celled creature, especially if it's a boss. As far as I remember, you just need to change the numbers in the creature's information.

It's just a decoration for now. It's too early to fight it in the storyline.
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11 years ago
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It's not difficult to implement a multi-celled creature, especially if it's a boss. As far as I remember, you just need to change the numbers in the creature's information.
It's not enough. Firstly, if the number is greater than 2, the creatures don't always behave as expected (although for the most part they do, but it still manifests itself). Secondly, various abilities, especially summons (especially scripted ones), don't take into account the increased size of the creature and need to be manually controlled. I've worked on this, but it turned out to be somewhat awkward, which is why I became interested.
for now, it's just a decoration. it's still too early to fight it in the storyline.
Too bad! Well, at least it creates intrigue.
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11 years ago
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Decided to play this map; as usual, I chose the "hero" (I don't play with anyone else). Impressions: 1. In the first part, I won the survival war in seven weeks with almost no losses. In the second version, I played "recklessly":cool:. The game unfolded like this: in the first month, I developed peacefully. At the end of it, I entered the upper teleporter (guarded by archangels) and captured the green castle at the end of the first week of the second month. As a result, my army almost doubled. The green player, left without a castle, didn't risk retaking it but attacked the blue player, where he met his end :smile34:. The blue player, after defeating the green player, quickly fell to the yellow player :smile34:. Whom I finished off personally immediately after his victory over the blue player:smile10:. After that, I managed to capture the blue castle and harvest resources from the green castle (I didn't even bother with my own – it was developed to half the extent of my opponents, and it took too long to bring reinforcements from it). When I was ready to storm the yellow castle, the orange player appeared – and that's where the game ended :smile32:. 2. The second part began – I was thrown naked to the other side of the map, but luckily, the runner Grok was my ally. The map seemed suspiciously familiar :rolleyes:, I realized it was the same as in "Escape from Hell." For three weeks, I played with the forces I had managed to gather at the beginning of the game – the first reinforcement + my meager forces (after all the battles, only a dozen temptresses and forty fire hounds, demons, and basilisks remained; there were more of the last two at the beginning of the game, but they are expendable). With these forces, I reached the "blood temple," where the fur boots were located. There, I met the first gnome (high danger). It turned out that "no" – I defeated him with few losses :cool: – a couple of basilisks don't count. After this victory, I rushed to the first gate, but it was a failure :smile27: – the gate was too tough – I had to restart, kill the gnome again, and go to the dragon utopia (to gain some experience, get a few more level-ups, and acquire some artifacts). I was lucky with the artifacts – in the utopia, I found the "mage's cloak" (+6 to magic), and in the shop, I bought the "table of power." After that, I passed the gate with minimal losses (a few basilisks) and captured the first castle :cool:, cleared the second gate, captured the library of knowledge, improved my stats, and headed to the second castle, but... I encountered the second gnome (danger – "no chance") :smile27:. The opponent had significantly more forces – over three hundred bone crushers + as many infantry + cavalry + almost a hundred berserkers + a ballista. I had to replay the battle several times (I even managed to win a couple of times), but there was little point in this victory – in the end, I was left with only one or two units. As a result, I decided to retreat to the first gnome castle and meet him there – I removed the basilisks, dogs, and temptresses from the battle and killed him with only demons. And then, the long-awaited reinforcements arrived (the second reinforcement from hell and the little I had managed to accumulate in my castle). I went on, with minimal losses, cleared the third gate, and... ran into Hanwul, who had exactly twenty times more forces than me :eek: : 24+43 lava dragons of the first and second upgrade, half a hundred thanes of both types, and smaller units. The level difference was also significant – I was level 30, and he was 27, but his stats were higher than mine – in general, there was nothing to be done :smile53:. I had to improvise – behind Hanwul, in the third castle, was a gnome. Seeing my weak army (from the 14 basilisks I used to clear the gate, and the main forces were with Grok slightly behind), he chased after me :smile19:, jumped out of the gate, and then Hanwul caught up, and the game took a turn for the worse :( – retreat to the first gnome castle with the faint hope of withstanding the siege :(. But I noticed that if Grok captured the creature generator (which was right behind the gate), the gnome would be distracted by trying to get it back and would get stuck in the gate because he "goes ahead of Hanwul into hell" – he would block the gate for Hanwul :smile53:, who, instead of chasing me, would go about his business (to the right, capturing resource territories). As a result, on the next turn, I managed to almost effortlessly kill the gnome chasing me and go back behind the third gate, and, incidentally, captured the creature generator again (and Grok also grabbed the sawmill :smile52:). I didn't take the castle – it's pointless – in the castle, there are "defenders of the mountains," and they can only be defeated with significant losses, and then Hanwul returns, and it's all over – total Hanwul :smile36:! As a result, after exiting the third gate, I didn't go to the second castle but to the teleporter that leads to it. Hanwul, of course, chased after me :smile19:, but he was tempted by the sawmill and the creature generator, which gave me time to break away. As a result, I managed to escape with both players into the teleporter, and when I came out of it, I got lucky – I stumbled upon a thousand assorted ent creatures :) I defeated them without losses with Grok using my 52 temptresses, and Grok immediately became level 25 and turned from a squire into a fierce warrior. However, it's a pity that I had to leave the "lion's hat," which they were guarding, to Hanwul, who was chasing me :( Then, I quickly marched to the third castle, defeating the archangels guarding the arena and the "sandals of the saint" with Grok, and the main hero defeated another gnome I encountered :cool:. I took the third castle without losses – luckily, there was only a dozen defenders of the mountains and another 700 of them in the guard. I stormed the castle with archdevils (I had four of them – from the second reinforcement) and, using "regeneration," kept them all alive. Then, I cleared the 4th gate, losing four basilisks, and through the teleporter nearby, I landed again near the second castle – luckily, it was empty – Hanwul was stuck in the southwest corner (apparently gathering reinforcements), and the hero from this castle also followed Hanwul. I occupied the castle with Grok. I had to trick the computer so that he wouldn't hire some weakling there – I moved Grok so that he couldn't reach the castle by the end of the week, but I left neutral creatures in his path. The computer left the castle empty, assuming that Grok wouldn't make it, but Grok, killing the neutral creatures, gained extra movement points thanks to "path of war" and occupied the empty castle. That's all for now. Except that the panicked and enraged Hanwul rushed into the teleporter, which is on the way to the third castle, and is running to the second castle (which I just captured) from the "Duchy of the Deer," and from the north, from the central castle, Wulfstan emerged (with an even larger army than Hanwul). He is also now landing near the second castle through the teleporter from which my heroes passed not long ago and are chasing him. Hanwul will, of course, capture the second castle, but I have already cleared it, leaving a nasty surprise in the form of one gnome and 700 summoned defenders ;). But the gnomes failed with the third castle – I hired a drug addict there, as a result, the gnome (or rather, the gnome woman) from the second castle, who followed Hanwul, attacked the castle with the drug addict with his small forces, but did not take into account the presence of 700 defenders there – as a result, she is "out of the game," and the drug addict leveled up :) What will happen next, I'll write later (probably only during the New Year holidays). Thank you to the author of the map – it's GREAT!!!!! You are always playing "on the verge of failure," but there is an opportunity to fight without an army, which I love the most.
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11 years ago
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Thank you for such a detailed explanation. If I understand correctly, in the first part of the game, can you enhance the AI more? :smile08:
In reply to MasteR
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11 years ago
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MasteR
Thank you for such a detailed story. As I understand it, can you strengthen the AI more in the first part of the game? :smile08:

Whether you can strengthen it or not – I don’t know, it’s up to you to decide. When I teleported to the green player, I had less strength than him, about one and a half to two times less, and my level wasn't much higher either. So, if I had started the battle right away, it's questionable who would have won. Only thanks to my high mobility, I managed to reach his castle before him, and then everything became much easier.

Now, a question about the second part of the game: what does it mean to "send Wulfstan to hell"? I managed to catch him when he transferred most of his troops to Khanvol to guarantee victory over Grok, and I overwhelmed him :smile10:. I didn't let him escape on purpose using "Chains of Fate" – I didn't even put out a valuable artifact on the battlefield for this (I saved the battle recording). They showed me a cutscene of him ending up in hell and being defeated by the devil :smile51:, but the quest remained uncompleted, and the dwarves didn't surrender :smile21:.
Will the AI be able to hire this monster again :eek:????? I used half my army to defeat him :smile11:. It's a pity that even valuable artifacts weren't dropped.
In reply to Rambo1969
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11 years ago
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Rambo1969
I don't know whether to make him stronger or not – you decide. When I teleported to the green player, I had fewer troops than him, maybe one and a half to two times fewer, and my level wasn't much higher either. So, if I had started the battle right away, it's questionable who would have won. Only thanks to my high mobility, I managed to reach his castle before him, and then everything became much easier.

Now, a question about the second part of the game: what does it mean to "send Wulfstan to Hell"? I managed to catch him when he transferred most of his troops to Hanwul to guarantee victory over Grok, and I defeated him outright :smile10: – I didn't let him escape using "Chains of Fate" – I didn't even put out any valuable artifacts (I saved the battle recording). They showed me a cutscene of him ending up in Hell and being defeated by the devil :smile51:, but the quest remained uncompleted, and the dwarves didn't surrender :smile21:.
Could the AI hire this monster again :eek:????? I lost half my army to him :smile11:. It's a pity that even valuable artifacts weren't dropped.

Hmm, no, the AI won't hire him. Perhaps the quest will be completed when you achieve total victory over the dwarves. Otherwise, everything is correct; when you defeat him, he is sent to Hell, etc.

Added 4 minutes later
Well, I also lowered the difficulty level. In the first version, Wulf was even stronger
In reply to MasteR
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11 years ago
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MasteR
Well, I even lowered the difficulty level. In the first version, Wulf was even more powerful.

If "more powerful" refers to his army, it doesn't matter, as I already said – he gave most of it to Hanwul. And if it refers to his level and stats, he's already level 34 and has good stats.
By the way, why is he only level 34, but he's already using the "City Portal" spell, which should only work from level 35?

But in general, I fell for it – I thought that after defeating Wulf, there would be a victory; otherwise, I would have played differently. But I don't feel like replaying now.
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11 years ago
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You can learn the portal spell to travel to a town once you reach level 20.
In reply to RedHeavenHero
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11 years ago
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RedHeavenHero
You can learn the portal spell to access the city once you reach level 20.

In some versions of the game, level 35 is required. I will post a screenshot tomorrow.

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