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I didn't understand how it worked for you back then... Are you sure you were playing as the second player? ) If you were playing as the first player, nothing would happen to your quests, because the script specifies that the state changes only for the second player.
It was such an ugly workaround to make the player blue. That's why I started the game as the second player :) But I figured out the color issue - I checked your FAQ :)
It seems like the `proph_event` function is missing an `end` for the `if/else` statement.
Update: Thanks, Jack_of_shadows, there was indeed a missing `end` there. But now another problem arises: the quest doesn't want to complete.
path = GetMapDataPath()
function activate(obj)
SetObjectiveState(obj,OBJECTIVE_ACTIVE,PLAYER_1)
end
function complete(obj)
SetObjectiveState(obj,OBJECTIVE_COMPLETED,PLAYER_1)
MessageBox(path.."text1.txt")
end
function proph_event(hero)
if GetObjectiveState("Conquer") == OBJECTIVE_UNKNOWN then
activate("Conquer")
else
if (GetObjectiveState("Conquer") == OBJECTIVE_ACTIVE and HasArtefact(hero, ARTIFACT_ENDLESS_BAG_OF_GOLD)) then
complete("Conquer")
Trigger(OBJECT_TOUCH_TRIGGER, "Prophet", nil)
end
end
end
SetObjectEnabled("Prophet", nil)
Trigger(OBJECT_TOUCH_TRIGGER, "Prophet", "proph_event")I tried commenting out the part that checks if the hero has the artifact, and it worked fine :)
It seems like there's a problem with
and HasArtefact(hero, ARTIFACT_ENDLESS_BAG_OF_GOLD))Any ideas? :)
