Grand Duel

Grand Duel
Heroes V
Download 452 KB
Downloads
29
File
Grand_Duel.h5m
Added

At a glance

Read from the map file
Players
3 2 human-playable
Teams
Free-for-all
Map size
Impossible — 320×320
Map language
Russian
Towns
40 38 neutral
  • Scripted
Player slots 3
Colour Played by Faction Team
Player 1 Human only Any at random
Player 2 Human only Any at random
Player 3 Computer only Any at random

Versions

  1. Grand_Duel.h5m Latest You are viewing
  2. Grand_Duel.h5m
Uploader
FataLisT

Jack_of_shadows FataLisT, have you tried placing the combat script in the root directory of the map? It works for me that way, but I don't remember why it was done like that. Jack_of_shadows, if I understand correctly, are you talking about this arrangement? (Attached a screenshot) Currently, both the *.xdb and *.lua files are located in the root folder, as they were originally created. I only moved a bunch of text files into a folder today for testing purposes. And I also rewrote some functions, reducing the number of lines.

Essentially, it doesn't work in this form. I tried enclosing the path in both " and ' quotes. It still won't access the combat script. Again, when I replaced MapScript with DragonCombat, the *.lua script ran from the script when launching the map. The connection within it is properly defined, so that seems to be the issue).

I've attached the current version of the map just in case. Maybe I missed something in the additional settings. At first glance, everything is set up the same way as in other messages I found here.

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