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Posts from Epic War Age (EWA) - Adapted Mod Collection

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Okay, if there's a mod for this button, then reset it – let's consider that option.
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riding

1.1 On the map, no ultimatum was received for several days regarding sulfur, despite having
one sulfur mine and a storage facility (Inferno).
On other maps, everything seems to be working normally.
I forgot to mention: in the kingdom overview window, the total sulfur production is 0 per day,
while on the resource panel, the total production is 2 per day.

Added 1 hour 15 minutes ago
Question: is it possible to increase the number of slots for artifacts?
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Hello everyone!

First of all, I want to thank everyone who continues to support the development of mods for Heroes 5. Global mods are reaching the level of official patches, fixing many bugs and adding a lot of vibrant features to the game! :)

I thought that the most active discussion was on the official el-mods website, but the forums there are empty. Since the topic is still alive here, I'll add a couple of questions here; I'm sure I'm not the only one asking them. Sorry if something has already been discussed.
Perhaps those who know can advise on how to proceed with each point?

1. After complex manipulations with creating a map, in a scenario, loading this map, a quick battle with neutrals works perfectly, but when you click "manual" - it crashes. I started to suspect my "map creation manipulations," but after many attempts and reloads with different settings, I realized that this crash also occurs on the original maps, and the reason for all this is the "dynamic battlefield size" checkbox, used in conjunction with the EE and MegaAI checkboxes (or with either of them separately).
I even brought the EE mod to standard mode by removing all templates and special maps in the launcher.
So, the question is: is this crash error due to my actions?

2. What happened to EE? With the transition from 2.5.2 in scenarios, EE, even in conjunction with MegaAI, skips turns! There is no turn loading bar! And at the top, it says that player so-and-so is thinking! I thought that he started taking turns faster, but I dismissed this idea when I deliberately skipped my turns from the beginning of the map loading for a month and saw in the tavern that the strongest army belonged to me, not him!

3. A couple of years ago, before EE, I used the MegaAI mod. This mod displayed a window at the beginning of the game on the map with the message "Do you want to prevent the AI from fleeing the battle?" This was very convenient because the AI could lose a very strong army by fleeing, which was very frustrating because it made the game too easy for me. In EE, I don't see these windows. Am I missing something? Can I prevent the AI from fleeing without waiting for "Shackles of Fate" to appear in my inventory?

4. This is almost like question #3. Somewhere in the description or changelog, I saw a phrase that you can finely tune the AI's behavior. I didn't find this in the game settings menu. Am I correct in understanding that this "detailed setting" is done in the form of text messages at the beginning of the game on the map? I don't see any messages. Where should I look?

5. Is this a bug in the built-in map generator or template? You assign specific castles to players, but the result is different. I messed around with something in RTGM, and the map became with the desired castles, but the fact remains - the map was initially generated incorrectly.
I'll note that I took the templates from some foreign website.

6. In this built-in generator, there is a "experience" setting from 1-5. Am I correct in understanding that 1 is a low experience growth rate, and 5 is a high growth rate? I've been playing for years and can't seem to notice any difference.

7. Through trial and error, I found that some functions, like the "experience" setting, are missing in the generator if you run the generator mode with the EE checkbox enabled (or in conjunction with "MegaAI," I don't remember anymore).
Suggestion: it would be good to add information to the launcher's tooltips that "if you want to run the generator mode, uncheck the EE box" so that people don't ask unnecessary questions, like I do.
I read somewhere that EE, like MegaAI, uses patch 3.0 instead of 3.1, which is why there is a difference in the generator's functionality, but I don't know how accurate this is.
Now, with the latest update, it seems that everything has returned to normal.
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RedHeavenHero, it turns out it’s actually quite simple.
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den9116
This issue occurs even on native maps, and the reason for all this is the checkbox for "dynamic battlefield size."
I was just lucky; my test map consists of sand, Necropolis terrain, and lava. This function works normally on these terrains, but not on grass and snow (I haven't checked the rest yet). EDITED: Fixed in 2.6.1.
den9116
What happened to EE? After upgrading from 2.5.2, EE, even in conjunction with MegaAI, skips turns in scenarios! There is no turn loading bar!
EDITED: Fixed in version 2.6.1
den9116
At the beginning of the game, the map displays a window with the message "Do you want to prevent the AI from fleeing battles?" Am I missing something? Can the AI be prevented from fleeing without waiting for "Chains of Fate" to appear in its inventory?
Not yet. This function will most likely be moved to the launcher.
den9116
Somewhere in the description or changelog, I saw a phrase that it is possible to configure the AI's behavior in detail. Where should I look?
This referred to the EE functions available in the map creation window.
den9116
Is this a bug in the built-in map generator or template?
EDITED: I created several maps using standard templates, and nothing was mixed up.
den9116
Through trial and error, I found that some functions, such as "experience," are missing from the generator if you run the generator mode with the EE checkbox enabled.
Already fixed in version 2.6.
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Epic War Age - глобальная модификация | ВКонтакте

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News for January 23, 2017
This time, Denis (the mod author) worked very hard and made two new updates at once (patch 2.6 and patch 2.61). There are many changes, some of them significant.

So, the changes introduced by patch 2.6:

• Increased army view window on the global map; now it is more convenient to view information about units in the group.
"Danger" and "Solution" now have color gradation not only when Eternal Essence is activated.
• Improved description of some Eternal Essence settings.
In-game wheel in the hero profile is now available even when Eternal Essence is enabled.
• Functions of the Map Generator from patch 3.1 are unlocked when running with Eternal Essence!!!
The size of message windows when Eternal Essence is activated can now be changed in the EWA launcher.
• Added a function to remove the camera limit on the global map.
Added the "Dynamic Battlefield Size" function! The size of the battlefield dynamically changes depending on the number of army stacks.
Added the "City Gate" spell, which allows you to teleport to a selected city! It can only be learned at level 20, having Magic of Summoning of the second level or higher in a random/random cities on the map.
• Added an almanac for standard creatures. The almanac for NCF is still under development.
• Fixed an error in the script for assigning the name of the NCF creature "Secret Archers" (471).
• Fixed an error in the script of the "Queen" campaign, mission "Siege" (3), which caused the final enemy not to receive an army.
• When installing the game in a folder where the user does not have full rights, the launcher will offer to restart itself with administrator rights and remember this choice. Note: due to this error, many were unable to start playing!
The settings now include the ability to launch with a forced IP. This is necessary for playing online using Hamachi. A very important addition for those who play online!
• Setting high-quality shadows is now done automatically.
Improved the function of setting windowed mode.
Improved some hints in the launcher.
Fixed an error that caused the "Direct X Patch for the game" to be automatically activated when Eternal Essence was activated.
Fixed an error that caused the automatic map patcher not to patch some new maps.
Fixed an error by the game developers, due to which objects were not displayed in the map editor after working with the GSC. Note: a very important improvement!
• Reduced the impact of RTMG on the game - added protection for all creatures. This protection also gives creatures protection from third-party mods.

Changes introduced by patch 2.6.1:

Fixed errors in the scripts in the campaign missions: "Ruler of Erathia", "Duncan", "Laslo" and in the "Diplomat" scenario.
• Fixed the appearance of Frida with the "Swift as the Wind" specialization and Laslo from the Hammers of Fate add-on.
• Significantly increased the chance of encountering neutrals on GSC maps, including NCF, when using "Dynamic Groups".
Fixed an error that caused AI heroes not to move when Eternal Essence was enabled for many players.
Fixed an error that caused the game to crash when attacking if the Dynamic Battlefield Size was activated.
Denis deserves a monument! There are many useful and good changes. And most importantly, there will be an order of magnitude fewer errors and crashes now!

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mrHalfer, thank you for the detailed response and for fixing the bugs. Before patching, I still took a couple of screenshots of the skipped turns for clarity, and here is a snapshot of the dynamic battle on the grass, but I couldn't take it – it crashed (although the first battle with a small field was on the grass). But now it's not relevant anymore, with the release of 2.6.1

screenshots

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The launcher’s tooltips state that EE cannot be used with the alpha mod, and some scripts will not work when EE is active. What is this “alpha mod,” and what functions are approximately disabled?
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den9116
The launcher's tooltips state that EE cannot be used with the alpha mod, and some scripts will not work when EE is active. What is the "alpha mod," and what functions are approximately disabled?
Regarding the "Alpha" mod – it's an old tooltip that's no longer needed; I'll remove it later.
Scripts don't work on RPG maps, or in the Unicorn Empire campaign (this is currently poorly controlled in the game, but in future versions, these scenarios will not be displayed in the game). Dynamic groups also don't work, but this is controlled by the launcher, and they cannot be enabled simultaneously.
Главный проект:
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With the update to EWa, NCF is also being updated gradually. Will creatures from post 166 be added in the next patch? /attachments/47923/
NCF
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Yes, the functionality, content, and overall gameplay embody the mod's name – “Epic War.” The changes are comparable to almost official patches. Kudos to the Heroes community for creating such a large-scale mod that will add extra interest to the game.
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Mokara
With the EWa update, NCF is also being updated gradually. Will creatures from post 166 be added in the next patch? /attachments/47923/>

I will ask the author about this now.
It is quite possible that he will add them soon.

Added after 5 minutes
News for January 25, 2017. Patch 2.6.2:
Download: http://el-mods.ru/load/4

• Added additional checkboxes for Eternal Essence when creating a network game. This allows you to enable or disable EE functions. It doesn't look very aesthetically pleasing, but there is no other way to fix the bug.
• The "Next Hero" button has been replaced with the "Sleep/Wake" button in the map navigation interface.
The mana bar is now active by default and has a changed position on the hero icon.
• Some tooltips have been improved in the launcher.


The first two images are from the original game, the third image is with the modification.



Replaces the useless "Next Hero" button with the "Sleep/Wake" button
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psatkha
Couldn't this design be made optional?!
Maybe someday, when version 3.0 comes out, it will be possible.)

Or do you mean separately from EWA? In the neighboring topic, I posted both mods.
Главный проект:
Epic War Age - глобальная модификация | ВКонтакте

Избранные проекты:
New Artifact Framework - новые артефакты
New Heroes Framework - новые герои
New Creatures Framework - новые существа

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