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This issue occurs even on native maps, and the reason for all this is the checkbox for "dynamic battlefield size."
I was just lucky; my test map consists of sand, Necropolis terrain, and lava. This function works normally on these terrains, but not on grass and snow (I haven't checked the rest yet). EDITED: Fixed in 2.6.1.den9116
What happened to EE? After upgrading from 2.5.2, EE, even in conjunction with MegaAI, skips turns in scenarios! There is no turn loading bar!
EDITED: Fixed in version 2.6.1den9116
At the beginning of the game, the map displays a window with the message "Do you want to prevent the AI from fleeing battles?" Am I missing something? Can the AI be prevented from fleeing without waiting for "Chains of Fate" to appear in its inventory?
Not yet. This function will most likely be moved to the launcher.den9116
Somewhere in the description or changelog, I saw a phrase that it is possible to configure the AI's behavior in detail. Where should I look?
This referred to the EE functions available in the map creation window.den9116
Is this a bug in the built-in map generator or template?
EDITED: I created several maps using standard templates, and nothing was mixed up.den9116
Through trial and error, I found that some functions, such as "experience," are missing from the generator if you run the generator mode with the EE checkbox enabled.