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Okay, if there's a mod for this button, then reset it – let's consider that option.
New here? I'm Roha — want a quick tour?
1.1 On the map, no ultimatum was received for several days regarding sulfur, despite having
one sulfur mine and a storage facility (Inferno).
On other maps, everything seems to be working normally.
This issue occurs even on native maps, and the reason for all this is the checkbox for "dynamic battlefield size."
What happened to EE? After upgrading from 2.5.2, EE, even in conjunction with MegaAI, skips turns in scenarios! There is no turn loading bar!
At the beginning of the game, the map displays a window with the message "Do you want to prevent the AI from fleeing battles?" Am I missing something? Can the AI be prevented from fleeing without waiting for "Chains of Fate" to appear in its inventory?
Somewhere in the description or changelog, I saw a phrase that it is possible to configure the AI's behavior in detail. Where should I look?
Is this a bug in the built-in map generator or template?
Through trial and error, I found that some functions, such as "experience," are missing from the generator if you run the generator mode with the EE checkbox enabled.


The launcher's tooltips state that EE cannot be used with the alpha mod, and some scripts will not work when EE is active. What is the "alpha mod," and what functions are approximately disabled?
With the EWa update, NCF is also being updated gradually. Will creatures from post 166 be added in the next patch? /attachments/47923/>


• The mana bar is now active by default with a changed position on the hero icon.
Couldn't this design be made optional?!