I don't see the point in starting a mafia game right now, but I'll reserve my spot.
The war between the peoples of the Middle Lands and the invaders from the south has lasted for more than a decade. Exhausted by war, the armies of the Middle Kingdom were unable to hold the southern border and were forced to retreat. The Hashashins continued their advance, capturing one fortress after another, plundering settlements and selling captives into slavery.
Realizing that he could not handle it on his own, King Gerionbar sends groups of his warriors to other peoples to persuade them to join the war and stop the Hashashin invasion before it is too late. He also decides to take a risk and send a group of his best warriors into the Cave of Oblivion to find the great light dragon Aeon resting in its depths and awaken him. Aeon's fury will be able to rout the kingdom's enemies.Subjects of King Gerionbar
Deon, Dragon-man
A dragon in human form, heir to the throne. Legends are told of his exploits. He led the campaign to the Cave of Oblivion with the goal of awakening his brother, Aeon, using an ancient artifact – the Staff of Light. He can transform into a dragon, but each time it drains more and more of his life force.
- Double voice (only when human).
- One impenetrable defense against any attack (only when human).
- Aeon's Wrath. Guaranteed to kill his killer (only when a dragon).
- In case of death, passes the Staff of Light and his night actions to Varing or Arianna.
NA 1. Search for Aeon. Specifies the player nickname; if they are playing as Aeon, awakens him. Cannot be blocked or redirected. (I)
NA 2. Check second status. (I)
DA. Transformation into a dragon. Becomes a dragon for the current night and next day. (+)
DD. Immediate execution of the specified target and closing of the day (only when a dragon).
Status: Chaos, Deity

Varing, son of Deon
Set out on a risky mission into the depths of the Cave of Oblivion together with his father. An expert in two-handed weapons. His sword "Dragon's Tongue" has severed the heads of dozens of enemies. In the last battle, he was wounded by an arrow in the leg, but thanks to Nefarius's efforts, he was able to recover quickly and set out on the campaign.
- One defense against contact attack.
NA 1. Checks the type of NA performed by the target. (I)
NA 2. Arrange a duel. Names two targets; they apply their NAs to each other (counts as redirection, once every three nights). (-)
Status: Light, Demigod

Arianna, daughter of Deon
Contrary to her father's will, she refused to stay in the capital and set out on the campaign with the group. Those who know her well claim that she takes after her father in character. She is skilled with a shield and large weapon, showing no mercy to enemies.
- One defense against long-range attack.
- Cannot be redirected.
NA 1. Block. (-)
DA. Receives a randomly ordered list of nicknames and roles of all players who visited the target on the current night. (I)
Status: Chaos, Demigod

Prank, Defender
A most experienced warrior, a loyal subject of the crown. He has fought many battles with the king and saved him from death a couple of times. He trained both Deon and his son in sword fighting. The king associates the success of the mission specifically with Prank.
- One defense against contact or long-range attack.
- Learns the second status of his NA target.
NA 1. Defense against contact and long-range attacks. (+)
DA. Sit still and don't budge! Protection of two players. If one of them goes to kill the other, Prank attacks both with a contact attack. (-)
Status: Chaos, Human

Edward, Squire
Accompanies the group. He has not yet taken part in real battles himself, but took several sword fighting lessons from Prank. He does not worship Aeon or other dragons; during breaks, he learns the secrets of dark magic from Nefarius, with surprising success.
- Every night he trains under Prank if the latter is alive. After the third training, he receives one defense against a contact or long-range attack of his choice. After the fifth - NA "contact attack kill".
- Cannot be blocked.
NA 1. Stand guard. Guards a player. If that player is attacked, he raises an alarm, giving the target of his NA the opportunity to fight back against the attacker. Receives an additional clue. (+)
NA 2. Remove defense. Removes any natural defenses from the target. (MT, -)
Status: Darkness, Human

Dileon, Bow Master
A skilled marksman and tracker. Out of ten shots, nine hit the bullseye. He teaches archery to the young warriors of the kingdom. The king hesitated for a long time to send Dileon with the group, but Deon eventually managed to convince him. During breaks, he hunts game.
NA 1. Surveillance. Finds out who the target of his NA visited. If the target attacks Dileon, he avoids death. (I)
NA 2. Kill (once every 2 nights). (LR, K)
Status: Light, Human

Boudica, Warrior of Light
Child of light. Blinds her enemies during battle. Her faith allowed her to successfully resist any spells of dark magic. It was she who, in the course of her searches, managed to find the Staff of Light and tear it from the hands of Necromancers. Very sociable, sometimes even too much.
- Immunity to dark magic.
- NA 1. Interrogation with pressure. Asks the target three questions; for one they must lie, for the other two they must answer truthfully. No more than one question about the character's avatar, no more than one question about status, no more than one question about side. Other questions are forbidden. Publishes the result in the newspaper. (I)
- DA. Aeon's Light. All actions associated with darkness are redirected to those who created them. (-)
Status: Light, Human

Eviva, Healer
Loyal servant of Aeon. Possesses extensive knowledge of medicinal herbs and methods of their application. For her, there are no hopeless cases.
- Immunity to dark magic.
NA 1. Healing. (+)
DA. Resurrection of the target for one day (only if killed by dark magic). (+)
Status: Light, Human

Nefarius, Alchemist
Master of potion making. In his research, he paid special attention to the study of dark magic in order to develop a counteraction to its pernicious influence. This knowledge has borne fruit. He believes that dark magic can be used for good purposes.
- One defense against attack by dark magic.
NA 1. Potion of Strength. Allows a player to use 2 NAs simultaneously. (+)
NA 2. Potion of Defense. Protection from the effects of dark magic for one night. (+)
NA 3. Potion of Power. Gives the target ignore blocks and redirections. (+)
NA 4. Stupor. Forces the target to apply an NA to themselves (once every 3 nights). (-)
NA 5. Deadly Potion. Kills the target (once every 3 nights). (MT, K)
Status: Darkness, HumanSleeping Dragons
Aeon, Light Dragon
Ancient dragon worshipped by almost all inhabitants of the north and the Middle Kingdom. Rests in the depths of the Cave of Oblivion together with his brother, Bjorn. Only the Staff of Light can awaken him from sleep.
- Immunity to dark magic.
- Two impenetrable defenses against any attacks (if not awakened).
- Can win with either side (if not awakened; after awakening, plays for the town).
NA 1. Everyone go away, I'm sleeping! Sends all his visitors to a specified target (exception – NA of type (I)). (-) (if not awakened)
NA 2. Fear Attack. Blocks the target. (-) (if awakened)
NA 3. Protection against any kind of attack, cannot be penetrated (once every 2 nights). (+) (if awakened)
NA 4. Kill (once every 2 nights). (CA, K) (if awakened)
Status: Light, Deity
Bjorn, Chaos DragonAncient dragon worshipped by Hashashins and orcs. In ancient times, he destroyed many human cities until his brother, Aeon, put an end to it, driving Bjorn and Phagus into the Cave of Oblivion and burying them there along with himself. Only the Staff of Chaos can awaken him.
- Immunity to dark magic.
- Two impenetrable defenses against any attacks (if not awakened).
- Can win with either side (if not awakened; after awakening, plays for the mafia).
NA 1. Everyone go away, I'm sleeping! Sends all his visitors to a specified target (exception – NA of type (I)). (-) (if not awakened)
NA 2. Kill ignoring block and redirection (once every 3 nights). (CA, K) (if awakened)
NA 3. Kill ignoring natural and external defense (once every 3 nights). (CA, K) (if awakened)
NA 4. Kill ignoring healing and guarding (once every 3 nights). (CA, K) (if awakened)
Status: Chaos, Deity
Hashashins
Gonzales, Child of Chaos
Multiple champion in the arenas of desert cities, best warrior among the Hashashins, same right hand of Ismael. Under his command, a border town of the Middle Kingdom was taken. Long ago he fought Deon but lost that fight, miraculously remaining alive. He thirsts for revenge. He is of divine origin.
- Skilled fighter. One-time defense against contact attack, one-time defense against long-range attack.
- Dark matter cannot possess him.
- Can use 2 NAs.
- Passes NA 4 to any living Hashashin in case of his death.
NA 1. Defense against contact and non-contact attack. (+)
NA 2. Check any one of the statuses. (I)
NA 3. Kill. Choice of contact or non-contact attack. (K)
NA 4. Search for Bjorn. Specifies the player nickname; if they are playing as Bjorn, awakens him. Cannot be blocked or redirected. (I)
Status: Chaos, Demigod

Alima, Assassin
Thanks to her agility and nimbleness, she can easily fight several enemies at once. Victims do not even have time to blink before their death. A skilled fighter with two swords and a knife thrower.
- Nimbleness. One defense against contact attack.
NA 1. Kill ignoring natural defense. (CA, K)
NA 2. Kill ignoring external defense. (CA, K)
NA 3. Poisoned dagger throw. Attack ignoring healing and redirection (once every 3 nights). (LR, K)
NA 4. Block (-).
NA 5. Prayer to Bjorn. Protection against attack by dark magic. (+)
DA. Kill target and all their guests. (CA, K)
Status: Chaos, Human
Ramirez, Silent DeathShadow is his second name. Master of stealth. It was he who overheard the secret conversation between the king and the generals about sending a group to the Cave of Oblivion. He volunteered to join Gonzales's squad.
- One-time defense against kill by dark magic.
- When checked, every even night the first status changes to "Light", every odd night the second status changes to "Demigod".
NA 1. Kill ignoring guarding. (CA, K)
NA 2. Kill ignoring block. (LR, K)
NA 3. Surveillance. Follows target, finds out who they visited (once every 2 nights). (I)
DA. Hide in shadow. Attacks all his visitors (LR), cannot be killed himself. Loses all passives upon application. (-)
Status: Darkness, Human
True Evil
Phagus, Darkness DragonAncient dragon worshipped by Necromancers and dark elves. Unlike Aeon and Bjorn, he was able to awaken from sleep and now guards the Cave of Oblivion.
- Regeneration. Heals himself every even night.
- Immunity to dark magic.
- Link. Every night links himself with another player. All actions performed by Phagus are duplicated for the linked player (except killing). If the linked player dies, they lose all passives.
NA 1. Kill. (CA, K)
NA 2. Kill. Attack by dark magic. (MT, K)
NA 2. Redirection. (MT, -)
NA 3. Voice theft. (MT, -)
NA 4. Protection against attacks by dark magic. (+)
Status: Darkness, Deity
Dark MatterA clump of dark energy formed from a fragment of Phagus's soul. Deadly, absolutely unpredictable.
- Evil itself. Alive as long as the energy level is non-negative. Each time an NA of type (K) or (-) is applied to Dark Matter, the energy level increases by one; each time an NA of type (+) or (I) is applied – it decreases by one. Initially, the level is 2.
- Cannot be executed if the energy level is greater than 4.
- At the start of the night, changes status at its own discretion.
- In one night can move out of one target and into another, but not vice versa.
NA 1. Possesses a target, can perform any of their actions as long as they are alive. Can remain in them for as long as desired. If the target has immunity to dark magic, it breaks it. Cannot possess unawakened dragons. (MT, -)
NA 2. Leaves the victim's body, attacks them with dark magic. (MT, K).
Status: Darkness, Dark Matter