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Tournament «Новичок – 2016. Summer»
We welcome all Heroes of Might and Magic 3 fans, future participants, and supporters of the traditional "Новичок" tournament.
This is already the fifteenth traditional tournament for Новичок. We hope it will please us with great games and new discovery players.
The main goal of the tournament is to get to know each other and gain experience in communication and gameplay.


Winners of past tournaments:
"Новичок-2016. Winter" - Antiplayer
"Новичок-2015. Summer" - tun7gus7
"Новичок-2015. Winter"Socrat
"Новичок-2014. Summer" - Falcone
"Новичок-2014. Winter" - Aiwe
"Новичок-2013. Summer" - The_
"Новичок-2013. Winter" - высокий
"Новичок-2012. Summer" - twaryna
"Новичок-2012. Winter" - 7z
"Новичок-2011. Summer" - Sky Pioneer
"Новичок-2011. Winter" - Sevensan
"Новичок-2010. Summer" - тенью бездомной
"Новичок-2010. Winter" - Сатир
"Новичок-2009. Summer"Erdem

Participant Requirements:

1. Players who registered on HeroesWorld after 31.05.2015 are invited to participate in the tournament.
2. A tournament participant must have played several official games in a seasonal tournament or another official tournament on ХВ, or at least 5 games for which there are detailed reports in the fan games thread on HeroesWorld (games can be played and reports written after registration).
3. Players who have taken prize places or participated in 2 or more tournaments from the Новичок series are not allowed to participate.
4. Players with a permanent ХВ rating of 1700+ at the time of submitting their registration application are not accepted into the tournament.
5. Players with more than 100 official rated games on ХВ are not accepted into the tournament.
6. Questions regarding the acceptance of relatively experienced players or those with an earlier registration date on HeroesWorld will be considered by the organizers in coordination with the AC.
7. Players registered on ХВ before 31.05.2015 are not accepted into the tournament if they have 30 or more rated games on ХВ.
8. The participant must be able to play 1 game per week — priority time for playing is considered 19-24 MSK on weekdays and 12-24 MSK on weekends.
9. If it is discovered during the tournament that a player provided false information, they will be disqualified from the tournament, and the materials will be forwarded to the AC.

Leave applications in this thread:

There is a Detailed instruction with pictures FAQ17 on the forum explaining how this is done.
You need to do the following:
1. Check if an ICQ number is entered in your profile; add it there if it is missing.
If it is in your profile, a small green daisy — the ICQ symbol — is visible under the avatar. If not, you must follow the algorithm.
2. Leave an application in this thread. To do this, click the Sign up for the tournament button located at the beginning of this thread and at the top of each page.
3. 2-3 days before the draw, you must contact the lead skd (IСQ 593626431) and confirm participation. Players who disappear from the forum (lack of user activity for a week) will not be admitted to the draw.

Organizational Issues:

1. Lead — skd (ICQ 593626431), Judges — Dark (ICQ 303751774), Dima Surmay (ICQ 263293484); in extreme cases, contact Nitro (ICQ 627769385).
2. The tournament is held according to the Rules for organization, conduct, and participation in HOMM3 online tournaments.
3. The Regulations and Rules of the tournament will not change after registration ends or during the course of the tournament.
4. For each game played, participants must submit a detailed report and detailed confirmation in this thread. Only in this case is the game counted. All tournament reports must be written using the automatic report writing system: Detailed instruction with pictures FAQ18.
- To create a report, click the New Report button located at the top of each page of the thread and fill in all necessary fields according to the template. After that, write your detailed comments on the game.
- To confirm a report, the second player must find the game report, click the Confirm Report button, and also write a detailed report.
- It is considered good tone to thank the opponent for the game.
5. All tournament games go into the HoMM3 HW Player Rating.
6. The winner of the tournament will earn the right to participate in the Wild Card tournament for FB-11.
7. Technical results are assigned for games not played within the established timeframe.
8. Saves and password files for all games must be kept until the end of the tournament and presented upon first request by the leads, tournament judges, or any member of the AC. Forgetting or losing a game password may serve as grounds for assigning a technical defeat in the game.
9. Disputed points, if any arise, are requested to be discussed off-forum. To resolve them, you must contact the lead or tournament judge via ICQ and provide daily saves, ICQ logs, and other necessary information.
The same judicial decision is made primarily based on the tournament rules. If a situation arises that is not regulated by the rules, judges are guided by basic logic and gaming ethics.

Regulations


Tournament Format.

The tournament is conducted according to the following scheme: Qualification. Group Stage. Play-offs – Double Elimination.
Qualification round — an additional stage in which participants are divided into pairs and play for entry into the group stage. The match is best of 1. The winner of the match advances to the group stage; the loser goes to reserve, i.e., as a substitute (during the group stage, a substitute player will have the opportunity to take the place of a withdrawn or disqualified player).
Group stage — groups of 6 people each. Players who take the first 4 places advance from the group to the Play-off round. (In case the number of registered participants exceeds 30, this point of the regulations will be adapted to the number of participants).
The main criterion for advancing from the group is the number of points earned (3 points for a win, 1 for a draw, 0 for a loss). If several players earn the same number of points, additional indicators come into play (in order of priority):
a)Berger Coefficient;
b) Head-to-head encounter;
c) Total number of game turns in games where the player won (priority is given to the player who spent fewer turns to win. Point “c” applies only if players have the same number of wins in the group).
d) If it is impossible to give priority based on additional indicators a, b, c, a tie-breaker game is held between the players on the Skirmish M 200% template.

Play-offs — upper and lower brackets.
In the upper bracket, games are best of 2. In the lower bracket, games are best of 1 up until the final. The lower bracket final is best of 2.
A player who loses in the upper bracket moves to the lower bracket; a player who loses in the lower bracket is eliminated from the tournament.
The Grand Final is best of 3. The player advancing through the upper bracket has a 1-map advantage.

Dates.

Registration: July 18 – July 31, 2016 (until 20:00 Moscow time)
Draw and group formation: July 31, 2016
Tournament start: August 1, 2016
Qualification: August 1 - 8, 2016
Group stage: August 1 - September 11, 2016
Start of Play-off Round: September 19, 2016

Tournament games must be played within the established timeframe. For violation of game deadlines, by decision of the organizers and tournament judges, a player may be penalized up to disqualification from the tournament.

Rules.

1. Game version. The tournament is held on game version SoD 3.2(4.0) + HD mod + HW_rulez.
By mutual agreement, games may be held on HotA version 1.4.2 (or the latest current version).
When using the HW rulez mod, the default settings options are: 01110.
That is, obelisk ban — disabled; fort on hill ban, cartographer, keymaster tents — enabled; permanently built level 2 in city — disabled. Players may agree on other setting conditions.
2. The tournament is held according to the rules for online games in Heroes 3.
When playing on the HotA version of Heroes, rules from the HotA section are used.
3. Total restarts: 3 days (111+111+111 or 111+112 or 113).
*For the Skirmish template — 2 days (111+111 or 112).
4. Color choice:
In qualification games — given to the first player in the pair.
In the group stage — the right to choose color is given to the one indicated in red in the group tables.
In play-off games — given to the first player in the pair; in each subsequent game, players switch the right to choose color.
*On the Skirmish template, the player with the right to choose color selects the color for the first generation; after each subjective restart, players switch starting colors.
5. Starting city selection is carried out by crossing out. Players alternately cross out 3 cities, after which the starting city is chosen. The player indicated second in the pair (indicated in blue in the group tables) starts crossing out cities and chooses the starting city first. In play-off games, the right to the first choice of city changes after each game.
*On the Skirmish template, starting city, hero, and bonus are random.

Templates.

1. Qualification and group stage games are held on templates: Skirmish M-200, Balance L-U, 2sm4d(3), Jebus Cross, 8mm6a.
2. In the Play-offs, Diamond and 6lm10a will be added to the list of templates.
3. The game template is determined by crossing out. Players alternately cross out one game template until only one remains, on which the game will be held.
The player with the right to choose color crosses out first.
4. Information about templates and recommended settings can be found in the corresponding section.
5. Games are played on a chess timer. For more comfortable gameplay, chess timer setting options have been increased.
Skirmish - 10:00+05:00+01:15
Balance - 19:00+07:00+01:15
2sm4d(3) - 21:00+08:00+01:30
Diamond - 24:00+08:30+01:30
8mm6a - 24:00+09:00+01:30
6lm10a - 24:00+09:00+01:30
Jebus Cross - 28:00+09:30+01:45
By mutual agreement of the players, the game is held on the chess timer established by HeroesWorld rules.

I wish all participants a great tournament and that they enjoy the game!
The winner of the tournament will be awarded the "Winner of Tournament Новичок" medal under their avatar:

UTC+03:00, icq 593626431
In reply to PaTRioT
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#262
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PaTRioT
If you haven't lost with your main hero at a crucial moment in a game, then you haven't really played Heroes! I want to say hello to Tvarin:smile08:

It's good that this absurdity has at least been fixed.
http://ru.twitch.tv/lizard_wt
In reply to =Lizard=
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#263
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From the start, under Castle – a stable and an external dwelling of Troglodytes, a large Griffin Conservatory on the way from the Castle. On 111 – 3 heroes, 2 gold mines. Almost lost on the 2nd day, had to break through Skeletons and Greater Zombies on the mud, took a village with 30 Troglodytes, no troops left. But enough gold and resources were accumulated, in the first week I built Minotaurs and Manticores in the Citadel, found a second external dwelling of Troglodytes. Started the second week with the stable, checked the Conservatory – 3rd level, ran to push further. On 122 took the gold mine behind Greater Basilisks, ended up guarding the treasure zone – a horde of Ogres. On the next turn I brought 5 Cats, along with them I had 17 Evil Eyes, 10 Medusas, and 60 Troglodytes, broke through the Ogres without losses, but used up all mana, didn't quite reach the village. On 124 the opponent broke through his guard (a horde of Elves) and attacked, having 1 Angel, 5 Efreeti, and a few Imps. I won the battle, remaining were Medusas, Troglodytes, and a couple of Evil Eyes; the opponent fled. On my turn I brought another 40 Troglodytes and sat in the Castle. On 125 the opponent surrendered.
Thanks for the game!
ICQ 606813156
Battle Report Accepted
Random Faction Random
Ягер / Jaegar Start Hero Ягер / Jaegar
Ягер / Jaegar Main Hero Ягер / Jaegar
Победа / Def Победа / Def
Random Faction Random
Калид / Calid Start Hero Калид / Calid
Эльшар / Elleshar Main Hero Эльшар / Elleshar
Map Template
Skirmish
Game Length
125 days
Game Date
10/16/2016
Reported
10/17/2016 6:15 PM
Rating Impact Archived
PunkeR 1528 1542 +14 ↑
ckotuHa 1514 1500 -14 ↓
Rated Sep 28, 2022

Accepted by opponent on 10/17/2016 11:41 PM

In reply to PunkeR
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#264
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PunkeR
From the start next to the Castle – a Stable and an external dwelling of Troglodytes, a big Griffin Conservatory along the path from the Castle. On 111 – 3 heroes, 2 goldmines. Almost lost on the 2nd day, had to break through Skeletons and Ghoul Zombies on the dirt, took a village with 30 Troglodytes, no more troops left. But they gave enough gold and resources, on the first week I built Minotaurs and Manticores in the Citadel, found a second external dwelling of Troglodytes. Started the second week with the Stable, checked the Griffin Conservatory – 3x, ran to break through further. On 122 took a gold mine behind Ghoul Vases, came under the protection of the treasure zone – a horde of Ogre Magi. On the next turn I delivered 5 Cats, along with them I had 17 Evil Eyes, 10 Medusas and 60 Troglodytes, broke through the Ogre Magi without losses, but spent all mana, didn't quite reach the village. On 124 the opponent broke through his guard (a horde of Elves) and attacked, having 1 Angel, 5 Efreets and a few Imps. I won the battle, Medusas, Troglodytes and a couple of Evil Eyes remained, the opponent ran away. On my turn I delivered another 40 Troglodytes and sat in the Castle. On 125 the opponent conceded.
Thanks for the game!
the gold income turned out decent, wrested away a small village on day 2, at the start of week 2 took a level 1 Griffin Conservatory, captured the gold mine, went to break through 50-99 Archers, behind whom I ran into the opponent, decided to fully trade away everything and deliver all the remaining strength and give battle since there was no road back, but the chain didn't work out (10 Demons and 10 Archers were left on the move)+on top of that spent half the mana (25 out of 50) on breaking through the Archers, as a result the Fireball is wasted, just a tiny bit short...GG! thanks for the game!
:smile19:698286888
In reply to skd
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#265
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First, Gaius Julius Clavius enters, the adjacent zone is a neutral area with 2 nests of batriders and hobbits, the opponent is a Necropolis with a built-up stronghold. In the first turn, the knights are placed in the fortress. In the 2nd week, Clavius, with 300+ skeletons, clears the second adjacent zone, breaking through to the corner treasure, and Kiryukha runs to the center. In the center, on the road, there is a portal, which is inconvenient to bypass. I look into it - there is Mullich with a satchel. After the battle, the opponent retreats and surrenders on the next turn. Thank you for the game!

icq 199283060
Battle Report Accepted
Оплот / Rampart Faction Оплот / Rampart
Кайри / Kyrre Start Hero Кайри / Kyrre
Клавиус / Clavius Main Hero Клавиус / Clavius
Победа / Def Победа / Def
Цитадель / Stronghold Faction Цитадель / Stronghold
Десса / Dessa Start Hero Десса / Dessa
Десса / Dessa Main Hero Десса / Dessa
Map Template
8mm6a
Game Length
127 days
Game Date
10/23/2016
Reported
10/23/2016 9:02 PM
Rating Impact Archived
Mori 1501 1517 +16 ↑
TT_HNK 1530 1514 -16 ↓
Rated Sep 28, 2022

Accepted by opponent on 10/27/2016 3:02 PM

In reply to =Lizard=
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#266
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I don't remember the exact layout, but I ran into a Necromancer who took the Gravedigger's Amulet. An opponent appeared with 2 Angels, and I decided to retreat. While retreating, I raised 200 Skeletons. Later, I went through a monolith into the opponent's secondary town, and there was a Griffin Conservatory (I got lucky — it was level 1). After taking the Conservatory, I holed up in the Castle, built a Stronghold, because I had a feeling the opponent might attack soon. And that's exactly what happened — he slightly miscalculated his strength! Thanks for the game!
ICQ 705694822:smile10:

https://goodgame.ru/channel/graalzzz
https://www.twitch.tv/graalzzz
Battle Report Accepted
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Клавиус / Clavius Main Hero Клавиус / Clavius
Победа / Def Победа / Def
Оплот / Rampart Faction Оплот / Rampart
Кайри / Kyrre Start Hero Кайри / Kyrre
Кайри / Kyrre Main Hero Кайри / Kyrre
Map Template
2sm4d(3)
Game Length
124 days
Game Date
10/25/2016
Reported
10/25/2016 6:15 PM
Rating Impact Archived
graalzzz 1520 1533 +13 ↑
PROger 1470 1457 -13 ↓
Rated Sep 28, 2022

Accepted by opponent on 10/25/2016 6:16 PM

In reply to graalzzz
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#267
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graalzzz
I don't even remember the layout, I ran into a Necromancer and he took the Amulet of the Undertaker. The opponent appeared with 2 Angels and I decided to retreat, while retreating I raised 200 Skeletons. Later, I entered the opponent's secondary town through a monolith, and there was a Griffin Conservatory (I was lucky, it was level 1). I took the Conservatory and holed up in Castle, building a Stronghold because I had a feeling the opponent might attack right away. That's exactly what happened; he slightly misjudged his strength! Thanks for the game!

Thanks for the game!
ICQ691221543[/FONT]
DiscordPROger#1674

http://heroes3.tv/PROger
In reply to skd
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#268
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Everything needed for victory fell into place, starting with the Necro Cloak on turn 111.
On turn 117, I killed the Conflux computer player, had about 160 skeletons.
On turn 127, I cast Town Portal on the first try, Flight after 1-2 retries, but Kлавик didn't manage to level up Wisdom. Army: 9 Angels, 750+ Skeletons, and 12 Dragons.
On turn 132, I level up Wisdom from the 20k EXP box; on the same day, with Mass Shield and Stone Skin, the largest Dragon Utopia falls—they ran into Zombies, so I took it without losses. Stats increased, mostly magical (Sword +5 all, Torso and Helmet +12-3). By the end of the third week, I manage to take the Castle computer player and build Angels there.
On turn 141, 1850+ Skeletons, 15 Angels, 36 Dragons, stats practically the same. Next turn, I take a Triple Dragon Utopia, and I get Air Control; Dimension Door, which I retried about 5 times, was not given. Already actively searching for an opponent. But a turn later, he surrenders. He also had Air Control, but his army was much weaker.
Thanks for the game!
1-1
https://twitch.tv/calibanhw
Battle Report Accepted
Некрополь / Necropolis Faction Некрополь / Necropolis
Клавиус / Clavius Start Hero Клавиус / Clavius
Клавиус / Clavius Main Hero Клавиус / Clavius
Победа / Def Победа / Def
Подземелье / Dungeon Faction Подземелье / Dungeon
Гуннар / Gunnar Start Hero Гуннар / Gunnar
Гуннар / Gunnar Main Hero Гуннар / Gunnar
Map Template
6lm10a
Game Length
143 days
Game Date
10/26/2016
Reported
10/26/2016 8:27 PM
Rating Impact Archived
caliban 1566 1585 +19 ↑
PaTRioT 1667 1648 -19 ↓
Rated Sep 28, 2022

Accepted by opponent on 10/26/2016 9:23 PM

In reply to caliban
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#269
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caliban
I surrendered everything needed for victory, starting with the necro cloak on 111.
On 117 I killed the Conflux computer, had about 160 bones
On 127 I built Town Portal on the first try, Fly with 1-2 rebuilds, but Klaivik didn't have time to level Wisdom. Army: 9 angels, 750+ skeletons and 12 dragons
On 132 I'm leveling Wisdom from a box with 20k exp, on the same day with Mass Shield and Stone Skin the biggest Dragon Utopia falls, ran into zombies, so I took it without losses. Stats increased, mostly magic (sword +5 all, torso and helmet +12-3). By the end of the third week I manage to take the Castle computer and build angels there in the castle.
On 141 1850+ bones, 15 angels, 36 dragons, stats practically the same. Next turn I take the triple Dragon Utopia and they give Air Control, whose Dimension Door I rebuilt about 5 times and they wouldn't give it. Already actively searching for opponent. But after a turn he surrenders. He also had Air Control, but his army was much simpler.
Thanks for the game!
1-1
well in general, betting on the guy that I'm playing Gunnar turned out to be complete garbage. External dwelling eye for 10-19 snipes, the Conflux computer with shooters kills a stack of Troglodytes, papal 49 Vampire Lords' armor piercing without lubricant from a quest artifact. And as a result, there is control, Gunnar with 4400 movement and 2 Dimension Doors, there is a well, but no army. More precisely, overcoming 2k bones on 143 was not possible. So go next.
Thanks for the game!
Смотри только вперед, не оглядываясь. :smile14:
In reply to Medium_HP
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#270
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Medium_HP
Thank you for the game.

TFP.

Added 5 minutes ago
Hi everyone.

I apologize to everyone who had to wait for a long time because of me in the recent weeks (Medium, Timbuktu, and everyone waiting for the tourney to proceed). My situation at work as well as with my family has led me to decide that I can no longer seriously participate in this tourney or any HW games for that matter - at least for a few months. I hope I will come back one day as it's been a lot of fun and I learned a lot here. Good luck to all you guys!
ICQ: 665341707
I speak English, Polish, French, Spanish, a little German, but not Russian...

In reply to =Lizard=
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#272
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The road to the adjacent zone is very winding, the second adjacent zone is somewhere far off-road. But again, Necropolis lets me down — Tanta, a built-up power-up in the Necro-comp, and a shield behind the Dwarves. On the 3rd week, 4 Angels, 32 Ducks, 600 Skeletons — I break four Dragon Utopias. In the max-level one, they gave КВ, a Dragon's Crown, but devoured 12 Ducks; the rest only gave money.

I make a mistake — instead of moving toward the opponent after the Dragon Utopias, I start faffing about (fiddling around slowly and aimlessly) with Treasure zones, in which I find nothing — I scouted very inefficiently. On the 5th week, I decide to move toward the opponent. I jump into a surface Treasure zone, don't make it to the village. Dess arrives with roughly equal stats, but 180 mana vs 15. He attacks with Silver Pegasi, 6 Brown Bears, 40 Ducks, 28 Grands, 30 Vampire Lords against my 8 Angels, 26 Ducks, 1600 Skeletons. Both of us have Oil and Mass Haste. When my mana runs out, the army gets dismantled through Wait under Oil with Resurrection and Implosion. In short, I botched a good setup.

Thanks for the game!

icq 199283060
Battle Report Accepted
Крепость / Fortress Faction Крепость / Fortress
Тазар / Tazar Start Hero Тазар / Tazar
Тант / Thant Main Hero Тант / Thant
Поражение / Lose Поражение / Lose
Цитадель / Stronghold Faction Цитадель / Stronghold
Десса / Dessa Start Hero Десса / Dessa
Десса / Dessa Main Hero Десса / Dessa
Map Template
8mm6a
Game Length
212 days
Game Date
10/27/2016
Reported
10/27/2016 11:22 AM
Rating Impact Archived
Mori 1550 1533 -17 ↓
TT_HNK 1481 1498 +17 ↑
Rated Sep 28, 2022

Accepted by opponent on 10/27/2016 3:37 PM

In reply to Mori
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#273
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Mori
First, Gaius Julius Clavius enters, the adjacent zone is a neutral area with 2 nests of batriders and hobbits, the opponent is a Necropolis with a built-up stronghold. On the first turn, knights are placed in the fortress. On the 2nd week, Clavius, with 300+ skeletons, clears the second adjacent zone, breaking through to the corner treasure, and Kiryuha runs to the center. In the center, on the road, there is a portal, which is inconvenient to bypass. I look into it - there is Mullich with a pouch. After the battle, the opponent retreats and surrenders on the next turn.

Thank you for the game!

Thank you for the game!
In reply to Mori
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#274
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Mori
The road to the adjacent zone is very winding, the second adjacent zone is somewhere far off-road. But again Necropolis player Tanta lets me down — a built-up Grail in the Necropolis town and a Cape behind the Dwarves. On week 3: 4 Angels, 32 Dragon Flies, 600 Skeletons — I break four Dragon Utopias. The maximal one gave КВ, Dragonbone Helm, but devoured 12 Dragon Flies; the rest gave only gold.

I make a mistake — instead of moving toward the opponent after the Dragon Utopias, I start dawdling (futzing about slowly and aimlessly) with treasure chests, in which I find nothing — scouted very inefficiently. On week 5, I decide to move toward the opponent. I jump into a treasure chest on the surface, don't reach the village. Dessa arrives with roughly equal stats, but 180 mana vs 15. He attacks with Silver Pegasi, 6 Brown Bears, 40 Dragon Flies, 28 Grand Elves, 30 Vampire Lords against my 8 Angels, 26 Dragon Flies, 1600 Skeletons. Both have Oil and Mass Haste. When my mana runs out, the army gets dismantled through waiting under Oil with Resurrection and Implosion. In short, I botched a good setup.

Thank you for the game!

Two weeks of scouting and squeezing three comps, and not a single Dragon Fly Hive found, let alone a Griffin Conservatory((( On week 3, with minimal troops, I went into a comp's super treasure zone which was conveniently located near the Castle with a Stables and a couple of Wells along the way. I immediately broke a blockade in a narrow spot for Boots, and scouting showed the treasure zone delivered — Dragon Fly Hives, Gloves, many chests, and many Cyclops Dens which were badly needed! Two chests for Vampire Lords and two external dwellings of Skeletons helped a lot, although morale suffered greatly. I built a Mage Guild level 5, since I already had the Explosion scroll from the start, thinking it would help somehow. The second rebuild of level 5 Mage Guild gave Control, and after the treasure zone, I dive via Dimension Door with 4500 movement from Dessa into the opponent's zone where two Dragon Utopias had been scouted via lookout, realizing I couldn't delay because the village was already painted and scouting was only a matter of time! The first Dragon Utopia gave КЗ, but nothing for stats(( The next day I took the second Dragon Utopia as well — there simply wasn't enough mana to stay overnight nearby. The second Dragon Utopia gives a Cap, a Shield +4 All, and a Hat +4 — at least a bit more mana was added! Tanta appeared on the horizon, having broken through blockades on the road for a Trumpet and a Sword +3, took the Dwarf Cottage and the Gnoll Hut, and set up camp on an Angel while leaving the main force on a scout hero nearby. I decide to attack. But due to a lack of mana, I decide to use one Dimension Door to top off mana at my native respawn, then Town Portal to the Castle from which I had already exited on the road with Stables, but it's very far to Tanta, and upon arrival and calculation, even if I attack him and drive him off, I won't be able to attack the scout hero, so halfway there the plan is cancelled((. The next day, a view shows that one hero snuck up to my corner village (which I hadn't taken at the very start due to triple guard, and seeing via lookout that there wasn't really anything there). I decide to take it and drive off the hero, since from there with one Dimension Door I could also reach both the Castle and the main! Taking the village with Dessa, I scout with Ivor to find out who's there, and it's Tanta with 15 mana and all the main force. I Town Portal to the Tower, turn in all scrolls for Crystals, upgrade the Bears, grab a few more Pegasi, and attack. Earth + Air on Dessa helped a lot, and +Explosion for 2k helped too...

Thank you for the game!
In reply to skd
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#275
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A sweaty match. I spotted 3 mouse external dwellings from the overview, so I decided to play. The respawn is small; every second wagon had artifacts, and some of them were actually good. I almost ruined my setup by over-tempoing: I attacked a group of 19 demons on turn 112 behind the hive and got wiped.
After that, I pulled myself together and started taking external dwellings. I spotted another one deep in the respawn and managed to take it too + a dungeon village. Besides the external dwellings, there were also 3 small hives at the respawn. No Conflux or Utopia. No money at the respawn either. Even Moon arrived immediately, but I didn't fight with her because there was simply nowhere and no time to level her up. And the mice only appeared in the citadel.
I moved out on turn 122 via the crystallines, although it would have been possible to move out a day or even two earlier.
Through the view, I see that the opponent has a path to me through the wilderness in the center; I think it's fine, I have a day or two in reserve. But almost immediately after ГО along the only road, I run into 5-9 fairies guarding a KS and Pandora. I realize I can't break through them and didn't know what to do. Lost another day. Then the opponent appears and falls a few hundred moves short of a loot pile with an army. I check it. The army there consists of 5 angels, 43 wyverns, stats 14 10 16, and 208 mana. My Kreg has stats 18 13 2 and 129 mana; as for the army: 16 non-group mice, 14 wyverns, and units of one. I have oil and mass shield. I don't know what magic the opponent has. I was afraid to attack precisely because of the magic stats and the large amount of mana. I split up, pass the army along a chain, take the bracers that were between my respawn and the opponent's respawn (bugged passage), and wait to see what the opponent does. The opponent also didn't dare attack the fairies and ran toward me. I split up, build Mage Guild 2 (blindness, bolt), finish taking the hive at the respawn, and attack wearing the bracers. Except for level 1 magic, the opponent had nothing; there was oil, which we both splashed on each other. After that, the army advantage decided it.


Thanks for the game and good luck further!
https://twitch.tv/calibanhw
Battle Report Accepted
Цитадель / Stronghold Faction Цитадель / Stronghold
Крег Хак / Crag Hack Start Hero Крег Хак / Crag Hack
Крег Хак / Crag Hack Main Hero Крег Хак / Crag Hack
Победа / Def Победа / Def
Инферно / Inferno Faction Инферно / Inferno
Октавия / Octavia Start Hero Октавия / Octavia
Аэрис / Aeris Main Hero Аэрис / Aeris
Map Template
Jebus Cross
Game Length
125 days
Game Date
10/28/2016
Reported
10/28/2016 9:16 PM
Rating Impact Archived
caliban 1587 1604 +17 ↑
PaTRioT 1646 1629 -17 ↓
Rated Sep 28, 2022

Accepted by opponent on 10/28/2016 9:30 PM

In reply to caliban
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#276
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caliban
A sweaty little game. I scouted 3 external bear dwellings from the starting view, so I decided to play. The respawn was small, and in every second cart there were artifacts, and some decent ones at that. I almost messed up the setup by over-tempoing, attacked 19 groups of demons on day 112 for the Hive, and lost my army.
Then I pulled myself together and started capturing external dwellings. I scouted another one deep in the respawn and managed to take it as well, plus a Dungeon village. Besides the external dwellings, there were 3 more small Hives in the respawn. No cons, no water. Also no money in the respawn. Even Luna showed up right away, but I didn't fight with her because there was simply nowhere and no time to level her up. And the Bears only spawned in the citadel.
I exited on day 122 through crystal creatures, although I could have exited a day or even two earlier.
Watching the replay, I see the opponent has a path to me through wasteland in the center. I think it's fine, I have a day or two in reserve. But almost immediately after the GO, on the only road, I run into 5-9 Faerie Dragons guarding a Keymaster's Tent and a Pandora's Box. I realize I can't break through them and didn't know what to do. I lost another day. Then the opponent appears and is a few hundred moves short of reaching my hero with the army. I check. His army has 5 Angels, 43 Wyverns, and stats 14 10 16 with 208 mana. My Crag Hack has stats 18 13 2 with 129 mana, army of 16 not-upgraded Bears, 14 Wyverns, and units. I have Oil and Mass Shield. I don't know what magic the opponent has. I was afraid to attack precisely because of the magic stats and the large amount of mana. I split my army, passed it along the chain, captured the bracers that were between my respawn and the opponent's respawn (bugged passage), and waited to see what the opponent would do. The opponent also didn't dare attack the Faerie Dragons and ran towards me. I split my army again, built Mage Guild level 2 (Blind, Lightning Bolt), grabbed the Hive in the respawn, and attacked in the bracers. The opponent didn't have anything besides level 1 magic, and we both had Oil which we used on each other. After that, the army advantage decided the outcome.


Thanks for the game and good luck further!
After such a bitter defeat, I learned firsthand what it means to burn!
I realized two things: first, that I'm the biggest noob the world has ever seen, and second, that I simply gave away the decisive game for free. I should have run for the center and everything would have been fine. In short, I need to take a break from Heroes!
Thanks for the game!
Смотри только вперед, не оглядываясь. :smile14:
In reply to skd
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#277
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Thank you for playing, good luck in the future!

icq 199283060
Battle Report Accepted
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Дас / Dace Main Hero Дас / Dace
Поражение / Lose Поражение / Lose
Замок / Castle Faction Замок / Castle
Валеска / Valeska Start Hero Валеска / Valeska
Галтран / Galthran Main Hero Галтран / Galthran
Map Template
8mm6a
Game Length
134 days
Game Date
10/30/2016
Reported
10/30/2016 8:33 PM
Rating Impact Archived
Mori 1532 1516 -16 ↓
TT_HNK 1499 1515 +16 ↑
Rated Sep 28, 2022

Accepted by opponent on 10/30/2016 9:08 PM