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10 years ago
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Tournament «Новичок – 2016. Summer»
We welcome all Heroes of Might and Magic 3 fans, future participants, and supporters of the traditional "Новичок" tournament.
This is already the fifteenth traditional tournament for Новичок. We hope it will please us with great games and new discovery players.
The main goal of the tournament is to get to know each other and gain experience in communication and gameplay.


Winners of past tournaments:
"Новичок-2016. Winter" - Antiplayer
"Новичок-2015. Summer" - tun7gus7
"Новичок-2015. Winter"Socrat
"Новичок-2014. Summer" - Falcone
"Новичок-2014. Winter" - Aiwe
"Новичок-2013. Summer" - The_
"Новичок-2013. Winter" - высокий
"Новичок-2012. Summer" - twaryna
"Новичок-2012. Winter" - 7z
"Новичок-2011. Summer" - Sky Pioneer
"Новичок-2011. Winter" - Sevensan
"Новичок-2010. Summer" - тенью бездомной
"Новичок-2010. Winter" - Сатир
"Новичок-2009. Summer"Erdem

Participant Requirements:

1. Players who registered on HeroesWorld after 31.05.2015 are invited to participate in the tournament.
2. A tournament participant must have played several official games in a seasonal tournament or another official tournament on ХВ, or at least 5 games for which there are detailed reports in the fan games thread on HeroesWorld (games can be played and reports written after registration).
3. Players who have taken prize places or participated in 2 or more tournaments from the Новичок series are not allowed to participate.
4. Players with a permanent ХВ rating of 1700+ at the time of submitting their registration application are not accepted into the tournament.
5. Players with more than 100 official rated games on ХВ are not accepted into the tournament.
6. Questions regarding the acceptance of relatively experienced players or those with an earlier registration date on HeroesWorld will be considered by the organizers in coordination with the AC.
7. Players registered on ХВ before 31.05.2015 are not accepted into the tournament if they have 30 or more rated games on ХВ.
8. The participant must be able to play 1 game per week — priority time for playing is considered 19-24 MSK on weekdays and 12-24 MSK on weekends.
9. If it is discovered during the tournament that a player provided false information, they will be disqualified from the tournament, and the materials will be forwarded to the AC.

Leave applications in this thread:

There is a Detailed instruction with pictures FAQ17 on the forum explaining how this is done.
You need to do the following:
1. Check if an ICQ number is entered in your profile; add it there if it is missing.
If it is in your profile, a small green daisy — the ICQ symbol — is visible under the avatar. If not, you must follow the algorithm.
2. Leave an application in this thread. To do this, click the Sign up for the tournament button located at the beginning of this thread and at the top of each page.
3. 2-3 days before the draw, you must contact the lead skd (IСQ 593626431) and confirm participation. Players who disappear from the forum (lack of user activity for a week) will not be admitted to the draw.

Organizational Issues:

1. Lead — skd (ICQ 593626431), Judges — Dark (ICQ 303751774), Dima Surmay (ICQ 263293484); in extreme cases, contact Nitro (ICQ 627769385).
2. The tournament is held according to the Rules for organization, conduct, and participation in HOMM3 online tournaments.
3. The Regulations and Rules of the tournament will not change after registration ends or during the course of the tournament.
4. For each game played, participants must submit a detailed report and detailed confirmation in this thread. Only in this case is the game counted. All tournament reports must be written using the automatic report writing system: Detailed instruction with pictures FAQ18.
- To create a report, click the New Report button located at the top of each page of the thread and fill in all necessary fields according to the template. After that, write your detailed comments on the game.
- To confirm a report, the second player must find the game report, click the Confirm Report button, and also write a detailed report.
- It is considered good tone to thank the opponent for the game.
5. All tournament games go into the HoMM3 HW Player Rating.
6. The winner of the tournament will earn the right to participate in the Wild Card tournament for FB-11.
7. Technical results are assigned for games not played within the established timeframe.
8. Saves and password files for all games must be kept until the end of the tournament and presented upon first request by the leads, tournament judges, or any member of the AC. Forgetting or losing a game password may serve as grounds for assigning a technical defeat in the game.
9. Disputed points, if any arise, are requested to be discussed off-forum. To resolve them, you must contact the lead or tournament judge via ICQ and provide daily saves, ICQ logs, and other necessary information.
The same judicial decision is made primarily based on the tournament rules. If a situation arises that is not regulated by the rules, judges are guided by basic logic and gaming ethics.

Regulations


Tournament Format.

The tournament is conducted according to the following scheme: Qualification. Group Stage. Play-offs – Double Elimination.
Qualification round — an additional stage in which participants are divided into pairs and play for entry into the group stage. The match is best of 1. The winner of the match advances to the group stage; the loser goes to reserve, i.e., as a substitute (during the group stage, a substitute player will have the opportunity to take the place of a withdrawn or disqualified player).
Group stage — groups of 6 people each. Players who take the first 4 places advance from the group to the Play-off round. (In case the number of registered participants exceeds 30, this point of the regulations will be adapted to the number of participants).
The main criterion for advancing from the group is the number of points earned (3 points for a win, 1 for a draw, 0 for a loss). If several players earn the same number of points, additional indicators come into play (in order of priority):
a)Berger Coefficient;
b) Head-to-head encounter;
c) Total number of game turns in games where the player won (priority is given to the player who spent fewer turns to win. Point “c” applies only if players have the same number of wins in the group).
d) If it is impossible to give priority based on additional indicators a, b, c, a tie-breaker game is held between the players on the Skirmish M 200% template.

Play-offs — upper and lower brackets.
In the upper bracket, games are best of 2. In the lower bracket, games are best of 1 up until the final. The lower bracket final is best of 2.
A player who loses in the upper bracket moves to the lower bracket; a player who loses in the lower bracket is eliminated from the tournament.
The Grand Final is best of 3. The player advancing through the upper bracket has a 1-map advantage.

Dates.

Registration: July 18 – July 31, 2016 (until 20:00 Moscow time)
Draw and group formation: July 31, 2016
Tournament start: August 1, 2016
Qualification: August 1 - 8, 2016
Group stage: August 1 - September 11, 2016
Start of Play-off Round: September 19, 2016

Tournament games must be played within the established timeframe. For violation of game deadlines, by decision of the organizers and tournament judges, a player may be penalized up to disqualification from the tournament.

Rules.

1. Game version. The tournament is held on game version SoD 3.2(4.0) + HD mod + HW_rulez.
By mutual agreement, games may be held on HotA version 1.4.2 (or the latest current version).
When using the HW rulez mod, the default settings options are: 01110.
That is, obelisk ban — disabled; fort on hill ban, cartographer, keymaster tents — enabled; permanently built level 2 in city — disabled. Players may agree on other setting conditions.
2. The tournament is held according to the rules for online games in Heroes 3.
When playing on the HotA version of Heroes, rules from the HotA section are used.
3. Total restarts: 3 days (111+111+111 or 111+112 or 113).
*For the Skirmish template — 2 days (111+111 or 112).
4. Color choice:
In qualification games — given to the first player in the pair.
In the group stage — the right to choose color is given to the one indicated in red in the group tables.
In play-off games — given to the first player in the pair; in each subsequent game, players switch the right to choose color.
*On the Skirmish template, the player with the right to choose color selects the color for the first generation; after each subjective restart, players switch starting colors.
5. Starting city selection is carried out by crossing out. Players alternately cross out 3 cities, after which the starting city is chosen. The player indicated second in the pair (indicated in blue in the group tables) starts crossing out cities and chooses the starting city first. In play-off games, the right to the first choice of city changes after each game.
*On the Skirmish template, starting city, hero, and bonus are random.

Templates.

1. Qualification and group stage games are held on templates: Skirmish M-200, Balance L-U, 2sm4d(3), Jebus Cross, 8mm6a.
2. In the Play-offs, Diamond and 6lm10a will be added to the list of templates.
3. The game template is determined by crossing out. Players alternately cross out one game template until only one remains, on which the game will be held.
The player with the right to choose color crosses out first.
4. Information about templates and recommended settings can be found in the corresponding section.
5. Games are played on a chess timer. For more comfortable gameplay, chess timer setting options have been increased.
Skirmish - 10:00+05:00+01:15
Balance - 19:00+07:00+01:15
2sm4d(3) - 21:00+08:00+01:30
Diamond - 24:00+08:30+01:30
8mm6a - 24:00+09:00+01:30
6lm10a - 24:00+09:00+01:30
Jebus Cross - 28:00+09:30+01:45
By mutual agreement of the players, the game is held on the chess timer established by HeroesWorld rules.

I wish all participants a great tournament and that they enjoy the game!
The winner of the tournament will be awarded the "Winner of Tournament Новичок" medal under their avatar:
In reply to caliban
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9 years ago
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caliban
I played poorly for the first two weeks, but everything was compensated by the first two fattest treasure finds (maxi and a 2 with stats, wings, and KШ), the rest of the control came from the Mage Guild and scrolls. Tazar was invincible. My opponent got unlucky with the treasure finds and tree sacks.
Thanks for the game! And good luck going forward

thanks for the game!
In reply to TT_HNK
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9 years ago
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Thank you for playing!
Battle Report Accepted
Крепость / Fortress Faction Крепость / Fortress
Тазар / Tazar Start Hero Тазар / Tazar
Тазар / Tazar Main Hero Тазар / Tazar
Победа / Def Победа / Def
Цитадель / Stronghold Faction Цитадель / Stronghold
Крег Хак / Crag Hack Start Hero Крег Хак / Crag Hack
Крег Хак / Crag Hack Main Hero Крег Хак / Crag Hack
Map Template
Jebus Cross
Game Length
126 days
Game Date
12/10/2016
Reported
12/10/2016 6:56 PM
Rating Impact Archived
TT_HNK 1497 1511 +14 ↑
blblbl 1472 1458 -14 ↓
Rated Sep 28, 2022

Accepted by opponent on 12/11/2016 7:00 AM

In reply to TT_HNK
9 years ago
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TT_HNK
Thank you for playing!
Good luck.
In reply to skd
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9 years ago
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Thank you for playing!
Battle Report Accepted
Некрополь / Necropolis Faction Некрополь / Necropolis
Клавиус / Clavius Start Hero Клавиус / Clavius
Клавиус / Clavius Main Hero Клавиус / Clavius
Победа / Def Победа / Def
Сопряжение / Conflux Faction Сопряжение / Conflux
Random Start Hero Random
Нимусса / Nymus Main Hero Нимусса / Nymus
Map Template
8mm6a
Game Length
121 days
Game Date
12/13/2016
Reported
12/13/2016 4:52 PM
Rating Impact Archived
TT_HNK 1508 1525 +17 ↑
Mori 1578 1561 -17 ↓
Rated Sep 28, 2022

Accepted by opponent on 12/13/2016 4:57 PM

In reply to TT_HNK
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9 years ago
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TT_HNK
Thank you for the game!
Thank you for the game. Good luck in the future!
In reply to TT_HNK
9 years ago
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The worst game of my life; I lost my army 2 times. The only things that saved me were good heroes and the fact that it gave up a lot of hives. By the start of the 4th week, I had collected 20 vamps (lost even more by that point), 100 bones, and 4 angels; as such, even Dragon Utopia 1 couldn't be taken. I headed to a super treasure zone where I found several hives and a pack of pests; this way I collected 6500 bones and 30 vamps and took Dragon Utopia 2 which was located right there. In it, I found КЗ and the sentinel's shield. With КЗ everything went many times better; I also built up fly on the same turn and started collecting everything that was behind the terrain,
the opponent also crept, but he did it much better—my 2 army losses told. Also, the opp collected aotd+пкн, and in the end, the meat count was roughly equal; only the number of skeletons differed (he had 3 times more) + stats were an order of magnitude higher,
ГГ, thanks for the game!
Battle Report Accepted
Крепость / Fortress Faction Крепость / Fortress
Тазар / Tazar Start Hero Тазар / Tazar
Тант / Thant Main Hero Тант / Thant
Поражение / Lose Поражение / Lose
Башня / Tower Faction Башня / Tower
Сольмир / Solmyr Start Hero Сольмир / Solmyr
Галтран / Galthran Main Hero Галтран / Galthran
Map Template
6lm10a
Game Length
217 days
Game Date
12/13/2016
Reported
12/13/2016 7:14 PM
Rating Impact Archived
MrGoo 1577 1565 -12 ↓
caliban 1645 1657 +12 ↑
Rated Sep 28, 2022

Accepted by opponent on 12/13/2016 9:55 PM

In reply to MrGoo
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9 years ago
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MrGoo
The worst game of my life, I lost my army 2 times; the only thing that saved me was having good heroes and turning in many clues. By the start of the 4th week, I had collected 20 vamps (lost even more by that point), 100 bones, and 4 angels, so not even a level 1 Dragon Utopia could be taken. I headed to a super treasure zone where I found several hives and a pack of pests; this way I collected 6500 bones and 30 vamps and took the level 2 utopa which was located right there. In it, I found КЗ and a sentinel's shield. With КЗ everything went many times better; I also built up fly on the same turn and started collecting everything that was behind the terrain,
the opponent also necred, but he did it much better; the 2 army losses told. Also, the opp collected AOTD+PKN, and in the end, in terms of one-on-one meat, it was roughly equal; only the number of skeletons differed (he had 3 times more) + stats were an order of magnitude higher,
ГГ, thanks for the game!
We each had a restart left. Solmir on day 111 took a level 15 dwarf nest, losing about 20 gremlins. Two roads where neither end nor edge was visible. Gunnar was also glowing there. I was already going to take a rest, when Gosha arrives as the 8th hero. Plans change, I don't take the rest.
Nagas settled in the fort on the first; on day 121 Gosha takes a box with 10k exp. I take the dungeon city and had already seen 3 of 4 parts of AOTD.
On day 125, out of 2 obelisks, I dig up the grail in the underground. I break the hero, and to my huge surprise, the grail disappears. Frantically opening PhysMig and starting to bite my elbows. It's doubly annoying for a Tower. The third week went poorly because of this until we saved the game. No objects had been scouted by that time, neither cons nor hives. Only at the end of the third week do I take the level 3 utopa in a supertreasure with 250-270 bones and some small losses. The utopa gives nothing useful. Right there on the black market, I find the 4th missing part of AOTD. Then it got more cheerful. I beat back necro-boots and a box for the whole 4th level. At the start of the 4th, I take the home level 2 utopa with just bones, where they give air control. I start necring brutally, while upgrading other necro-heroes. Then came the power-leveling and collecting treats in other zones.
In the second month, an opponent appears, taking my castle. After a couple of game days, I catch him in my own main. I didn't equip AOTD because there was no КШ. FB under the cloak of renunciation


Thanks for the game!
In reply to ckotuHa
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9 years ago
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Why break the hero carrying the Grail? Just teleport him, or carry him on foot.
In reply to TT_HNK
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9 years ago
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TT_HNK
You shouldn't have destroyed the hero with the Grail; you just need to teleport him, or carry him on foot.
I didn't know that.
In reply to TT_HNK
9 years ago
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I spent a decent amount of money, built Wyverns + cows + Vaskov at the Citadel, and on 121 I took Griffin Conservatory 1. Then I run to the opponent's town, but the generator messed up so that in the adjacent zone, right in the middle, a treasure zone appeared, which blocked the passage to the town. I decided to run toward the opponent. It turned out we were very close. I got lucky and took the opponent's 2 Griffin Conservatories (1 and 2). Then the opponent ran into the treasure zone, and I took his main town. Surrender followed.
GG, thanks for the game!
Battle Report Accepted
Крепость / Fortress Faction Крепость / Fortress
Тазар / Tazar Start Hero Тазар / Tazar
Тазар / Tazar Main Hero Тазар / Tazar
Победа / Def Победа / Def
Замок / Castle Faction Замок / Castle
Валеска / Valeska Start Hero Валеска / Valeska
Мариусса / Marius Main Hero Мариусса / Marius
Map Template
8mm6a
Game Length
126 days
Game Date
12/15/2016
Reported
12/15/2016 1:40 PM
Rating Impact Archived
MrGoo 1532 1553 +21 ↑
caliban 1706 1685 -21 ↓
Rated Sep 28, 2022

Accepted by opponent on 12/15/2016 2:33 PM

In reply to MrGoo
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9 years ago
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MrGoo
I spent a decent amount of money, built a Wyvern + cows + Vaskovs in the Citadel and on 121 took Griffin Conservatory 1, then I run to the computer, but the generator dealt it so that in the adjacent zone, right in the middle, a treasure zone formed, which blocked the passage to the computer, I decided to run towards the opponent, it turned out we were very close, I get lucky and I take the opponent's 2 Griffin Conservatories (1 and 2), then the opponent runs into the treasure zone, and I take his main, a forfeit follows,
GG, thanks for the game!
I made two critical mistakes in the match: 1) I didn't pick up the shield +5 with my main (would have spent 400 MP), and at that I left him a weak army and the chain to pass the shield didn't work out. 2) The passage to the two Griffin Conservatories, which the opponent took on his turn, and which I was supposed to take on mine, were blocked by mind elementals. And I took 30+ archers into battle with them, which were naturally destroyed. I couldn't give battle - I ran into the treasure zone, but with what was left of my army, there was nothing to do there.
I ruined everything myself.
Thanks for the game!
In reply to TT_HNK
9 years ago
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A very challenging map with tough guards and limited resources; it could only be completed in one way, but I couldn't find it.
GG, thanks for the game!
Battle Report Accepted
Замок / Castle Faction Замок / Castle
Валеска / Valeska Start Hero Валеска / Valeska
Вокиал / Vokial Main Hero Вокиал / Vokial
Поражение / Lose Поражение / Lose
Башня / Tower Faction Башня / Tower
Сольмир / Solmyr Start Hero Сольмир / Solmyr
Пайра / Pyre Main Hero Пайра / Pyre
Map Template
8mm6a
Game Length
115 days
Game Date
12/17/2016
Reported
12/17/2016 1:59 PM
Rating Impact Archived
MrGoo 1585 1574 -11 ↓
caliban 1677 1688 +11 ↑
Rated Sep 28, 2022

Accepted by opponent on 12/17/2016 2:56 PM

In reply to MrGoo
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9 years ago
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MrGoo
A very challenging setup with tough guards and limited resources; it could only be developed in one way, but I couldn't find it. GG, thanks for the game!
The opponent resigned, and I still had two turns left. A good setup, with well-built gargoyles. In the first turn, I would have placed giants, taking advantage of the resource-rich area. I spent the first few days on the respawn point, defending the resources. My hero had a pirate's sash, explorer's logo, and boots.
But the opponent didn't succeed, and he resigned. It was a difficult setup with a complex path.
Thanks for the game! Good luck in the future.
In reply to TT_HNK
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9 years ago
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Thank you for playing!
Battle Report Accepted
Цитадель / Stronghold Faction Цитадель / Stronghold
Десса / Dessa Start Hero Десса / Dessa
Десса / Dessa Main Hero Десса / Dessa
Победа / Def Победа / Def
Крепость / Fortress Faction Крепость / Fortress
Тазар / Tazar Start Hero Тазар / Tazar
Тазар / Tazar Main Hero Тазар / Tazar
Map Template
6lm10a
Game Length
124 days
Game Date
12/26/2016
Reported
12/26/2016 10:38 AM
Rating Impact Archived
TT_HNK 1525 1542 +17 ↑
MrGoo 1580 1563 -17 ↓
Rated Sep 28, 2022

Accepted by opponent on 1/3/2017 2:28 PM

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