Posts from Modding
Auto-translated
Not to mention that in Total War, besides real-time battles, there are also large-scale battles with a lot of units, while here everything is conditional – one unit = one model.
Good evening, everyone! Does anyone have any ideas on how to adapt Heroes of Might and Magic V into a Total War-style game? Is it even possible?
P.S. I have no idea how to do it, but I once saw a mod for Total War - Warhammer. Maybe if someone skilled is found, they could create a mod for HMM5 for Total War. :)
mod for Total War - Warhammer
There is indeed a fantasy mod for the medieval setting, and I've heard about it, so the recommendation seems accurate.
Moved the discussion to the general topic from RCF.
Well, Warhammer is an official game (although it might be a mod too).
There is indeed a fantasy mod for the Middle Ages, I've heard, so the recommendation seems to be accurate.
Moved the discussion to the general topic from RCF.
Added 3 minutes later
What if we took, for example, Total War Rome as a base, would it still not work?
Added 1 minute later
It would be cool to have paladins flanking the enemy or watching Rakshasas destroy everything around them.
As far as I understand, most questions about modding are asked here. My problem is as follows:
I've more or less learned how to modify creatures; I can change their characteristics, cost, experience, and their abilities (passive and active). The problem lies in the latter.
Is there a way to modify the ability itself? For example, I want to change the "weakening strike" ability of the plague zombies. I find it in the game files, open it, and see that there's nothing special in the file. The file references the name and description of the ability, as well as the effects and icon of the "weakness" spell. There are also application specifics (whether it's for enemies, on hit, etc.). But I didn't find any "characteristics" of the ability itself, and it doesn't even reference the weakness spell in any way.
So, the question is: is it possible to change this ability?
Hello.
As far as I understand, most modding questions are asked here. My problem is as follows:
I've more or less learned how to modify creatures; I can change their stats, cost, experience, and their abilities (both passive and active). The problem lies in the latter.
Is there a way to change the ability itself? For example, I want to change the "Weakening Strike" ability of the Plague Zombies. I find it in the game files, open it, and see that there's nothing special in the file. The file references the name and description of the ability, as well as the effects and icon of the "Weakness" spell. There are also application specifics (e.g., it applies to enemies, on hit, etc.). But I didn't find any "characteristics" of the ability itself, and it doesn't even reference the Weakness spell in any way.
So, the question is: is it possible to change this ability?
No, because all of this is hardcoded into the .exe file! :smile24:
Added 3 minutes later
I would like to ask everyone who knows about modding: how do I create a 3D model of a creature for HOMM 5 ToE, or rather for HOMM 5 EWA? Maybe there's a program for creating 3D models? :confused: I just want to create cool and awesome creatures for the game. Like the Creeper from Minecraft. :D
Well, any 3D editor will do for creating it, BUT to export it in the game engine's format, you need to have version 6 installed on your computer - someone wrote somewhere that they managed to find 6.01 - I think it was in the NCF thread - search will help! :smile02:

---------------------------------------------
Неудачное планирование ведёт к неудаче ...
NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
No, because all of this is embedded in the .exe file!
As I understand it, creating your own ability is also impossible, right?
Yep...

---------------------------------------------
Неудачное планирование ведёт к неудаче ...
NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
Yeah...
Thanks for the answers.