Skip to content

Posts from Modding

No ratings yet — be the first to rate!
In reply to alsage
User Avatar
Auto-translated
It's quite easy to turn it into a pseudo real-time game. Just set the dynamic battles to 10 seconds per turn in the settings, and you're done. You could even create a mod with settings for 5 seconds per turn (10 for casters). You can also hide the ATB bar.
Разработчик Heroes 5.5 WarGame Edition.
Сайт проекта - пока неактивен
Автор Асимметричных шахмат
In reply to alsage
User Avatar
Auto-translated
This has nothing to do with real-time strategy. In a real-time strategy game, there shouldn't be an initiative bar and the resulting turn order.
Not to mention that in Total War, besides real-time battles, there are also large-scale battles with a lot of units, while here everything is conditional – one unit = one model.
 

К А
Стикеры GBF в Telegram
In reply to alsage
User Avatar
Auto-translated
alsage
Good evening, everyone! Does anyone have any ideas on how to adapt Heroes of Might and Magic V into a Total War-style game? Is it even possible?
I think if you extract the models and animations from HMM5 and import them into Total War, it should work.
P.S. I have no idea how to do it, but I once saw a mod for Total War - Warhammer. Maybe if someone skilled is found, they could create a mod for HMM5 for Total War. :)
In reply to alsage
User Avatar
Auto-translated
mod for Total War - Warhammer
Well, Warhammer is an official game (although, perhaps, a mod as well).
There is indeed a fantasy mod for the medieval setting, and I've heard about it, so the recommendation seems accurate.
Moved the discussion to the general topic from RCF.
 

К А
Стикеры GBF в Telegram
In reply to Ment
User Avatar
Auto-translated
Ment
Well, Warhammer is an official game (although it might be a mod too).
There is indeed a fantasy mod for the Middle Ages, I've heard, so the recommendation seems to be accurate.
Moved the discussion to the general topic from RCF.
There's an official game, and there's a mod.
User Avatar
Auto-translated
Thanks for the reply, guys! We'll be waiting for this talented person)

Added 3 minutes later
What if we took, for example, Total War Rome as a base, would it still not work?

Added 1 minute later
It would be cool to have paladins flanking the enemy or watching Rakshasas destroy everything around them.
Auto-translated
Hello everyone, since this is the most active topic, I'll ask my question here (this is not a criterion for choosing a topic; I've moved it to a more suitable one. - moderator). I think everyone has noticed that offensive spells used by creatures (for example, lightning used by druids) are quite effective against regular attacks when there are only a few creatures, but the opposite is true when there are many. This raises the question of how this can be balanced. After all, spells are used only a few times per battle, and they should, by definition, be more damaging than regular attacks, regardless of the number of creatures.
Auto-translated
The logarithmic growth of a unit's magical power is hardcoded into the game, or at least that's what I remember. So, the only way to change it is to modify the spell itself, but this will also affect heroes.
In reply to Nargott
User Avatar
Auto-translated
I would like to ask everyone who is knowledgeable about modding: how can I create a 3D model of a creature for HOMM 5 ToE, or more specifically for HOMM 5 EWA? Maybe there is a program for creating 3D models? I just want to create some cool and awesome creatures for the game, like the Creeper from Minecraft.
User Avatar
Auto-translated
Maya 6.0
More information is available at psatkha.narod.ru
 

К А
Стикеры GBF в Telegram
User Avatar
Auto-translated
Hello.
As far as I understand, most questions about modding are asked here. My problem is as follows:
I've more or less learned how to modify creatures; I can change their characteristics, cost, experience, and their abilities (passive and active). The problem lies in the latter.
Is there a way to modify the ability itself? For example, I want to change the "weakening strike" ability of the plague zombies. I find it in the game files, open it, and see that there's nothing special in the file. The file references the name and description of the ability, as well as the effects and icon of the "weakness" spell. There are also application specifics (whether it's for enemies, on hit, etc.). But I didn't find any "characteristics" of the ability itself, and it doesn't even reference the weakness spell in any way.
So, the question is: is it possible to change this ability?
In reply to LokiCthulhu
User Avatar
Auto-translated
LokiCthulhu
Hello.
As far as I understand, most modding questions are asked here. My problem is as follows:
I've more or less learned how to modify creatures; I can change their stats, cost, experience, and their abilities (both passive and active). The problem lies in the latter.
Is there a way to change the ability itself? For example, I want to change the "Weakening Strike" ability of the Plague Zombies. I find it in the game files, open it, and see that there's nothing special in the file. The file references the name and description of the ability, as well as the effects and icon of the "Weakness" spell. There are also application specifics (e.g., it applies to enemies, on hit, etc.). But I didn't find any "characteristics" of the ability itself, and it doesn't even reference the Weakness spell in any way.
So, the question is: is it possible to change this ability?

No, because all of this is hardcoded into the .exe file! :smile24:

Added 3 minutes later
Vender Pellegus
I would like to ask everyone who knows about modding: how do I create a 3D model of a creature for HOMM 5 ToE, or rather for HOMM 5 EWA? Maybe there's a program for creating 3D models? :confused: I just want to create cool and awesome creatures for the game. Like the Creeper from Minecraft. :D

Well, any 3D editor will do for creating it, BUT to export it in the game engine's format, you need to have version 6 installed on your computer - someone wrote somewhere that they managed to find 6.01 - I think it was in the NCF thread - search will help! :smile02:
С уважением, Psatkha (Псатха)

---------------------------------------------

Неудачное планирование ведёт к неудаче ...

NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
In reply to psatkha
User Avatar
Auto-translated
psatkha
No, because all of this is embedded in the .exe file!
That's a pity. But thank you for the answer. Creating a custom ability is also impossible, as I understand it?
In reply to psatkha
User Avatar
Auto-translated
psatkha
Yeah...
That's a shame. I wanted to change the zombie's weakening effect to plague, but it seems impossible. Unless I give the zombie a spellbook and add the plague spell there.
Thanks for the answers.

Statistics

Welcome our newest member: Emil