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Tournament "Novice – 2016. Winter"
We welcome all fans of Heroes of Might and Magic 3, future participants, and spectators of the traditional "Novice" tournament.
This is the traditional fourteenth tournament for Novices. We hope it will delight us with good games and new, breakout players.
The main goal of the tournament is to get to know each other and gain experience in communication and gameplay.


Winners of past tournaments:
"Novice-2015. Summer" - tun7gus7
"Novice-2015. Winter"Socrat
"Novice-2014. Summer" - Falcone
"Novice-2014. Winter" - Aiwe
"Novice-2013. Summer" - The_
"Novice-2013. Winter" - высокий
"Novice-2012. Summer" - twaryna
"Novice-2012. Winter" - 7z
"Novice-2011. Summer" - Sky Pioneer
"Novice-2011. Winter" - Sevensan
"Novice-2010. Summer" - тенью бездомной
"Novice-2010. Winter" - Сатир
"Novice-2009. Summer"Erdem

Requirements for Participants:

1. Players registered on heroesworld after 30.11.2014 are invited to participate in the tournament.
2. A tournament participant must have played several official games in a seasonal tournament or another official tournament on HeroesWorld, or at least 5 games with detailed reports in the fan games topic on heroesworld (games can be played and reports written after registration).
3. Players who have won prizes or participated in 2 or more tournaments from the Novice series are not allowed to participate.
4. Players with a permanent HeroesWorld rating of 1700+ at the time of submitting their registration application are not accepted into the tournament.
5. Players with more than 100 official ranked games on HeroesWorld are not accepted into the tournament.
6. Questions about accepting relatively experienced players or those with an earlier registration date on heroesworld will be considered by the organizers in coordination with the Tournament Committee.
7. Players registered on HeroesWorld before 30.11.2014 are not accepted into the tournament if they have 30 or more ranked games on HeroesWorld.
8. The participant must be able to play 1 game per week - the preferred time for playing is 19-24 MSK on weekdays and 12-24 MSK on weekends.
9. If during the tournament it is discovered that a player provided false information, they will be disqualified from the tournament, and the materials will be forwarded to the Tournament Committee.

Submit applications in this topic:

There is a Detailed instruction with pictures FAQ17 on the forum on how to do this.
You need to do the following:
1. Check if the icq number is entered in your profile, add it there if it is missing.
If it is present in your profile, a green daisy is visible under your avatar - the ICQ symbol. If it is not there, follow the algorithm.
2. Leave an application in this topic. To do this, click the Sign up for tournament button, which is located at the beginning of this topic and at the top of each page.
3. 2-3 days before the draw, you must contact the host skd (ICQ 593626431) and confirm your participation. Players who have disappeared from the forum (no user activity for a week) will not be allowed to participate in the draw.

Organizational Questions:

1. Host - skd (ICQ 593626431), Judges - Nitro (ICQ 627769385), in the most extreme case, contact Dirty_Player (ICQ 408722873).
2. The tournament is held according to the Rules for organizing, conducting, and participating in HOMM3 online tournaments.
3. The regulations and rules of the tournament will not change during the tournament.
4. For each game played, participants must submit a detailed report and a detailed confirmation in this topic. Only then will the game be counted. All tournament reports must be written using the automatic report writing system: Detailed instruction with pictures FAQ18.
- To create a report, click the New report button, which is located at the top of each page of the topic, and fill in all the required fields according to the template. After that, write your detailed comments on the game.
- To confirm a report, the second player needs to find the game's report, click the Confirm report button, and also write a detailed report.
- It is considered good form to thank your opponent for the game.
5. All tournament games count towards the HoMM3 HW player rating.
6. Technical results will be assigned for games not played within the established deadline.
7. Save files and password files for all games must be kept until the end of the tournament and presented at the first request of the tournament hosts and judges, or any member of the Tournament Committee. Forgetting or losing the game password may be grounds for assigning a technical loss in the game.
8. Disputed issues, if any, should be discussed off the forum. To resolve them, contact the tournament host or judge via ICQ and provide daily saves, ICQ logs, and other necessary information.
The judges' decision is made primarily based on the tournament rules. If the situation that arises is not regulated by the rules, the judges will be guided by basic logic and gaming ethics.

Regulations


Tournament Format.

The tournament is held according to the following scheme: Qualification. Group Stage. Playoffs – Double Elimination.
In the Qualification Round, participants are divided into pairs and play for a spot in the group stage. The match is played to 1 win. The winner of the match advances to the group stage, the loser goes into standby, i.e., as a substitute (during the group stage, the substitute player will have the opportunity to take the place of a withdrawn or disqualified player).
Group Stage – groups of 7 players each. Players finishing in the top 5 places advance from the group to the Playoff round: 1st place - to the Upper Bracket Quarterfinals, 2nd-3rd places - to the Upper Bracket Round of 16, 4th-5th places - to the 1st round of the Lower Bracket.
The main criterion for advancing from the group is the number of points scored (a win gives 3 points, a draw 1, a loss 0). If several players have the same number of points, additional tiebreakers come into effect (in order of priority):
a) Berger coefficient;
b) Head-to-head result;
c) Total number of game turns in games where the player achieved a win (priority is given to the player who spent fewer turns to win. Point “c” is applied only if the players have the same number of wins in the group).
d) If priority cannot be determined using tiebreakers a, b, or c, a play-off game is held between the players on the Skirmish M 200% template.

Playoffs – Upper and Lower Bracket.
In the Upper Bracket, games are played to 2 wins. In the Lower Bracket, games are played to 1 win up to the final. The Lower Bracket final is played to 2 wins.
A player who loses in the Upper Bracket moves to the Lower Bracket; a player who loses in the Lower Bracket is eliminated from the tournament.
The Grand Final is played to 3 wins. The player advancing through the Upper Bracket has a 1-map advantage.

Timeline.

Registration: January 17 – January 31, 2016 (until 20:00 Moscow time)
Draw and group formation: January 31, 2016
Tournament start: February 1, 2016
Qualification: tba
Group Stage: tba
Start of Playoff Round: tba

Tournament games must be played within the established timeframe. For violating game deadlines, by decision of the tournament organizers and judges, a player may be penalized up to and including disqualification from the tournament.

Rules.

1. Game version. The tournament is played on game version SoD 3.2(4.0) + HD mod + by mutual agreement of players HW_rulez (for correct operation, the patch must be installed by both players). By mutual agreement, games may be played on HotA version 1.4.2 (or the latest current version).
When using the HW_rulez mod, the default option settings are as follows: 01110.
That is, obelisk ban – disabled, ban on hill fort, cartographer, keymaster tents – enabled, constantly built town level 2 – disabled. Players may agree on other setting conditions.
2. The tournament is held according to the rules for online games in Heroes 3.
When playing on the HotA version of Heroes, the rules of the HotA section are used.
3. Restarts total 3 days (111+111+111 or 111+112 or 113).
When playing on the h3dm1 template, restarts are 111.
4. Color choice:
In qualification games - given to the first player in the pair.
In the group stage - the color is indicated in the group tables.
In playoff games - given to the first player in the pair; in each subsequent game, players alternate the right to choose color.
5. The starting town is chosen by banning. Players alternately ban 3 towns, after which the starting town is chosen. The player listed second in the pair starts banning towns and chooses the starting town first. In playoff games, the right of first town choice alternates after each game.

Templates.

1. Qualification and group stage games are played on templates: Balance L-U, 2sm4d(3), h3dm1, Jebus Cross, 8mm6a.
2. In the Playoffs, the following templates are added: Diamond and 6lm10a.
3. The template for a game is determined by banning. Players alternately ban one game template until only one template remains, on which the game will be played.
The player with the right to choose color bans the first template.
4. Information about the templates and recommended settings can be found in the corresponding section.
5. Playing on the h3dm1 template requires the use of the HW_rulez patch.
Before the start of the match, players ban one town each on which they do not wish to play (the second player in the pair bans first).
Afterwards, a random town on which the match will be played is determined by a randomizer. Then bidding occurs (the bid must be a multiple of 100). The winner of the bid transfers the stake to the opponent and will have the right to choose color or first hero selection.
6. Games are played with a chess clock. For a more comfortable game, the chess clock option settings are increased.
Skirmish - 10:00+05:00+01:15
Balance - 19:00+07:00+01:15
2sm4d(3) - 21:00+08:00+01:30
Diamond - 24:00+08:30+01:30
8mm6a - 24:00+09:00+01:30
6lm10a - 24:00+09:00+01:30
h3dm1 - 28:00+09:30+01:45
Jebus Cross - 28:00+09:30+01:45
By mutual agreement of the players, the game is played using the chess clock set by the rules of heroesworld.

I wish all participants good luck, interesting, and hard-fought games!
The tournament winner will be awarded a "Tournament Winner 'Novice'" medal under their avatar:

UTC+03:00, icq 593626431
In reply to novaforyou
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novaforyou
you 4 game
Invalidated, the opponent was incorrectly specified.
In reply to Wyndoc
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Tazar was struggling; he took 2 boxes for the entire 5th turn and air units, although without a book; he skillfully micro-managed – “sacrificed” 7 wyverns; but I couldn’t lose – they piled 5 conscripts onto 10 angels at the resurrection point, and immediately after, they had a huge advantage in stats. The opponent wasn’t given any army or stats; as soon as he appeared, he was killed.
Thank you for the game!
Battle Report Accepted
Крепость / Fortress Faction Крепость / Fortress
Тазар / Tazar Start Hero Тазар / Tazar
Тазар / Tazar Main Hero Тазар / Tazar
Победа / Def Победа / Def
Цитадель / Stronghold Faction Цитадель / Stronghold
Десса / Dessa Start Hero Десса / Dessa
Десса / Dessa Main Hero Десса / Dessa
Map Template
Jebus Cross
Game Length
126 days
Game Date
5/18/2016
Reported
5/24/2016 1:38 PM
Rating Impact Archived
Antiplayer 1832 1838 +6 ↑
Vladimir_Ospa 1583 1577 -6 ↓
Rated Sep 28, 2022

Accepted by opponent on 6/3/2016 7:46 PM

In reply to skd
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Merged. Thanks for the game. :smile39:
Сейчас
Battle Report Accepted
Башня / Tower Faction Башня / Tower
Сольмир / Solmyr Start Hero Сольмир / Solmyr
Сольмир / Solmyr Main Hero Сольмир / Solmyr
Поражение / Lose Поражение / Lose
Инферно / Inferno Faction Инферно / Inferno
Кэлх / Calh Start Hero Кэлх / Calh
Гундула / Gundula Main Hero Гундула / Gundula
Map Template
2sm4d(3)
Game Length
123 days
Game Date
5/26/2016
Reported
5/26/2016 9:51 PM
Rating Impact Archived
Timbuktu 1510 1501 -9 ↓
Toganash 1672 1681 +9 ↑
Rated Sep 28, 2022

Accepted by opponent on 6/15/2016 4:14 AM

In reply to Antiplayer
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in 131 i lose all my army - 4 angals and 16 wyverns - after when get wariors tormb a goin to beet 45 nagas dont see befor 16-20 times bad moral for my army , then next weak verry dificult begin again to make army - in the end have 45 wyverns and 2 angals and aire book - oponent give up

TFP
Battle Report Accepted
Крепость / Fortress Faction Крепость / Fortress
Тазар / Tazar Start Hero Тазар / Tazar
Тазар / Tazar Main Hero Тазар / Tazar
Победа / Def Победа / Def
Башня / Tower Faction Башня / Tower
Сольмир / Solmyr Start Hero Сольмир / Solmyr
Сольмир / Solmyr Main Hero Сольмир / Solmyr
Map Template
Diamond
Game Length
143 days
Game Date
5/29/2016
Reported
5/29/2016 11:55 AM
Rating Impact Archived
battanas 1596 1607 +11 ↑
novaforyou 1504 1493 -11 ↓
Rated Sep 28, 2022

Accepted by opponent on 5/29/2016 12:40 PM

In reply to battanas
battanas
in 131 i lose all my army - 4 angals and 16 wyverns - after when get wariors tormb a goin to beet 45 nagas dont see befor 16-20 times bad moral for my army , then next weak verry dificult begin again to make army - in the end have 45 wyverns and 2 angals and aire book - oponent give up

TFP
wp
In reply to novaforyou
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Information:

In the second game of the semi-final, a technical result was recorded due to a violation of deadlines:
Antiplayer def Vladimir_Ospa

In the 4th round of the lower bracket, in the match Georg_ - Cez, the deadline was extended to June 5th because Silence effectively withdrew from the tournament.
Players should contact me urgently via ICQ.

UTC+03:00, icq 593626431
In reply to Antiplayer
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Antiplayer
Tazar leveled poorly; took 2 boxes for all of 5th and air, though without the book; microed masterfully - "gave away" 7 wyverns; but I couldn't lose - 5 cons for 10 angels were piled on the respawn, and immediately after the GO of parameters. The opponent was given neither army nor parameters; as soon as he came out, he was killed.
Thanks for the game!
Confirmed
Thanks for the game
ISQ: 668828912
In reply to =Lizard=
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=Lizard=
Thanks for the game!!

p.s. The opponent's main hero was Cassiopeia. The unit formations are always glitching.
I came late with my main hero, and because of the -2200 penalty, I couldn't properly defend against the 15-round attack of Nix and that's why I fell behind in tempo.
Thanks for the game!
ISQ: 668828912
In reply to Vladimir_Ospa
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The NP vs. LM tournament has concluded. Unfortunately, only 9 out of the 16 scheduled games took place this season.
Attachments 1
1 file attached • Total size: 22.6 KB

UTC+03:00, icq 593626431
In reply to Antiplayer
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The resource distribution seemed mediocre. There were ranged units and Devil units everywhere. On the plus side, I got a Despair and a 6,000-unit guard along the only road leading from the zombie dwellings. Since I only had one resurrection left, and my opponent still had two, I decided to play differently. On day 113, I cleared out the zombies and, feeling good, I lost everything on the guard protecting the gorgon lair – 35 Guardians with Great Swords... In the end, I had no money, no army, nothing. I thought about surrendering, but since it was a tournament, I decided to keep going. To get more heroes, I started visiting the abandoned obelisks. At the very first obelisk, I found a match, and the Grail turned out to be right under my castle! Hope appeared. In the first week, I only placed mages in the fort. I started digging for the Grail, as the heroes didn't have anything else to do anyway. I finally dug it up on the seventh attempt on day 124. And then things started to improve! By the end of the week, I had placed a Naga in the castle with the Grail. In the third week, I cleared out the 12,000-unit guard in the next zone, took two companies of creatures there, and leveled up Despair. Meanwhile, my opponent was gathering three large companies of 10 Angels each on his base. Seeing that my opponent was heading for a super-town, I started building my fourth Guild Master and went to break the Devil's Gate, so as not to let my opponent get too comfortable there. I lost two Angels out of seven at the Devil's Gate, and thanks to the Grail, I saw that my opponent had split his army to deal with the Tazar, first killing 40 Ducks and 10 Mighty Gorgons on the outpost, and then the Tazar with eight Angels. Thanks for the game!
Battle Report Accepted
Башня / Tower Faction Башня / Tower
Сольмир / Solmyr Start Hero Сольмир / Solmyr
Десса / Dessa Main Hero Десса / Dessa
Победа / Def Победа / Def
Cez
Синий / Blue
Крепость / Fortress Faction Крепость / Fortress
Тазар / Tazar Start Hero Тазар / Tazar
Тазар / Tazar Main Hero Тазар / Tazar
Map Template
Balance
Game Length
136 days
Game Date
6/7/2016
Reported
6/7/2016 11:19 PM
Rating Impact Archived
Georg_ 1444 1462 +18 ↑
Cez 1539 1521 -18 ↓
Rated Sep 28, 2022

Accepted by opponent on 6/8/2016 7:38 AM

In reply to Georg_
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Georg_
The resource distribution seemed mediocre. There were ranged units everywhere, and Devil's Guards. On the plus side, I got Dessa and a 6,000-unit guard along the only road leading from the zombie area. Since I only had one resurrection left, while my opponent still had two, I started playing differently. On day 113, I cleared out the zombies and, feeling elated, I lost everything on the guard protecting the gorgon lair – 35 Guardians with a Grand Sorcerer... In the end, I had no money, no army, nothing. I thought about giving up, but since it was a tournament, I decided to keep going. To get heroes, I started visiting the abandoned obelisks. At the very first obelisk, I found a match, and the Grail turned out to be right under my castle! Hope appeared. In the first week, I only placed mages in the fortress. I started digging for the Grail, as the heroes didn't have anything else to do anyway. In the end, I dug it up on the seventh attempt on day 124. And that's when things started to look up! By the end of the week, I had placed a Naga in the castle with the Grail. In the third week, I cleared out the 12,000-unit guard in the next zone, took two condors there, and leveled up Dessa. Meanwhile, my opponent was gathering three large condor stacks with 10 angels each on his base. Seeing that my opponent was heading for a super-town, I started building a 4th-level Guild and went to break the Devil's Guard, so as not to let my opponent get too comfortable there. I lost two angels out of seven on the Devil's Guard, and thanks to the Grail, I saw that my opponent had split his army to deal with Tazar, first killing 40 harpies and 10 mighty gorgons on the outpost, and then Tazar with eight angels. Thanks for the game!


Great resp - 3 conservatories. I took 2 (2x4) at the end of week 3. Next, I went to the desert and hive zones. I collected 40 wyverns and returned to the Necropolis, where I had a well to max out my mana points. I put angels and dragonflies on Tazar and the rest of my army on Bron. My opponent came from the portal and in the last few seconds, he killed my Bron and attacked Tazar. He had resistance, a larger army on Dessa and Bolt, so he won. Thanks for playing.
ICQ: 651202660
Discord: Cez #2480
In reply to skd
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have good map in 126 have full controls and 50+ monarhs - oponent have only wings

TFP
Battle Report Accepted
Крепость / Fortress Faction Крепость / Fortress
Вистан / Wystan Start Hero Вистан / Wystan
Вистан / Wystan Main Hero Вистан / Wystan
Победа / Def Победа / Def
Инферно / Inferno Faction Инферно / Inferno
Кэлх / Calh Start Hero Кэлх / Calh
Гундула / Gundula Main Hero Гундула / Gundula
Map Template
Diamond
Game Length
135 days
Game Date
6/12/2016
Reported
6/12/2016 10:52 AM
Rating Impact Archived
battanas 1551 1567 +16 ↑
Vladimir_Ospa 1595 1579 -16 ↓
Rated Sep 28, 2022

Accepted by opponent on 6/15/2016 5:22 AM

In reply to battanas
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Information:

In the match Georg_ - Silence-, a technical result has been recorded,
Georg_ def Silence-.

UTC+03:00, icq 593626431
In reply to Timbuktu
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Timbuktu
merged. Thanks for the game. :smile39:
Thank you for the game.
ICQ: 564224919

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