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The resource distribution seemed mediocre. There were ranged units and Devil units everywhere. On the plus side, I got a Despair and a 6,000-unit guard along the only road leading from the zombie dwellings. Since I only had one resurrection left, and my opponent still had two, I decided to play differently. On day 113, I cleared out the zombies and, feeling good, I lost everything on the guard protecting the gorgon lair – 35 Guardians with Great Swords... In the end, I had no money, no army, nothing. I thought about surrendering, but since it was a tournament, I decided to keep going. To get more heroes, I started visiting the abandoned obelisks. At the very first obelisk, I found a match, and the Grail turned out to be right under my castle! Hope appeared. In the first week, I only placed mages in the fort. I started digging for the Grail, as the heroes didn't have anything else to do anyway. I finally dug it up on the seventh attempt on day 124. And then things started to improve! By the end of the week, I had placed a Naga in the castle with the Grail. In the third week, I cleared out the 12,000-unit guard in the next zone, took two companies of creatures there, and leveled up Despair. Meanwhile, my opponent was gathering three large companies of 10 Angels each on his base. Seeing that my opponent was heading for a super-town, I started building my fourth Guild Master and went to break the Devil's Gate, so as not to let my opponent get too comfortable there. I lost two Angels out of seven at the Devil's Gate, and thanks to the Grail, I saw that my opponent had split his army to deal with the Tazar, first killing 40 Ducks and 10 Mighty Gorgons on the outpost, and then the Tazar with eight Angels. Thanks for the game!