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#48
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Given the low damage and small number of Death Knights, the difference is negligible, but if a critical hit occurs twice (which is quite possible with such a high chance), no one will be complaining.
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#49
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Somehow, a second deadly unit with 25% of its hit points remaining (1/2/2) doesn't seem very convincing compared to the attacks of other full stacks. However, if you have a stack of cyclops running, dealing damage to a large number of troops, boosting morale, and then moving in and attacking twice in a row, dealing damage to the same number of troops again, that picture is truly impressive and effective at the same time. Moreover, the chance of this happening is much higher. Or a stack of trained horses that, due to morale and inspiration, destroys two stacks at once, instead of dealing minor damage.

In general, it's hard to imagine a situation where a small stack of ranged units has a place in the main army, because two level 2 casters (like some monks) perform as a stack much more consistently and effectively.
Разработчик Heroes 5.5 WarGame Edition.
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Автор Асимметричных шахмат
#50
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And considering that Death Knights have been removed from random generation for two expansions now, all these discussions are purely speculative. By the way, does their own damage bonus stack with critical hits?
In reply to Nargott
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#51
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Nargott
If you have a stack of Cyclops, they attack a large group of troops, demoralize them, and then get boosted and attack twice in a row, dealing damage to the same large group. This is a truly effective and impressive sight. Moreover, the chance of this happening is much higher.
Furthermore, there is an entire tactic centered around such Cyclops.
Something like this:
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#52
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serovoy
And considering that the Knights of the Dead have been removed from generation for two expansions now, all these discussions are purely speculative. By the way, does their own damage stack with critical hits?
Not at all speculative. In my WGE mod, this ability (deadly strike) is present in a perfectly viable unit – the Djinn. Therefore, I have seen it work countless times and do not have unrealistic expectations of it. A Rakshasa with buffs under pressure is many times more dangerous.

The damage does not stack; the ability replaces the damage if it has a greater effect. The rounding of killed units is done downwards, i.e., for example, against 1 dragon, the ability will never work (0 killed), and against 3, when triggered, it will only kill 1 (one-third).
DirtyLiar
Moreover, there is an entire tactic focused on such Cyclops.
Thank you, I am aware. Again, a similar strategy (buffing + inspiring) is implemented in one of the Orcish presets in my mod, so I am also well aware of what a double turn of a Cyclops is. As with the horses that carry away in the attack queue, I also wrote about it based on my experience, both with and without the mod.
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Автор Асимметричных шахмат
In reply to DirtyLiar
#53
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Nargott
Not at all theoretical. In my WGE mod, this ability (deadly strike) is present in duels for a fairly standard unit – genies.
We're not really talking about someone's personal Heroes here. :smile23: Yes, I understand that the longer the game goes on, the weaker this ability becomes, but at the beginning, it's quite dangerous.
DirtyLiar
Moreover, there is an entire tactic focused on such cyclops.
And imagine what they will do with a double attack if a knight encounters a stack of them. :smile07:
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#54
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serovoy
Exactly, and imagine what they'll do with Double Strike if a Knight gets a stack of those. :smile07:
You need to get a stack of Cyclops, a couple of stacks of Chieftains (for fine-tuning), and a couple of stacks of high-initiative Shamans (to speed up the Chieftains).
#55
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Even without leaders and shamans, getting hit twice by cyclops is very unpleasant.
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#56
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I think it's clear to everyone that giving two attacks is too much, even for a Stronghold unit – although I initially liked the idea, I would scrap it (I apologize to the mod creator for my frankness). The Stronghold Knight's current attack is not very Stronghold-like, but two attacks is an overcorrection. Are there any other ideas? How about reworking "Guardian Angel," or perhaps giving a different buff to the army instead of a second attack?
... И древний лес, роскошен и печален,
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...
#57
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Perhaps, an enhancement to the prayer skill? For example, +10 to attack and defense, and +5 to morale (something like a reverse banshee scream)?
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#58
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I like the idea :smile54: but will it actually happen?
... И древний лес, роскошен и печален,
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...
In reply to serovoy
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#59
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serovoy
Perhaps, an enhancement to the prayer skill? For example, +10 to attack and defense, and +5 to morale (something like the opposite of a banshee's wail)?

This would disrupt the balance, gentlemen. Besides, mana is not consumed during prayer. The prayer skill itself is a useful ability.
In reply to atlant108
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#60
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atlant108
This would disrupt the balance, gentlemen. Besides, mana is not consumed during prayer. Prayer itself is a useful ability.
This won't disrupt the balance if approached thoughtfully – a scream of terror that enhances the banshee's scream also disrupts the balance, doesn't it?
+10 to attack and defense, +5 to block – this is just an example; naturally, these numbers are taken randomly and need to be more precisely determined while maintaining balance.
In principle, I also liked the idea of applying a buff to a unit, but instead of a second strike, something else should be applied if we go down that path.
... И древний лес, роскошен и печален,
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...
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#61
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It's necessary to choose from what can be implemented, preferably without scripts and modifying the executable file.
When I was choosing a buff, Double Strike seemed the most competitive compared to the Dwarf, Elf, and perhaps Orcish specializations; moreover, everything works normally. A prayer that gives a bonus to attack and defense is useful, but not very interesting, especially since +5 to defense is a questionable bonus in itself. And again, the implementation.
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In reply to RedHeavenHero
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#62
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Nevertheless, two hits are too much – something else is needed. And here’s another point: the special ability of Elves and Dwarves applies to both attack and counterattack, while the second hit, as I understand it, only works for the attack but not for the counterattack, which means it loses out in this respect compared to the aforementioned abilities. In the case of an attack, of course, the effectiveness is higher for the reasons mentioned in previous posts – perhaps, considering this, we can say that the new special ability of Humans is quite balanced – hmm… and how did I forget about the counterattack:confused:
... И древний лес, роскошен и печален,
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...