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In reply to RedHeavenHero
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#33
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That's interesting:smile20: - I was actually thinking about buffing the Knight's special ability. For now, I still like Nargott's idea more (buffing the guardian angel by making it a super ability), but this is also a great idea - now the Knight's special ability can compete with True Luck, Absolute Protection, and Urgash's Call.
... И древний лес, роскошен и печален,
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...
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#34
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This is a very serious competitor to pure luck. It might even be better (well, just a little bit). Because all sorts of stuns on militia and shield bashes from armored units will have a higher chance of working. It should work very well with soldier units in general!
But there are questions, namely, how does it work with:
1) creatures with cleave (zealots)
2) griffin abilities (heavenly strike and that flyby...)
3) knights under haste (will the second attack also have a bonus from haste, or not?)
Well, something like that. I suspect that in case 1, it will simply add another attack, in case 2, it won't work, and in case 3, there won't be a bonus, but it's still interesting!
 

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In reply to Ment
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#35
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Ment
This is a very serious competitor to true luck. It might even be better (well, just a little bit). Because all sorts of stuns on militia and shield bashes from armored knights will have a higher chance of working. It should work very well with soldier luck!
But there are questions, namely, how it works with:
1) creatures with cleave (zealots)
2) griffin abilities (strike from the sky and that flyby...)
3) knights under haste (will the second attack also have a bonus from haste, or not?)
Well, something like that. I suspect that in case 1, it will simply give another attack, in case 2 it won't work, and in case 3 there will be no bonus, but it's still interesting!
Yes, indeed - the probability of special abilities triggering has doubled, and with soldier luck and luck itself, it's even more... On the other hand, as I understand it, it doesn't affect ranged attacks (they won't fire a second time).
Perhaps this skill will indeed be more powerful. Or maybe instead of a second attack, something else should be added?
... И древний лес, роскошен и печален,
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...
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#36
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I've already tested the Griffins; there was no second strike from the sky.
In reply to Ment
#37
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Ment
1) creatures with a cleaver (zealots of faith)
Executioners also gain a double attack at the third level of Blood Wrath. Result: they attack three times. The same will apply here.
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#38
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Ment
This is a very serious competitor to true luck. It might even be better (well, just a little bit). Because various stuns on militia and shield bashes from armored units will have a higher chance of working. It should work very well with soldiers in general!
But there are questions, namely, how does it work with:
1) creatures with cleave (zealots)
2) griffin abilities (heavenly strike and that flyby...)
3) knights under haste (will the second attack also have a bonus from haste?)
Well, something like that. I suspect that in case 1, it will simply give another attack, in case 2 it won't work, and in case 3 there will be no bonus, but it's still interesting!
1) Yes, landlords and zealots get the opportunity to make up to 3 attacks.
2) As already mentioned, no.
3) The knight's haste is retained for the 2nd attack, as is the tournament strike.
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#39
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The charge is maintained for 2 attacks, as is the tournament attack.
So, does that mean the Knight Isabel can attack with a piercing blow twice in a row? Seriously...
 

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#40
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Perhaps this mod needs a new topic – “Small imbalance mods” :D
... И древний лес, роскошен и печален,
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...
In reply to DirtyLiar
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#41
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DirtyLiar
In my opinion, the decision is illogical.
In what way?
Карты для Героев Меча и Магии 5
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In reply to RedHeavenHero
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#42
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RedHeavenHero
In what way?
The skill enhances Overseer. Overseer is a hero's attack.
The most logical solution would be to grant a general Overseer buff, rather than doubling the attack of units. However, starting with version 3.0, a general Overseer buff no longer works (it still worked in Hammers of Fate).
Therefore, you could grant something like a general Support buff (which works) and enhance the attack of units specifically with an additional hero attack.:smile19:
As for the numbers, Absolute Luck, for example, enhances the attack by only 33% of the maximum Luck value (a constant double damage compared to 50% double damage).
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#43
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Actually, with a luck bonus of +3 (without artifacts), the multiplier is 2.25/1.375 = **1.64**, or with a luck bonus of +5 or higher, it's 2.25/1.625 = **1.39**. Since the path to Supreme Units involves Elven luck.
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In reply to DirtyLiar
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#44
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DirtyLiar
Absolute Luck, for example, only increases attack by 33% of the maximum Luck value.
"Small balance mods" might overlook Absolute Luck, which is why I didn't factor in Elven Luck.
But with it, yes, it's 39%.
This is still less than the second melee attack.
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#45
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Overall supervision would be more logical, but it doesn't work. General support will again lead to the same confusion as before. True luck also works for counterattacks and ranged attacks, unlike relentless strength, which should also be taken into account when comparing.
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In reply to RedHeavenHero
#46
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RedHeavenHero
The Knight's charge is saved for 2 attacks, as is the tournament attack.
But this doesn't seem very logical. Although, as far as I understand, there's no technical way to fix it anyway?
PS: I just realized what Death Knights will do, even if they aren't affected by soldier's luck, if they happen to be in a Knight's army... OH SHI!..
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#47
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Conversely, the double strike is less beneficial for the Rifleman than for other units. If the ability triggers on the second strike, it halves an already weakened stack. Unless, visually, this ability, which isn't particularly strong, impresses someone, which is often the case.
Разработчик Heroes 5.5 WarGame Edition.
Сайт проекта - пока неактивен
Автор Асимметричных шахмат