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= Small balance mods =

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#35
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Ment
This is a very serious competitor to true luck. It might even be better (well, just a little bit). Because all sorts of stuns on militia and shield bashes from armored knights will have a higher chance of working. It should work very well with soldier luck!
But there are questions, namely, how it works with:
1) creatures with cleave (zealots)
2) griffin abilities (strike from the sky and that flyby...)
3) knights under haste (will the second attack also have a bonus from haste, or not?)
Well, something like that. I suspect that in case 1, it will simply give another attack, in case 2 it won't work, and in case 3 there will be no bonus, but it's still interesting!
Yes, indeed - the probability of special abilities triggering has doubled, and with soldier luck and luck itself, it's even more... On the other hand, as I understand it, it doesn't affect ranged attacks (they won't fire a second time).
Perhaps this skill will indeed be more powerful. Or maybe instead of a second attack, something else should be added?
... И древний лес, роскошен и печален,
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...