Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...
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This is a very serious competitor to true luck. It might even be better (well, just a little bit). Because all sorts of stuns on militia and shield bashes from armored knights will have a higher chance of working. It should work very well with soldier luck!
But there are questions, namely, how it works with:
1) creatures with cleave (zealots)
2) griffin abilities (strike from the sky and that flyby...)
3) knights under haste (will the second attack also have a bonus from haste, or not?)
Well, something like that. I suspect that in case 1, it will simply give another attack, in case 2 it won't work, and in case 3 there will be no bonus, but it's still interesting!
1) creatures with a cleaver (zealots of faith)
This is a very serious competitor to true luck. It might even be better (well, just a little bit). Because various stuns on militia and shield bashes from armored units will have a higher chance of working. It should work very well with soldiers in general!
But there are questions, namely, how does it work with:
1) creatures with cleave (zealots)
2) griffin abilities (heavenly strike and that flyby...)
3) knights under haste (will the second attack also have a bonus from haste?)
Well, something like that. I suspect that in case 1, it will simply give another attack, in case 2 it won't work, and in case 3 there will be no bonus, but it's still interesting!
The charge is maintained for 2 attacks, as is the tournament attack.
In my opinion, the decision is illogical.
In what way?
Absolute Luck, for example, only increases attack by 33% of the maximum Luck value.
The Knight's charge is saved for 2 attacks, as is the tournament attack.