Posts from Epic War Age (EWA) - Adapted Mod Collection
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You are most likely experiencing a crash due to an old video card. The textures don't fit. How much memory does your video card have? 128MB?
Is it possible to optimize the EWA_VisualWorld.pak mod in any way so that my video card can handle it?
although I haven't checked the compatibility of NCF and NHF yet.
However, EWA has scripts like MegaAI, which may be incompatible with the NHF mod.
NHF 0.90 : NHF - группа в VK
Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
Yes, my video card has 128 MB of memory.
Is it possible to somehow optimize the mod EWA_VisualWorld.pak so that my video card can handle it?
I found the bug; the textures don't disappear for all player colors. For example, everything is fine with the red color.
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...
Yes, my video card has 128 MB of memory.
Is it possible to somehow optimize the EWA_VisualWorld.pak mod so that my video card can handle it?
Added 1 minute ago
Could you please provide more details about the error? There's a mod that replaces the Ogre model with the one in the screenshot, and it has this bug. It would be helpful to fix that mod.
Added 2 minutes ago
The system's bitness doesn't affect it, I understand. The game's executable is still 32-bit. How much RAM do you have on your computer? And what video card do you have?
Added 12 minutes ago
TO EVERYONE WHO LOVES WINDOWS XP AND OTHER 32-BIT ARTIFACTS
(those who are forced to use them, just keep this in mind):
Let's figure out what the problem is. To do this, let's see what Google says:
For 32-bit Windows, the total virtual memory limit is 4 GB (as is for 32-bit processors). 64-bit versions have a limit of 15 to 256 TB, depending on the version. However, any version of Windows divides the total address space into two parts: user mode – memory available to applications, and kernel mode – memory used by the system. And, while 64-bit applications get 8–128 GB, x32 applications get only 2 GB (actually ~1.7-1.8 GB). When this limit is reached, the application will issue an error and close, or simply "crash" without any warnings.
The 4GT memory setting function
For Windows x86, there is an official "hack" that allows you to redistribute virtual memory, giving applications up to 3 GB, while reducing system space to 1 GB. This is called 4-Gigabyte Tuning.
For Windows XP/2003 – by adding the /3GB key to the Boot.ini file

For Windows Vista/7/8 – the command BCDEdit /set increaseuserva 3072 (Start > Accessories, right-click on Command Prompt – Run as administrator, enter and run the command).

This still won't provide a full 4 GB, and less memory will be allocated to the system, but there's nothing you can do about it on a 32-bit system.
P.S. Ideally, if you like using dead operating systems, you should know how to solve the problems that arise on them. Creating products for systems that have been obsolete for more than 5 years is a step backward. 32-bit systems only slow everything down; it's better to leave them behind, because in a couple of years, people will have forgotten about them.
No offense, but... 128 MB of video memory in 2016... Optimizing for systems that are 15 years old isn't the best idea :smile33:
Or will this help solve my problem?
Added 12 minutes ago
TO ALL WHO LOVE WINDOWS XP AND OTHER 32-BIT ARTIFACTS
(those who are forced to use them, just keep this in mind):
Let's figure out what the problem is by looking at what Google says:
There is also a limitation in the 32-bit executable file itself, which prevents the application from using more than 2 GB of RAM, but it can be easily removed, and I have removed it. This allows the executable file to use 4 GB of RAM, provided that the system allows it to do so. But a 32-bit OS simply won't allow this. Fortunately, this limitation can also be expanded.
The option is enabled as follows:
For Windows XP/2003 – by adding the /3GB key to the Boot.ini file
Check it, and let me know the result.
Одиночные: Завеса срывается, Посол, Последний рывок, Эхо Пустоты
Кампания: Империя Единорога
Существа NCF
Орден Порядка: 1
Нейтралы: 1 2 3 4
U.n.k.n.o.w.n., Possibly. On a 64-bit system, "Incredible" size maps also didn't work until I removed the limitation from the executable file that prevented it from using more than 2GB of RAM. But your video card is also quite weak... Although, I think it will just cause the game to lag, rather than crash, although I might be wrong.
Check it, and let me know the result ;)
Added 25 minutes ago
I performed the procedure to remove the RAM limitation from 2 to 3 GB, put EWA_VisualWorld.pak back into the data folder, launched the game through the launcher with standard settings, and the result is still the same - the game crashes when trying to play maps that have indices before the name: A1, A2, B1, B2, E1, E2 (these relate only to Multiplayer maps and single-player scenarios, regardless of the map size, whether it's small or incredible). Although all maps that have the index H5 before the name load for me when EWA_VisualWorld.pak is in the data folder.
Do save files work properly on maps of this size as well?
Could you please provide more details about the error? There's a mod that replaces the Orc model with the one shown in the screenshot, and this bug exists in that mod. It would be helpful to fix this mod.
Here's the mod (apologies, I don't know the author).
This is my mod; what's wrong with it?!
Actually, this mod has been included in the NHF for a long time, and the version isn't from 03.05.2009!

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Неудачное планирование ведёт к неудаче ...
NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
This is my mod, what's wrong with it?!
Actually, this mod has been included in NHF for a long time – and the version is not from 03.05.2009!
Is it an old version?
NHF 0.90 : NHF - группа в VK
Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
Yes, in NHF, playing as Necropolis against the Hive faction, everything is fine.
Are you talking about the old version?
This is the very first one!

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Неудачное планирование ведёт к неудаче ...
NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
This is actually the first one!
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...