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Posts from Epic War Age (EWA) - Adapted Mod Collection

4.8 (6 ratings)
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You are most likely experiencing a crash due to an outdated video card. The textures are too large to fit in its memory. How much memory does your video card have? 128MB?
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Shadowclaw
You are most likely experiencing a crash due to an old video card. The textures don't fit. How much memory does your video card have? 128MB?
Yes, my video card has 128 MB of memory.

Is it possible to optimize the EWA_VisualWorld.pak mod in any way so that my video card can handle it?
In reply to U.n.k.n.o.w.n.
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U.n.k.n.o.w.n.
although I haven't checked the compatibility of NCF and NHF yet.
NCF and NHF are compatible.
However, EWA has scripts like MegaAI, which may be incompatible with the NHF mod.
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
In reply to U.n.k.n.o.w.n.
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U.n.k.n.o.w.n.
Yes, my video card has 128 MB of memory.

Is it possible to somehow optimize the mod EWA_VisualWorld.pak so that my video card can handle it?
I'm not an expert, but I don't think so. The pak file you're talking about likely contains high-resolution textures. They are loaded into the video memory. Unfortunately, if there isn't enough video memory, they can't be loaded, which causes the game to crash.
In reply to mrHalfer
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mrHalfer
I found the bug; the textures don't disappear for all player colors. For example, everything is fine with the red color.
Could you provide more details about the error? There's a mod that replaces the Orc model with the one in the screenshot, and this bug is present there. It would be great if this mod could be fixed. Here's the mod (sorry, I don't know the author).
Attachments 1
1 file attached • Total size: 506.2 KB
... И древний лес, роскошен и печален,
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...
In reply to U.n.k.n.o.w.n.
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U.n.k.n.o.w.n.
Yes, my video card has 128 MB of memory.

Is it possible to somehow optimize the EWA_VisualWorld.pak mod so that my video card can handle it?
No offense, but... 128 MB of video memory in 2016... Optimizing for systems that are 15 years old isn't the best idea :smile33:

Added 1 minute ago
SRD
Could you please provide more details about the error? There's a mod that replaces the Ogre model with the one in the screenshot, and it has this bug. It would be helpful to fix that mod.
The mod itself is unfinished, and I only tested it on the red hero, got excited, and added it. I agree, that was my mistake. It contains paths for other colors that simply don't exist.

Added 2 minutes ago
Shadowclaw
The system's bitness doesn't affect it, I understand. The game's executable is still 32-bit. How much RAM do you have on your computer? And what video card do you have?
It does affect it. A 64-bit OS will use 4 GB without any tricks, while a 32-bit OS defaults to only 2 GB. (And no matter how much necrophiles praise Win XP, it's really a walking dead system).

Added 12 minutes ago
TO EVERYONE WHO LOVES WINDOWS XP AND OTHER 32-BIT ARTIFACTS
(those who are forced to use them, just keep this in mind):


Let's figure out what the problem is. To do this, let's see what Google says:
For 32-bit Windows, the total virtual memory limit is 4 GB (as is for 32-bit processors). 64-bit versions have a limit of 15 to 256 TB, depending on the version. However, any version of Windows divides the total address space into two parts: user mode – memory available to applications, and kernel mode – memory used by the system. And, while 64-bit applications get 8–128 GB, x32 applications get only 2 GB (actually ~1.7-1.8 GB). When this limit is reached, the application will issue an error and close, or simply "crash" without any warnings.
There is also a limitation in the 32-bit executable file itself, which prevents the application from using more than 2 GB of RAM, but it can be easily removed, and I have removed it. This allows the executable file to use 4 GB of RAM, provided that the system allows it to do so. But a 32-bit OS simply won't allow this. Fortunately, this limitation can also be extended.
The 4GT memory setting function

For Windows x86, there is an official "hack" that allows you to redistribute virtual memory, giving applications up to 3 GB, while reducing system space to 1 GB. This is called 4-Gigabyte Tuning.
The option is enabled as follows:
For Windows XP/2003 – by adding the /3GB key to the Boot.ini file

For Windows Vista/7/8 – the command BCDEdit /set increaseuserva 3072 (Start > Accessories, right-click on Command Prompt – Run as administrator, enter and run the command).

This still won't provide a full 4 GB, and less memory will be allocated to the system, but there's nothing you can do about it on a 32-bit system.

P.S. Ideally, if you like using dead operating systems, you should know how to solve the problems that arise on them. Creating products for systems that have been obsolete for more than 5 years is a step backward. 32-bit systems only slow everything down; it's better to leave them behind, because in a couple of years, people will have forgotten about them.
Главный проект:
Epic War Age - глобальная модификация | ВКонтакте

Избранные проекты:
New Artifact Framework - новые артефакты
New Heroes Framework - новые герои
New Creatures Framework - новые существа
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mrHalfer
No offense, but... 128 MB of video memory in 2016... Optimizing for systems that are 15 years old isn't the best idea :smile33:
I'm not offended because it's my problem. Could you add a function to the launcher to activate/deactivate EWA_VisualWorld.pak?

Or will this help solve my problem?
mrHalfer
Added 12 minutes ago
TO ALL WHO LOVE WINDOWS XP AND OTHER 32-BIT ARTIFACTS
(those who are forced to use them, just keep this in mind):


Let's figure out what the problem is by looking at what Google says:

There is also a limitation in the 32-bit executable file itself, which prevents the application from using more than 2 GB of RAM, but it can be easily removed, and I have removed it. This allows the executable file to use 4 GB of RAM, provided that the system allows it to do so. But a 32-bit OS simply won't allow this. Fortunately, this limitation can also be expanded.

The option is enabled as follows:
For Windows XP/2003 – by adding the /3GB key to the Boot.ini file
Yes, I am forced to use a 32-bit XP system.
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U.n.k.n.o.w.n., Possibly. On a 64-bit system, "Incredible" size maps also didn't work until I removed the limitation from the .exe file that prevented it from using more than 2GB of RAM. But your video card is also quite weak... Although, I think it would just cause slowdowns rather than crashes, but I could be wrong.
Check it, and let me know the result.
Главный проект:
Epic War Age - глобальная модификация | ВКонтакте

Избранные проекты:
New Artifact Framework - новые артефакты
New Heroes Framework - новые герои
New Creatures Framework - новые существа
User Avatar
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mrHalfer
U.n.k.n.o.w.n., Possibly. On a 64-bit system, "Incredible" size maps also didn't work until I removed the limitation from the executable file that prevented it from using more than 2GB of RAM. But your video card is also quite weak... Although, I think it will just cause the game to lag, rather than crash, although I might be wrong.
Check it, and let me know the result ;)
Okay, I'll try it now.

Added 25 minutes ago

I performed the procedure to remove the RAM limitation from 2 to 3 GB, put EWA_VisualWorld.pak back into the data folder, launched the game through the launcher with standard settings, and the result is still the same - the game crashes when trying to play maps that have indices before the name: A1, A2, B1, B2, E1, E2 (these relate only to Multiplayer maps and single-player scenarios, regardless of the map size, whether it's small or incredible). Although all maps that have the index H5 before the name load for me when EWA_VisualWorld.pak is in the data folder.
In reply to RedHeavenHero
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RedHeavenHero
Do save files work properly on maps of this size as well?
I haven't tried playing for a long time, but after about an hour of playing in the same World of Enroth, all save files loaded on the first try.
Главный проект:
Epic War Age - глобальная модификация | ВКонтакте

Избранные проекты:
New Artifact Framework - новые артефакты
New Heroes Framework - новые герои
New Creatures Framework - новые существа
In reply to SRD
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SRD
Could you please provide more details about the error? There's a mod that replaces the Orc model with the one shown in the screenshot, and this bug exists in that mod. It would be helpful to fix this mod.

Here's the mod (apologies, I don't know the author).

This is my mod; what's wrong with it?!

Actually, this mod has been included in the NHF for a long time, and the version isn't from 03.05.2009!
С уважением, Psatkha (Псатха)

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Неудачное планирование ведёт к неудаче ...

NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
In reply to psatkha
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psatkha
This is my mod, what's wrong with it?!

Actually, this mod has been included in NHF for a long time – and the version is not from 03.05.2009!
Yes, in NHF, playing as the Hive against a Necropolis player is fine.
Is it an old version?
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
In reply to Dyrman
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Dyrman
Yes, in NHF, playing as Necropolis against the Hive faction, everything is fine.
Are you talking about the old version?

This is the very first one!
С уважением, Psatkha (Псатха)

---------------------------------------------

Неудачное планирование ведёт к неудаче ...

NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
In reply to psatkha
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psatkha
This is actually the first one!
To be honest, I don't even remember when I downloaded it – it was a long time ago, and I just put it in a folder with unplayable mods. Then I saw a screenshot with this bug and remembered it. Is there an исправленный version of this mod available separately from NHF?
... И древний лес, роскошен и печален,
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...

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