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Epic War Age (EWA) - Adapted Mod Collection

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#146
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U.n.k.n.o.w.n.
Yes, my video card has 128 MB of memory.

Is it possible to somehow optimize the EWA_VisualWorld.pak mod so that my video card can handle it?
No offense, but... 128 MB of video memory in 2016... Optimizing for systems that are 15 years old isn't the best idea :smile33:

Added 1 minute ago
SRD
Could you please provide more details about the error? There's a mod that replaces the Ogre model with the one in the screenshot, and it has this bug. It would be helpful to fix that mod.
The mod itself is unfinished, and I only tested it on the red hero, got excited, and added it. I agree, that was my mistake. It contains paths for other colors that simply don't exist.

Added 2 minutes ago
Shadowclaw
The system's bitness doesn't affect it, I understand. The game's executable is still 32-bit. How much RAM do you have on your computer? And what video card do you have?
It does affect it. A 64-bit OS will use 4 GB without any tricks, while a 32-bit OS defaults to only 2 GB. (And no matter how much necrophiles praise Win XP, it's really a walking dead system).

Added 12 minutes ago
TO EVERYONE WHO LOVES WINDOWS XP AND OTHER 32-BIT ARTIFACTS
(those who are forced to use them, just keep this in mind):


Let's figure out what the problem is. To do this, let's see what Google says:
For 32-bit Windows, the total virtual memory limit is 4 GB (as is for 32-bit processors). 64-bit versions have a limit of 15 to 256 TB, depending on the version. However, any version of Windows divides the total address space into two parts: user mode – memory available to applications, and kernel mode – memory used by the system. And, while 64-bit applications get 8–128 GB, x32 applications get only 2 GB (actually ~1.7-1.8 GB). When this limit is reached, the application will issue an error and close, or simply "crash" without any warnings.
There is also a limitation in the 32-bit executable file itself, which prevents the application from using more than 2 GB of RAM, but it can be easily removed, and I have removed it. This allows the executable file to use 4 GB of RAM, provided that the system allows it to do so. But a 32-bit OS simply won't allow this. Fortunately, this limitation can also be extended.
The 4GT memory setting function

For Windows x86, there is an official "hack" that allows you to redistribute virtual memory, giving applications up to 3 GB, while reducing system space to 1 GB. This is called 4-Gigabyte Tuning.
The option is enabled as follows:
For Windows XP/2003 – by adding the /3GB key to the Boot.ini file

For Windows Vista/7/8 – the command BCDEdit /set increaseuserva 3072 (Start > Accessories, right-click on Command Prompt – Run as administrator, enter and run the command).

This still won't provide a full 4 GB, and less memory will be allocated to the system, but there's nothing you can do about it on a 32-bit system.

P.S. Ideally, if you like using dead operating systems, you should know how to solve the problems that arise on them. Creating products for systems that have been obsolete for more than 5 years is a step backward. 32-bit systems only slow everything down; it's better to leave them behind, because in a couple of years, people will have forgotten about them.
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Epic War Age - глобальная модификация | ВКонтакте

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