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You are most likely experiencing a crash due to an outdated video card. The textures are too large to fit in its memory. How much memory does your video card have? 128MB?
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You are most likely experiencing a crash due to an old video card. The textures don't fit. How much memory does your video card have? 128MB?
although I haven't checked the compatibility of NCF and NHF yet.
Yes, my video card has 128 MB of memory.
Is it possible to somehow optimize the mod EWA_VisualWorld.pak so that my video card can handle it?
I found the bug; the textures don't disappear for all player colors. For example, everything is fine with the red color.
Yes, my video card has 128 MB of memory.
Is it possible to somehow optimize the EWA_VisualWorld.pak mod so that my video card can handle it?
Could you please provide more details about the error? There's a mod that replaces the Ogre model with the one in the screenshot, and it has this bug. It would be helpful to fix that mod.
The system's bitness doesn't affect it, I understand. The game's executable is still 32-bit. How much RAM do you have on your computer? And what video card do you have?
For 32-bit Windows, the total virtual memory limit is 4 GB (as is for 32-bit processors). 64-bit versions have a limit of 15 to 256 TB, depending on the version. However, any version of Windows divides the total address space into two parts: user mode – memory available to applications, and kernel mode – memory used by the system. And, while 64-bit applications get 8–128 GB, x32 applications get only 2 GB (actually ~1.7-1.8 GB). When this limit is reached, the application will issue an error and close, or simply "crash" without any warnings.
The 4GT memory setting function
For Windows x86, there is an official "hack" that allows you to redistribute virtual memory, giving applications up to 3 GB, while reducing system space to 1 GB. This is called 4-Gigabyte Tuning.


No offense, but... 128 MB of video memory in 2016... Optimizing for systems that are 15 years old isn't the best idea :smile33:
Added 12 minutes ago
TO ALL WHO LOVE WINDOWS XP AND OTHER 32-BIT ARTIFACTS
(those who are forced to use them, just keep this in mind):
Let's figure out what the problem is by looking at what Google says:
There is also a limitation in the 32-bit executable file itself, which prevents the application from using more than 2 GB of RAM, but it can be easily removed, and I have removed it. This allows the executable file to use 4 GB of RAM, provided that the system allows it to do so. But a 32-bit OS simply won't allow this. Fortunately, this limitation can also be expanded.
The option is enabled as follows:
For Windows XP/2003 – by adding the /3GB key to the Boot.ini file
U.n.k.n.o.w.n., Possibly. On a 64-bit system, "Incredible" size maps also didn't work until I removed the limitation from the executable file that prevented it from using more than 2GB of RAM. But your video card is also quite weak... Although, I think it will just cause the game to lag, rather than crash, although I might be wrong.
Check it, and let me know the result ;)
Do save files work properly on maps of this size as well?
Could you please provide more details about the error? There's a mod that replaces the Orc model with the one shown in the screenshot, and this bug exists in that mod. It would be helpful to fix this mod.
Here's the mod (apologies, I don't know the author).
This is my mod, what's wrong with it?!
Actually, this mod has been included in NHF for a long time – and the version is not from 03.05.2009!
Yes, in NHF, playing as Necropolis against the Hive faction, everything is fine.
Are you talking about the old version?
This is actually the first one!