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Tournament «Новичок – 2015. Summer»
We welcome all fans of Heroes of Might and Magic 3, future participants, and supporters of the traditional "Новичок" tournament.
This is already the thirteenth traditional tournament for Новичок. We hope it will please us with great games and new discovery players.
The main goal of the tournament is to get to know each other and gain experience in communication and gameplay.


Winners of past tournaments:
"Новичок-2015. Winter"Socrat
"Новичок-2014. Summer" - Falcone
"Новичок-2014. Winter" - Aiwe
"Новичок-2013. Summer" - The_
"Новичок-2013. Winter" - высокий
"Новичок-2012. Summer" - twaryna
"Новичок-2012. Winter" - 7z
"Новичок-2011. Summer" - Sky Pioneer
"Новичок-2011. Winter" - Sevensan
"Новичок-2010. Summer" - тенью бездомной
"Новичок-2010. Winter" - Сатир
"Новичок-2009. Summer"Erdem

Participant Requirements:

1. Players who registered on heroesworld after 31.05.2014 are invited to participate in the tournament.
2. A tournament participant must have played several official games in a seasonal tournament or another official tournament on HeroesWorld, or at least 5 games for which there are detailed reports in the fan games thread on heroesworld (games can be played and reports written after registration).
3. Players who have taken prize-winning places or participated in 2 or more tournaments from the Новичок series are not allowed to participate.
4. Questions regarding the admission of relatively experienced players or those with an earlier registration date on heroesworld will be considered by the organizers in coordination with the AC.
5. The participant must be able to play 1 game per week - priority time for games is considered 19-24 MSK on weekdays and 12-24 MSK on weekends.
6. If it is discovered during the tournament that a player provided false information, they will be disqualified from the tournament, and the materials will be forwarded to the AC.

Submit applications in this thread:

There is a Detailed instruction with pictures FAQ17 on the forum explaining how this is done.
You need to do the following:
1. Check if an ICQ number is entered in your profile; add it there if it is missing.
If it is in your profile, a small green daisy - the ICQ symbol - is visible under the avatar. If not, you must follow the algorithm.
2. Leave an application in this thread. To do this, click the Sign up for tournament button located at the beginning of this thread and at the top of each page.
3. 2-3 days before the draw, you must contact the lead skd (IСQ 593626431) and confirm participation. Players who disappear from the forum (lack of user activity for a week) will not be admitted to the draw.

Organizational Issues:

1. Leads - Iamsamstan (IСQ 435-191-039), skd (ICQ 593-626-431), Judges - Redwhait HP (ICQ 658339987); in the absolute same extreme case, contact Dirty_Player (ICQ 408722873).
2. The tournament is held according to the Rules for organization, conduct and participation in HOMM3 online tournaments.
3. The Regulations and Rules of the tournament will not change during the course of the tournament.
4. For each game played, participants must submit a detailed report and a detailed confirmation in this thread. Only in this case is the game counted. All tournament reports must be written using the automatic report writing system: Detailed instruction with pictures FAQ18.
- To create a report, click the New report button located at the top of each page of the thread and fill in all necessary fields according to the template. After that, write your detailed comments on the game.
- To confirm a report, the second player must find the game report, click the Confirm report button, and also write a detailed report.
- It is considered good tone to thank the opponent for the game.
5. All tournament games go into the HoMM3 HW Player Rating.
6. Technical results are assigned for games not played within the established timeframe.
7. Saves and password files for all games must be kept until the end of the tournament and presented upon first request by the tournament leads, judges, or any member of the AC. Forgetting or losing a game password may serve as grounds for assigning a technical defeat in the game.
8. Disputed points, if any arise, are requested to be discussed off-forum. To resolve them, you must contact the tournament lead or judge via ICQ and provide daily saves, ICQ logs, and other necessary information.
The same judicial decision is made primarily based on the tournament rules. If the situation that arose is not regulated by the rules, the judges are guided by basic logic and gaming ethics.

Regulations


Tournament Format.

The tournament is conducted according to the following scheme: Qualification. Group Stage. Play-offs – Double Elimination.
In the Qualification round, participants are distributed into pairs and play for entry into the group stage. The match is best of 1. The winner of the match proceeds to the group stage; the loser goes to reserve, i.e., as a substitute (during the group stage, a substitute player will have the opportunity to take the place of a withdrawn or disqualified player).
Group stage – groups of 6 people each. Players who take the first 4 places advance from the group to the Play-off round.
The main criterion for advancing from the group is the number of points earned (3 points for a win, 1 for a draw, 0 for a loss). If several players earn the same number of points, additional indicators come into play (in order of priority):
a) Berger Coefficient;
b) Head-to-head encounter;
c) Total number of game turns in games where the player won (priority is given to the player who spent fewer turns to win. Point “c” applies only if players have the same number of wins in the group).
d) If priority cannot be given by additional indicators a, b, c, a tie-break game on the Panic template is held between the players.

Play-offs – upper and lower brackets. A player who loses in the upper bracket moves to the lower bracket; a player who loses in the lower bracket is eliminated from the tournament. Play-off games are best of 1. The final of the upper and lower brackets is best of 2. The Grand Final is best of 3 without an advantage for the player advancing to the final via the upper bracket, on one map. The player who reaches the Grand Final via the upper bracket will be given the opportunity to strike out 2 game templates that will not be used in the final games.

Dates.

Registration August 2 – August 15
Draw and group formation – August 16
Tournament start: August 16
Qualification: August 16 - August 22
Group stage August 16 – September 30
Start of Play-off Round – October 10

Tournament games must be played within the established timeframe. For violation of game deadlines, by decision of the tournament organizers and judges, a player may be penalized up to disqualification from the tournament.

Rules.

1. Game version. The tournament is held on game version SoD 3.2(4.0) + HD mod + by mutual agreement of players HW_rulez (for correct operation, the patch must be installed for both players). By mutual agreement, games may be conducted on HotA version 1.3.8 (according to a vote held among participants).
When using the HW rulez mod, the default setting options are: 01110.
That is, obelisk ban – disabled; fort on hill, cartographer, keymaster tents ban – enabled; permanently built level 2 in city – disabled. Players may agree on other setting conditions.
2. The tournament is conducted according to the rules of online games in Heroes 3.
When playing on the HotA version, HotA tournament rules are used.
3. Total restarts: 3 days (111+111+111 or 111+112 or 113).
4. The choice of color for the first generation is given to the first player in the pair. After each subjective restart, players switch colors.
5. The selection of the starting city is done by striking out. Players alternately strike out 3 cities, after which the starting city is chosen. The player listed second in the pair starts striking out cities and chooses the starting city first.

Templates.

1. Qualification and group stage games are played on templates: Skirmish M-200%, Balance L-U, 2sm4d(3), Diamond, Jebus Cross. (According to a vote held)
2. In the Play-offs, one of the group templates will be removed by participant vote, and Panic, Mini-Nostalgia, 8mm6a will be added to the remaining four templates.
3. The template for the qualification game is chosen by striking out from the 5 group templates. In the group round, players are to play one game on each of the templates. In the play-off round, the template for the game will be chosen by striking out from a list of templates. Grand Final participants will alternately choose the game template. The order of selection will be determined by the player who advanced to the Grand Final via the upper bracket.
4. Information about templates and recommended settings can be found in the corresponding section.
5. When choosing a template by striking out, the second player in the pair starts.
6. Games are conducted on a chess timer. For more comfortable gameplay, chess timer setting options have been increased.
Skirmish - 10:00+05:00+01:15
Panic/ Balance - 19:00+07:00+01:15
2sm4d(3) - 21:00+08:00+01:30
Diamond/ Mini-Nostalgia - 24:00+08:30+01:30
8mm6a - 24:00+09:00+01:30
Jebus Cross - 28:00+09:30+01:45
By mutual agreement of the players, the game is conducted on the chess timer established by heroesworld rules.

I wish all participants luck, a hard-fought struggle, and beautiful victories! The tournament winner will be awarded the "Winner of Tournament 'Новичок'" medal under their avatar:

UTC+03:00, icq 593626431
In reply to silenthill
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The opponent used 2 restarts; I was about to take a restart myself, because on my path there were 10-19 Cerberi (turned out to be 18) guarding the external market and a flail +4ATK, but I spotted an external dwelling of ogres. I captured it, took the ogres, visited the stables, and went to fight. It was painful — 3 ogres were lost, and a few goblins too. But I could still carry on for now. I immediately saw a portal under the orcs... I decided not to go there yet and went to check the second passage. On 112 there was again a reason for a restart (a bunch of blockers, no money, nothing much to fight), but I revealed Boots of Speed under a horde of Dendroids. I was still considering a restart because overall it looked tough, though pleasant, but then my scout hero pulled another pair of Boots from a wagon... I decided to play.

On 113 I broke through to the computer (Fortress), but the computer played far from childishly (Wystan with 3 stacks + other joys); in the end I was left with 2 Harpies (what an excellent army). I thought if the computer attacked, it would surely defeat me and also might take my mine. The computer didn't attack — I captured its castle and revealed an external dwelling of Basilisks, under 10-19 Beholders' eyes... I placed the Basilisk dwelling, saw an external dwelling of Gnolls — alright, I have something like a strike stack and something like unit-ones. 115 — I'm running around on 8 Basilisk, collecting crypts in the swamp. 116 I sent the Basilisks for money, but the chests turned out to be small. And all across the respawn there are blockers (a crowd of Cerberi, mages...). Alright, 117 I broke through the orcs — another joy: sand, more rough terrain, alright, screw the Mighty Gorgons, I placed Hydras in the Citadel.

On the second week I reached the Rampart computer and finally set Mighty Gorgons in the Castle on 127. During this time I revealed 3 Dragon Fly Hives but with guards... A blocker to the center — Bone Dragons, and in the treasure zone through unwalkable terrain a Dragon Fly Hive is visible under 100-249 Water Elementals; I also saw an external dwelling of Mighty Gorgons (the Mighty Gorgons were built for it). I saw that there were Swordsmen there, but couldn't reveal how many. I reached it — a horde, and there were piles of resources and a Mill, but only a scout hero with Pathfinding could reach it... I thought it over, realized things were bad, but there was no point in folding, so I turned back.

The third week was no less disheartening. All the artifacts I revealed were either quest artifacts, or bags of gold/amulets of diplomacy, etc. Crag Hack, who arrived in the second week, ran around stat-boosting locations and leveled up where he could (good job, he took Armorer and Earth Magic). He entered the treasure zone from the Rampart side (more rough terrain, swamp). On 135 the army was simply incredible... (9 Birds, 9 Hydras, 3 Mighty Gorgons, 13 Basilisks). I saw a Griffin Conservatory + a level 5 spell scroll. I captured it — a level 2 Griffin Conservatory, scroll of Fire Shield, and also revealed a Dragon Fly Hive nearby (+8 Hydras), which I also took. 137 I captured an external dwelling of Red Dragons and took one Dragon from the refuge.

141... I realize everything is terrible, but the opponent still isn't going to the center. 142 I capture a Griffin Conservatory from a chain and a couple of Dragon Fly Hives, totaling 5 Angels, 29 Hydras, 3 Mighty Gorgons (not enough money for a Mighty Gorgon from the dwelling) + a pack of Basilisks. I see the opponent is positioned near a Dragon Utopia, and there are 2 packs of 5-9 Angels visible there. 143 I capture the Dragon Utopia in the swamp with Crag Hack (level 1 — Admiral's Hat and Crown) and plan to retreat toward my corner (the roads were long, and the guard in the corner was unpleasant, so I couldn't reach it earlier). On the way to the Dragon Utopia, I broke through a blocker of 10-19 Bone Dragons with Dessa (for Sphere of Air + monolith) and sent my scout hero there. On 144 my scout hero told me: "there's a Dragon Utopia, 2 Griffin Conservatories, and a Dragon Fly Hive — forget the corner — let's eat before the opponent does." 145 I take down the Dragon Utopia, Dragon Fly Hive, and 1 Griffin Conservatory (the Dragon Utopia gave a Gold Golem, but Dessa has no Earth Magic, and Crag Hack has 1 Knowledge, and fighting it now is a mediocre idea, though still not bad — the army is growing, I have money, I have one element of control). Meanwhile, Crag Hack gobbled up another Dragon Fly Hive. So now I have 40 Hydras, 7 Angels — still alive. I sent my scout hero to a village, and Dessa reached for a Griffin Conservatory, took it (level 3) — I saw a Shield +4 (Uraaa!!! Stats!!! Now I have not only a flail and a crown, but also a shield! :smile23: ) — I took the shield, and behind it a Dragon Utopia was revealed + a Helm (+5) under 5-9 Chaos Dragons. Got to take it. I took it — level 2. I was given a Cap of the 5th level as well as a Shield +12 — full control :smile47: )) — behind the Dragon Utopia I see another Dragon Utopia. OK, Dimension Door there — That's a Gold Golem and a Cursed Mire. Behind that Dragon Utopia I see yet another — OK, another pile of money, Gladius, Wings. I see that, despite the opponent's Archers being revealed since 143, he's still running around in his corner. I decide to finish it.

211 — 212 I get: Dragon Utopia, Griffin Conservatories, replenish mana, gather troops, buff up, take Naga Bracelets. 213 — I fly to the opponent's Castle, finish him off, make 20 Archers = profit. 214 I reveal Marusya's army with my scout hero, grab a couple of Griffin Conservatories (both turned out to be level 1), a Dragon Fly Hive, upgrade Hydras (58 Hydras), take the Serpent Flies, fly with two Dimension Doors from Dessa to the opponent = GG.

Thanks for the game)
699-678-244
Battle Report Accepted
Цитадель / Stronghold Faction Цитадель / Stronghold
Десса / Dessa Start Hero Десса / Dessa
Десса / Dessa Main Hero Десса / Dessa
Победа / Def Победа / Def
Инферно / Inferno Faction Инферно / Inferno
Мариусса / Marius Start Hero Мариусса / Marius
Мариусса / Marius Main Hero Мариусса / Marius
Map Template
8mm6a
Game Length
214 days
Game Date
11/14/2015
Reported
11/14/2015 8:25 PM
Rating Impact Archived
Deferatto 1486 1501 +15 ↑
BlackFatal 1484 1469 -15 ↓
Rated Sep 28, 2022

Accepted by opponent on 11/14/2015 8:31 PM

In reply to Deferatto
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Deferatto
Opponent spent 2 restarts, I was about to take a restart myself because along my path there were 10-19 Cerberi (turned out to be 18) guarding the external market and a flail +4 attack, but I spotted an external dwelling of ogres. I captured it, took the ogres, visited the stables, and went to fight. It was painful, 3 ogres died, a few goblins too. But still manageable. Could immediately see the portal near the orcs... decided not to go there yet, went to check the second passage. On 112 there was another reason for a restart (lots of blockers, no money, nothing much to fight), but I revealed boots under a horde of Dendroids. I was still thinking about a restart because overall it looked difficult, though pleasant, but then the scout hero pulled another pair of boots from a wagon... Decided to play.

On 113 I broke through to the computer, but the computer pulled off something completely childish, leaving me with 2 Rocs (what a great army). I thought if the computer attacked, it would definitely wipe me out and also have a chance to take my mine. The computer didn't attack – I took its Castle and revealed an external dwelling of Master Griffins, under 10-19 Basilisk eyes... I placed the Master Griffins, saw an external dwelling of Gnolls – okay, I have something like a strike stack and something like units for chaff. 115 – I'm running around with 8 Master Griffins collecting crypts in the swamp. 116 I sent Master Griffins for money, but the chests turned out to be small. And all across the respawn there are blockers (a crowd of Cerberi, Mages...). Fine, 117 I broke through the orcs – another joy – sand, more cross-country, fine, forget about Manticores, I placed Harpies in the Citadel.

On the second week I reached the Rampart computer and finally placed Manticores in the Castle on 127. During this time I revealed 3 Dragon Fly Hives, but the guards were... A block in the center road – Bone Dragons, in the treasure zone off-road a Dragon Fly Hive was visible under 100-249 Water Elementals, I also saw an external dwelling of Manticores (the Manticores were being built for that). I saw there were Swordsmen, but couldn't reveal how many. I reached it – a horde, plus there were piles of resources and a Mill, but only the scout hero with Pathfinding could reach them... I thought, realized things were bad, but no reason to give up, so I turned around.

The 3rd week was no less depressing. All artifacts I revealed were either quest artifacts, or bags of gold / Amulets of Diplomacy, etc. Crag Hack, who arrived from the second week, was running around stat-boosting locations and leveling up wherever he could (well done, took Armorer and Earth Magic). He entered the treasure zone from Rampart (cross-country again, swamp). On 135 the army was simply incredible... (9 Harpies, 9 Griffins, 3 Manticores, 13 Master Griffins). I saw a Griffin Conservatory + a level 5 spell scroll. I captured it – a level 2 Griffin Conservatory, a Fire Call scroll, and also a Dragon Fly Hive was revealed nearby (+8 Griffins), I took that too. 137 I captured an external dwelling of Red Dragons and took one Dragon from the Refugee Camp.

141... I realize everything is terrible, but the opponent still hasn't entered the center. 142 I chain-capture a Griffin Conservatory and a couple of Dragon Fly Hives, bringing me to 5 Angels, 29 Griffins, 3 Manticores (not enough money to build Manticores from the dwelling) + a stack of Master Griffins. I see the opponent is standing near a Dragon Utopia and there are 2 stacks of 5-9 Angels revealed there. 143 I take a Dragon Utopia in the swamp with Crag Hack (level 1 – Admiral's Hat and a Crown) and plan to retreat towards my corner (the roads were long and the guard in the corner was unpleasant, so I couldn't reach it earlier). On the way to the Dragon Utopia, I broke through a block of 10-19 Bone Dragons with Deessa (for a Sphere of Air + an obelisk) and sent the scout hero there. On 144 the scout hero told me: "there's a Dragon Utopia, 2 Griffin Conservatories, and a Dragon Fly Hive – forget the corner – eat while the opponent doesn't." 145 I take down a Dragon Utopia, a Dragon Fly Hive, and 1 Griffin Conservatory (in the Dragon Utopia there was КЗ, but Deessa has no Earth Magic, and Crag Hack with 1 Knowledge – not a great idea to fight him now, though still not bad; the army is growing, there's money, there's 1 element of control). Meanwhile, Crag Hack consumed another Dragon Fly Hive. So now I have 40 Griffins, 7 Angels – surviving for now. I sent the scout hero for a small dwelling, while Deessa went for the Griffin Conservatory, took it (level 3) – saw a Shield +4 (Hurray!!! stats!!! now I have not only the flail and crown, but also a shield! :smile23: ) – I took the shield and behind it a Dragon Utopia was revealed + a Helm (+5) under 5-9 Chaos Dragons. Gotta take it. I took it – level 2. It gave me a level 5 hat and also a Shield +12 – full control :smile47: )) – behind the Dragon Utopia I see another Dragon Utopia. OK, Dimension Door there – it's a КВ and a Booster. Behind this Dragon Utopia I see another one – OK – another pile of money, Gladius, Wings. I see that despite the opponent's Archangels being visible since 143, he's still running around his corner. I decide to close in.

211 – 212 I take Dragon Utopias, Griffin Conservatories, replenish mana, gather troops, boost speed, take Naga Banks. 213 – I fly to the opponent's mine, take it over, get 20 Archangels = profit. 214 I scout Marusya with the army using a scout hero, grab a couple of Griffin Conservatories (both turned out to be level 1), a Dragon Fly Hive, upgrade Griffins (58 Griffins), take Nagas, fly with Deessa using two Dimension Doors to the opponent = GG.

Thanks for the game)


I don't know how to enter the center when I should)) Though the army was pretty decent)) Thanks for the game. My own fault for the loss
ICQ 669636987
Skype fatalDestr
In reply to BlackFatal
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Information

The deadline for completing the match between Jelen117 and Blitz has been extended to November 17 (inclusive).
If Jelen117 participates in round 4, the player silenthill will have the right to choose a map template for the game without any restrictions.

UTC+03:00, icq 593626431
In reply to BlackFatal
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I was one move short of attacking Kirr in the field with shackles; then, victory would have been mine.
The main mistake was wasting an extra move on taking the hive, which ultimately didn't matter. As a result, I fell one step short of Kirr.

And there, a level 5 hat, mana replenishment to 100 on the next turn, an attack, imps into ducks, and that's it.

It's frustrating to lose like that, but I'll somehow get over it :D

Thanks for the game.
Battle Report Accepted
Цитадель / Stronghold Faction Цитадель / Stronghold
Гурниссон / Gurnisson Start Hero Гурниссон / Gurnisson
Гурниссон / Gurnisson Main Hero Гурниссон / Gurnisson
Поражение / Lose Поражение / Lose
Оплот / Rampart Faction Оплот / Rampart
Кайри / Kyrre Start Hero Кайри / Kyrre
Кайри / Kyrre Main Hero Кайри / Kyrre
Map Template
Diamond
Game Length
125 days
Game Date
11/17/2015
Reported
11/17/2015 9:52 PM
Rating Impact Archived
Blitz 1483 1469 -14 ↓
Jelen117 1516 1530 +14 ↑
Rated Sep 28, 2022

Accepted by opponent on 11/17/2015 9:59 PM

In reply to Blitz
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Blitz
I was just one move short of attacking Kirre in a field with shackles; then, victory would have been mine.
The main mistake was wasting an extra move on capturing a hive, which ultimately didn't matter. As a result, I fell one step short of reaching Kirre.

And there, a level 5 hat, mana replenishment to 100 for the next turn, an attack, Implodes on the ducks, and that's it.

It's frustrating to lose like that, but I'll somehow get over it :D

Thanks for the game.

I confirm. My treasures sucked; there was only one hive to take (another one was behind a horde of Medusas, a pack of Ghost Dragons, and one very far away). So, I took hive 121 with a scout, took the blue hat with Kirre on the same turn, visited the library, got mana, and then saw with the scout an air book in the opponent's treasure. It was a very tough call, but I decided to go and steal it. As it turned out, I was very lucky since the opponent had shackles, and I had no mana for even one Implode on Kirre. There was also a +5 all sword close to the air book. In the end, I Imploded the Wyvern power stack to death.

Lucky win, but it's hard to assess whether going for this air book was the right decision. Only the shackles were a disaster for me, and the opponent had it. On the other hand, with the air book on Gurni, he would have won easily, I think, since my treasures sucked a lot (apart from the blue hat).
Thanks for playing!
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Unfortunately, I don't have enough time to continue the tournament, so I have to say goodbye to it. Thank you to the organizers for the excellent tournament. sShreks, good luck in the next round.
699-678-244
In reply to skd
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Spent all restarts, played on luck. Day 1 revealed external dwelling of bears down road 1. Road 2 was blocked by 19 Thunderbirds behind a Pandora's Box. Had to run to road 1. Objects were all bad. Except for a Conservatory in the corner of the level 3 respawn. Captured 2 more villages and there was neither Oil nor Haste in the Mage Guild, same in the main.
121 - broke it and straight to the GO through the stable.
122 - grabbed max Naga Bank with a scout hero to upgrade the bears.
123 - left GO, saw Hydras.
124-125 - crawled through the center, empty center on my side, nothing good. 1 Dragon Fly Hive and a Dragon Utopia, which I won't take with native troops if it's minimal. Already thought about going to the neighboring native respawn if I don't find anything in a couple of days, and only growth in the Dragon Utopias. Guessed where the opponent was and controlled the center.
126 - Opp writes gg, gave up on the GO. Thanks for the game.
Battle Report Accepted
Цитадель / Stronghold Faction Цитадель / Stronghold
Крег Хак / Crag Hack Start Hero Крег Хак / Crag Hack
Крег Хак / Crag Hack Main Hero Крег Хак / Crag Hack
Победа / Def Победа / Def
Крепость / Fortress Faction Крепость / Fortress
Тазар / Tazar Start Hero Тазар / Tazar
Тазар / Tazar Main Hero Тазар / Tazar
Map Template
Jebus Cross
Game Length
126 days
Game Date
11/20/2015
Reported
11/20/2015 11:58 PM
Rating Impact Archived
silenthill 1446 1465 +19 ↑
Jelen117 1563 1544 -19 ↓
Rated Sep 28, 2022

Accepted by opponent on 11/21/2015 11:20 AM

In reply to silenthill
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silenthill
Spent all restarts, played for luck. On day 1 I revealed the external dwelling of bears along road 1. On road 2 there was a block of 19 Thunderbirds behind a Pandora's Box. I had to run to road 1. All objects were bad. Except maybe a Conservatory in the corner of the 3rd respawn area. I also captured 2 more villages, and in the Mage Guild there was neither Oil nor Haste, same in the main.
121 - broke it and immediately went to the GO through the stable.
122 - picked up max Naga Bank with a scout hero to upgrade the bears.
123 - left GO, GR Hydras.
124-125 - crawled around the center; the center was empty on my side, nothing good. Just one Dragon Fly Hive and a Dragon Utopia, which I can't take with native troops if it's mini. I was already thinking of going to the neighboring native respawn if I found nothing in a couple of days, and maybe with growth into the Dragon Utopias. I assumed where the opponent was and controlled the center.
126 - Opponent writes GG, conceded on the GO. Thanks for the game.
113 tried to take hydras dwell but because of bad terrain setting I lost all lizards there and had to retreat Tazar. Still I took it the same day with rest of army losing nothing more. Went for hive behind lots horned demons, beat them easily and I see hive is horde. Alkin checked and it was maxi. I resigned, went for second hydras dwell with only 2 hydras, 2 wyverns. Lost hydra there. Took 4 hives more and having 25 wyverns, 7 hydras and all the meat possible I took a useless utopia that gave water tome and +12 knowledge. Break 125 with full movement vs 3 crystal dragons, horde enchanters, pack black dragons and horde of nagas. I had expert earth very fast but no mass slow although I built guild in fortress and picked every possible scroll. Gird knew slow but noone to teach Tazar. In the end 19 monarchs, 7 hydras and single dragon flies was too little for enchanters since they cast slow. My resp was very huge and when I finally got to the first village 121 with scout having 9 flies there were 26 centaurs and 3 wood elves.
I was totally screwed by the 1st hive size and roads of tapeworm's length. Lost hydra because 1st hive size, had several wyverns less, couldn't take a con. And with these roads there was no chance to play anything a bit faster. So although the resp was fine when it come to objects, I would even say it was very fine, these GOs, 1st unlucky hive, super-long roads screwed me.
Thanks for playing, good luck in next rounds.
In reply to skd
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spent all my resources, entered the Mines with just one stack! I was so frustrated...) Then I found a hidden stash of cats, a Dungeon village, took it, built houses, and focused on cats! The miner's upgrade was great! On week 2, I pushed for the Castle of Zeal for the Demons, took the Utopia, and on day 131, I captured the opponent's village, with an army of 25 Griffins, 30 Ducks, and 5 Angels from the artifact! He attacked, and that was it! Thanks for the game!
Battle Report Accepted
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Шакти / Shakti Main Hero Шакти / Shakti
Победа / Def Победа / Def
Замок / Castle Faction Замок / Castle
Валеска / Valeska Start Hero Валеска / Valeska
Аделаида / Adelaide Main Hero Аделаида / Adelaide
Map Template
Diamond
Game Length
131 days
Game Date
11/21/2015
Reported
11/21/2015 7:05 PM
Rating Impact Archived
tun7gus7 1474 1501 +27 ↑
Dandy 1797 1770 -27 ↓
Rated Sep 28, 2022

Accepted by opponent on 11/21/2015 7:10 PM

In reply to tun7gus7
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tun7gus7
spent all my resources, entered the game with only one stack! I was frustrated... Then I found a hidden stash of cats and a Dungeon village, took it, built houses, and focused on cats! I enjoyed leveling up the miner! In week 2, I took the key zone from the Devils, got Utopia, and on day 131, I captured the opponent's village with an army of 25 griffins, 30 ducks, and 5 angels from the artifact. He attacked, and I won! Thanks for the game!
It was a very poor game; my favorite treasure maps only gave me 3 hives on day 16. I had nothing to counter the key zone and mass meat. Thanks for the game!
1-1
In reply to skd
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The start went well for both of us; I had Gunnar, and my opponent had Galtran.
I had 2 prisons with dungeon and native meat, so I split the troops and pushed in different directions. I took all the AI quite quickly, even Inferno, which is 4 days from Gunnar on the way from the home Castle. There's a Vasya external dwelling and 2 elf external dwellings. Built up Viva with Vasya in the citadel.
By the 2nd week, money problems and a lack of convenient objects started to tell. I went into a treasure zone; it was pretty empty, but there was a КВ for 80 gold with pits. It wasn't even Tazar or Gunnar who pushed through it (they didn't have land), but an urgently leveled-up Alkin. I went into the second treasure zone - it was also empty. But I saw necro-boots and a necromancer appeared.
At the start of the third, I went into the 3rd treasure zone on the sands; there I fought for boots on land and immediately found boots+gloves in a shop. Things got more interesting, but with an army of 200 skeletons and 40 ducks, Gashan emerges from the central treasure zone with 10+ archangels. I wouldn't have been ready for such an army. But he uses same-view, doesn't even see my castle from it, so he returns back to the treasure zone. His armies besides the archs are just a lot of ducks and fewer than 500 skeletons, while my stats are 10 higher. And right then in the Dragon Utopia I find КЗ and wings.
In the end, both spent the 4th week building up, but besides Gunnar, I had 5 leveled heroes and full control. The opponent wasn't provided with control, and in FB on 212, 23 archs couldn't do anything against 333 demons.
Thanks for the game!
Battle Report Accepted
Крепость / Fortress Faction Крепость / Fortress
Тазар / Tazar Start Hero Тазар / Tazar
Гуннар / Gunnar Main Hero Гуннар / Gunnar
Победа / Def Победа / Def
Замок / Castle Faction Замок / Castle
Кейтлин / Caitlin Start Hero Кейтлин / Caitlin
Галтран / Galthran Main Hero Галтран / Galthran
Map Template
Mini-Nostalgia
Game Length
212 days
Game Date
11/24/2015
Reported
11/24/2015 9:34 PM
Rating Impact Archived
Dandy 1736 1743 +7 ↑
tun7gus7 1535 1528 -7 ↓
Rated Sep 28, 2022

Accepted by opponent on 11/25/2015 3:37 PM

In reply to BlackFatal
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This was a very challenging game for me. On day 125, I destroyed Utopia level 1 without any mana, and I was given a Kraken, as I had spent all my time on a huge resurrection that I fully completed. I didn't have time to buy Kir'th in the castle to replenish my mana, and the timer hit 0. With 0 mana, I had to go to the center on day 126. On day 131, I destroyed another Utopia level 3 and was given stats. Nearby, there was a Behemoth with +10 attack and defense for 90 nagas, next to the Utopia, and a library. I also took a Kraken Shield near the central castle and started replenishing my mana. On day 133, I saw that my opponent had a decent army and slightly higher stats. I decided to attack, and if things went wrong, I would retreat. My plan was to use Implosion and then retreat, as I would have plenty of money after destroying two Utopias. In the end, I paid the price for my overconfidence in the power of magic. My opponent cast Armageddon, and only one stack survived for him. The resistance under the Black Sphere worked, and it turned out that the resistance also works under the Armageddon spell, which I was very surprised about, even though I hadn't read about the effect of Armageddon under the Sphere, which, as it turns out, exists and changes the effect in the opposite direction for its own units. Otherwise, everyone would have died. The Angel Alliance in the center gave my opponent a good boost in two turns after the Grand Order, and all the artifacts are lying along the way, just waiting to be picked up:D. 10 out of 10, Maretti. Thank you for the game. Good luck in the future.
Battle Report Accepted
Оплот / Rampart Faction Оплот / Rampart
Кайри / Kyrre Start Hero Кайри / Kyrre
Кайри / Kyrre Main Hero Кайри / Kyrre
Поражение / Lose Поражение / Lose
Цитадель / Stronghold Faction Цитадель / Stronghold
Крег Хак / Crag Hack Start Hero Крег Хак / Crag Hack
Крег Хак / Crag Hack Main Hero Крег Хак / Crag Hack
Map Template
Jebus Cross
Game Length
133 days
Game Date
11/25/2015
Reported
11/25/2015 7:15 AM
Rating Impact Archived
silenthill 1499 1484 -15 ↓
sShreKs 1493 1508 +15 ↑
Rated Sep 28, 2022

Accepted by opponent on 11/25/2015 9:06 PM

In reply to silenthill
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Information

The tournament bracket has been updated.

One participant in the grand final has been determined - Dandy

The lower bracket final will be played in a best-of-three format, with the deadline for the first two games being December 12th;
If a third game is necessary, the order of color/side selection will be determined by a random draw (coin toss).

There are power outages in Crimea, so I will check the forum when possible. If I am not online, please contact Redwait and Sam if any controversial situations arise during the games.

UTC+03:00, icq 593626431
In reply to Dandy
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Dandy
The start went well for both of us; I had Gunnar, and the opponent had Galtran.
I had 2 prisons with dungeon and native meat, so I split my troops and pushed in different directions. I took out all the AI quite quickly, even Inferno, who was 4 days from Gunnar on the way from the home Castle. There is a Vasya external dwelling and 2 elf external dwellings. Built up the Viva with Vasyas in the citadel.
By the 2nd week, problems with money and a lack of convenient objects began to show. I went into a treasure zone; it was pretty empty, but there was a КВ for 80 gold pits. Which wasn't even pushed by Tazar or Gunnar (they didn't have land), but by a quickly leveled Alkin. I went into the second treasure zone — it was also empty. But I saw necro-boots and a necromancer appeared.
At the start of the third, I went into the 3rd treasure zone on the sands; there I fought for boots on land and immediately found boots+gloves in a shop. Things got more interesting, but the army was 200 skeletons and 40 ducks, and then Gashan emerges from the central treasure zone with 10+ archangels. I wouldn't have been ready for such an army. But he uses same-sight, doesn't even see my Castle from it, so he returns back to the treasure zone. His armies besides the archs are just a lot of ducks and fewer than 500 skeletons, while my stats are 10 higher. And right then in the Dragon Utopia I find КЗ and wings.
In the end, both spent the 4th week building up, but besides Gunnar I had 5 leveled heroes and full control. The opponent didn't get any control, and in fb on 212 23 archs couldn't do anything against 333 demons.
Thanks for the game!
didn't work out) thanks for the game!
In reply to silenthill
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silenthill
A very difficult game for me. On 125 I broke a 1-stack Utopia without mana, got KZ, since I spent all the timer on a huge respawn that I fully collected. Kirr didn't manage to buy it in the Castle to replenish mana, there wasn't enough time, timer hit 0. With 0 mana I had to go to the center on 126, on 131 I broke another Utopia, 3-stack, gave stats, nearby there was a belly for SP+10 for 90 Nagas next to the Utopia and a Library, also took the KS near the central Castle and sat down to replenish mana. On 133 I see the opponent has a decent army and slightly higher stats. I decide to attack, and buy back if needed. The plan was based on implosion and buyback, after 2 Utopias there's plenty of money. In the end, I paid for my confidence in the power of magic. The opponent cast Armageddon and 1 stack of his survived. Resistance triggered under the Black Orb, as it turned out resistance works under the Armageddon spell. I was very surprised by that, even though I hadn't read about Armageddon's effect under the Orb, which as it turns out does exist and changes the effect in the opposite direction for one's own units. Otherwise everyone would have died. The opponent got a nice Angel Alliance drop in the center after 2 turns of GO, all artifacts lie along the road, take them if you want :D 10 out of 10 Maretti. Thanks for the game. Good luck further.
Damn lucky bastard - that's all I can say about this game. I made mistakes, on 117 there was nothing to fight with at all, only starting from 121 did I begin collecting Conservatories and Dragon Fly Hives, thankfully I managed to collect everything in 3 days. In the Center, an Angel Alliance was waiting for me. In FB I resolved with Armageddon. Thanks for the game. Thanks for the luck. Thanks to Deferatto for the win! I'll try to carry!
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