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Posts from Mafia: general discussions. Auto-translated

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#6555
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If you look closely, everything becomes clear. It seems that the redirection only applied to the city, and the mages didn't have armor penetration, etc. So, it's clear what happened.
If someone finds it difficult to maintain balance, maybe they shouldn't create complex sets, especially for those players who sign up but don't contribute anything. Those who want to play will play even with a simpler set.
And since we're on this topic, maybe people shouldn't comment after the game? Just close it after the log, and then there won't be any comments about balance, evidence, and so on.
According to Arandor, it's "luck," but in my opinion, it's primarily the merit of the Stronghold player who identified and eliminated the mage on the very first night.
You probably don't understand what luck means in this case. And of course, you would see such a situation as your own merit.

Be strong. Believe
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#6556
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According to Arandor, it's "luck," but in my opinion, it's primarily the merit of the Fortress archer who identified and eliminated the Mafia in the very first night.
No, it's still luck. The stat sum of the Fortress archer's kill in the first night is always negative, and therefore, their merit is obviously negative (such an action harms). However, this doesn't take into account subtleties, such as shooting at non-actives, which in the long run can "stir up" the town and increase the chances of victory, and so on. But without all these considerations, the stat sum is still negative. If the Fortress archer guesses and kills the Mafia, it's not their merit, but rather random chance that, despite the player's inherently incorrect action, led to a positive result.
 

К А
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#6557
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Hey, if people close the game right after the final battle, then the usual arguments will start in this thread.
А, вот почему.

🏹🎪+⛓️♿=💕
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#6558
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Since we're on this topic, maybe people shouldn't comment after the game at all? Just close it after the log and that's it; then there won't be any comments regarding balance, clues, and so on.
Are you serious, or are you exaggerating? If it's the former, using "police methods" (of course, with a lowercase "p") won't bring any benefit to the players, the GM, or the mafia as a whole. If it's the latter, then I have nothing more to say.
Стартовый пост - Квенты - Разное
Резара - Аксель - Орвальд - ЭмилияСтэфания - Амвросий - ЛестерАльсираАлария
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#6559
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Go ahead and fight here some more...
Seriously, I don't see a problem. Arandor likes percentages – let him play with percentages. I don't like percentages – I won't play with percentages. And that's it...
Where do we go?
Where do we end up when we save the world?
In reply to Ment
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#6560
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Ment
No, it's luck. The stat sum of a ranged attacker's kill on the first night is always less than zero, and therefore, their contribution is obviously negative (they are harming the team with this action). However, this doesn't take into account subtleties, such as shooting at inactive players, which in the long run can "stir up" the town and increase the chances of winning, and so on. But without all these considerations, the stat sum is still negative. If a ranged attacker guesses and kills the mafia, it's not their merit, but rather random chance, which, despite the player's demonstrably incorrect action, led to a positive result.
I know 3 types of football commentators. Some believe that if a striker shoots at the goalkeeper, he was just unlucky (and therefore the goalkeeper was lucky), others believe that the striker is a "noob and lol" for shooting poorly, and the third believe that it's the goalkeeper's merit for choosing the right position. ;) I may not be a football commentator, but I belong to the third category. Randomness is randomness, but the player makes a decision: to attack someone or better stay at home. If they hit the mafia, good job; if they eliminate an important town role, they're a "noob and lol."
Arandor
You probably don't understand what luck is in this case. And you would definitely consider such a scenario as your own merit.
I don't misunderstand; it's just that my understanding differs from yours. And why specifically "your own merit"? This applies to any ranged attacker. As well as any other role. ;)
Ничто не возникает из ничего и ничто не пропадает бесследно.
Если где-то чего-то убудет, то в другом месте добавится.

(Закон сохранения).
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#6561
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And of course, the decisive moves come from a specific person/team, and in some cases, it is their last action/random factor that influences the outcome of the game, as in the case of a Heroes player, and not all the previous moves of all the players combined, uh-huh.

Be strong. Believe
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#6562
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Who’s up next?

Whatever
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#6563
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No one. The Mafia is dead.
А, вот почему.

🏹🎪+⛓️♿=💕
In reply to Imaris
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#6564
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Imaris
Could I be a crazy moon wolf that eats one person every day and two every night, and that needs to be killed at least ten times before it leaves, but it will regenerate anyway in a day?
Added 1 minute ago
Okay, in two days.
Mafia #39
ND
I. Destruction: kills a player.
ult. Sacrifice: kills a selected player and revives another. Requires two kills.
ult. Devastation: kills all players who come to the target. Requires three kills.
ult. Distortion: two kills in one night. Requires four kills.
Features
I. Immune to the first attempt; after that, gains 50% protection.
II. One immunity to daytime voting.
III. Takes the features and weapon of the victim and can use them for two days (not all; which ones are announced by the GM).
IV. 50% chance of not leaving clues.
V. Does not die from defenses.
VI. Every night, can choose a target whose actions will be ignored in relation to him.
VII. 50% chance of avoiding a block.
Mafia #100
Features:
Pact with Death - returns to the game three nights/days after death/execution. (once per game)
Master of Dark Magic - immune to dark spells, poisoning, petrification.
ND: Hand of Death - kills a player, ignores natural protection.
ND2: Curse - reduces the success rate of a player's ND to 50% for the entire game (once every three nights)
ND3: Corruption - deprives the player of one of their NDs for two nights (once every two nights)
ND4: Raising the Dead - returns a player to the game for one day and allows them to use their vote. The player cannot write messages or do anything else.
Features:
Dead Flesh - cannot be killed
Purposefulness - if the victim's natural protection works, the resurrected one tries to break it again.
Willless - cannot win if the Warlock is killed.
ND: Murder
ND2: Faithful Sword - protects the player (once every two nights)
Done and done!
Where do we go?
Where do we end up when we save the world?
In reply to Heroist
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#6565
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Heroist
Who's up next?

I could host, if you want.
Кампании для Heroes V 3.1 (Трилогия):

Пробуждение зла
Нашествие из Преисподней
Смена эпох

Скачать все кампании одним архивом: Яндекс.Диск Google.Диск

You can download the set of 3 Campaigns (English version) here


Одиночные сценарии Heroes V 3.1:


Незваные гости
Красный кристалл
Синий кристалл
Закат тьмы

Мультиплеерные карты для Heroes V 3.1:

Легендарная война
Сердце вулкана
Передел мира
In reply to kcfgogbfalgfl
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#6566
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Daoshi
Maybe I'll run something.
It doesn't matter to me if it's now or in a week, but the New Year's KotH is coming up, and then Heroesist.
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#6567
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So, what's the verdict? Or is it not worth exploring the Mafia faction until the expansion is released?
Кампании для Heroes V 3.1 (Трилогия):

Пробуждение зла
Нашествие из Преисподней
Смена эпох

Скачать все кампании одним архивом: Яндекс.Диск Google.Диск

You can download the set of 3 Campaigns (English version) here


Одиночные сценарии Heroes V 3.1:


Незваные гости
Красный кристалл
Синий кристалл
Закат тьмы

Мультиплеерные карты для Heroes V 3.1:

Легендарная война
Сердце вулкана
Передел мира
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#6569
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Whatever.