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Mafia: general discussions.

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#6564
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Imaris
Could I be a crazy moon wolf that eats one person every day and two every night, and that needs to be killed at least ten times before it leaves, but it will regenerate anyway in a day?
Added 1 minute ago
Okay, in two days.
Mafia #39
ND
I. Destruction: kills a player.
ult. Sacrifice: kills a selected player and revives another. Requires two kills.
ult. Devastation: kills all players who come to the target. Requires three kills.
ult. Distortion: two kills in one night. Requires four kills.
Features
I. Immune to the first attempt; after that, gains 50% protection.
II. One immunity to daytime voting.
III. Takes the features and weapon of the victim and can use them for two days (not all; which ones are announced by the GM).
IV. 50% chance of not leaving clues.
V. Does not die from defenses.
VI. Every night, can choose a target whose actions will be ignored in relation to him.
VII. 50% chance of avoiding a block.
Mafia #100
Features:
Pact with Death - returns to the game three nights/days after death/execution. (once per game)
Master of Dark Magic - immune to dark spells, poisoning, petrification.
ND: Hand of Death - kills a player, ignores natural protection.
ND2: Curse - reduces the success rate of a player's ND to 50% for the entire game (once every three nights)
ND3: Corruption - deprives the player of one of their NDs for two nights (once every two nights)
ND4: Raising the Dead - returns a player to the game for one day and allows them to use their vote. The player cannot write messages or do anything else.
Features:
Dead Flesh - cannot be killed
Purposefulness - if the victim's natural protection works, the resurrected one tries to break it again.
Willless - cannot win if the Warlock is killed.
ND: Murder
ND2: Faithful Sword - protects the player (once every two nights)
Done and done!
Where do we go?
Where do we end up when we save the world?