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Posts from Walkthroughs for custom maps.

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10 years ago
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So, I wrote to him first, but haven't received a response yet, which is why I reached out to others.

Thank you for the link.
In reply to Marmot
10 years ago
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Marmot
As far as I know from the active discussion of the map on HeroesPortal (465 comments to date!), the author is constantly improving it and periodically uploading new versions.

No, I've been trying for a long time to finish one completely finished version, which I am currently playing myself.
Sorry for not answering earlier. I don't appear here often.
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10 years ago
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Rince, if possible, could you upload the map in the Heroes of Might and Magic format so I can open it? I would really like to play it.
10 years ago
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I don't know anything about WoG and have no idea what might happen on the map in this version. But, judging by the reviews I've read, it's nothing good.
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10 years ago
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In general, the map doesn't load. I'm playing Heroes of Might and Magic, but I disable all the settings there, and it just launches the regular Heroes 3. If there's a working version of The Shadow of Death, please share it!
In reply to immortalDMB
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10 years ago
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immortalDMB
bolotnik regarding the start on the Paragon map...

it seems like your start is very slow, the second town is taken on the 6th day of the 2nd week with an army of 7 Fanatics, 102 Heavy Archers, 2 Angels (didn't get a promotion in the treasury, there were only 50 Griffins) + ~ 17 Royal Griffins (gave the champions to the liberated hero), the Griffins were divided into 1+1+1+14, in the first round, 3 groups of 1 Griffin each fly up close to the Grand Elves and Snipers + so that the upgrade Gnomes also remain near the Archers, I wait with the Angels, Expert Blessing on everyone, my ranged units shoot down the Snipers + at the end of the round, the Angels attack, in the 2nd round, I had to use Lightning Bolt to finish off all the Archers, then Slow down the Gnomes one by one (Earth Magic was level 1), and finish off the Gnomes (the goal of the Griffins is to prevent the Archers from shooting for 2 turns), the skills were Ranged Attack 3, Attack 1, Water Magic 3; with Expert Earth and when Angels are promoted 2-3 in the dwelling - everything becomes even easier. Result - 17 Griffins lost and the town is ours, and on the 2nd week, a Portal of Glory is standing in the 1st town. If you build 2 Mage Towers, you can forget about the Portal, and you won't be able to take the 2nd town by the 2nd week.

After that, on the way to the Dwarf town, take 3 more Angels + Archers in a week, upgrade everyone, take a few Griffins for meat, and the result is the same with the 3rd town (here, you can also Blind the Snipers)
I took this town with Blind and dividing the Archangels into 2 groups, with 0 losses.

In general, thank you for the detailed description, I haven't finished it yet because I didn't have enough time, I stopped, and now I came across a not very good version of the map, and immediately after killing Vandroy, Titans attacked me with all their might, especially dangerous were 3 heroes at the same time: Josephine, Fafnir, and Solmyr, I killed Josephine by sitting in the town of Alondo (she came herself! there was no such thing in the first attempt), Fafnir with his parameters ~ 70 with my ~ 50, I can't even kill him sitting in the town, I leave the Titans (I haven't had time to take the Vulnerability spell yet, and even with controlling more than 1 unit, he casts Armageddon and Clone on the Titans and ... death), and there's no point in even trying to fight Solmyr with his 230 Azure Dragons. By this time, without losing 1 Archangel, I had 376 of them, and they kill all 5 Dragons with 1 hit.

Can you give a link to the map you played, if there was no such disadvantage, because in my situation, I'm completely stuck.

I wouldn't say that the start is slow...
it seems like you said that you can take the second town earlier or later, depending on how it goes, and I didn't have any losses when taking the 2nd town, especially Griffins), I immediately blinded the Snipers, and then the Gnomes shoot calmly, and we rush into the Grand Elves, everything is taken calmly on the 6th or 7th day, but there's nothing terrible on the 1st day....
and regarding learning spells - we have a hero from the tavern with Literacy, who provides all the spells to the main hero
I played the Paragon map - it's located on heroesportal in the maps section
regarding building a level 2 Mage Guild and managing to get Angels: the thing is that I didn't put upgrades on the buildings, all the troops were upgraded in the fort, so everything is installed normally, plus collecting all the hidden gold...
regarding Solmyr and Fafnir:
- I don't see any problems with Fafnir, and I haven't seen any at all...
- Josephine is also defeated normally in the open field, the main thing is to lock the Golems with a Force Field and leave someone at the end under Blind
- I agree that the battle with Solmyr is quite difficult, but Berserk, Blind, and Resurrection do their job...
regarding their arrival:
there is a bug in the game that if you played a map in which you visited the Keymaster's tents, then when playing another map without restarting the game, the tents that were visited in another map by players of these colors will also be visited on the new map, so before playing the Paragon map, you need to restart the game from the launcher.
And I repeat once again that on this map, the most important thing is the pace, always go forward, always accelerate at the end of the turn as much as possible..
The map is quite difficult: the most important thing is to attack the Barbarians before they attack themselves, and then immediately double the mana and go to the swamp, the faster the brown is killed, the easier it will be later.
In reply to Acquaviva
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10 years ago
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Acquaviva
The map isn't loading. I'm playing WoG, but I disable all the settings, and it launches as a regular Heroes 3 game. If there's a good version of "The Shadow of Death," please share it!
I don't know which WoG version you have, but if you launch Heroes3.exe (directly or through the HD mod launcher) in the game folder, you'll get "The Shadow of Death."
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10 years ago
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Thanks a lot! The map is ready, but I think I'll have to wait until the weekend to play it; I have a feeling the battle will take more than an hour.
10 years ago
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Yes, this Paragon map is driving me crazy... 5 months, 3 weeks, and 4 days. Before this, everything was going perfectly – the green faction died without any losses. I went for the vulnerability sphere near the tomb of the traitor gnome, and here's where the amazing picture unfolds – in the landing area on his island, griffins are standing calmly.

I read here about a program for editing save files, I downloaded it – it only offers editing the hero and resources. Is there a map editor for save files?

Also, there are 3 empty cells between the landing area and the enemy hero, so they had to appear exactly in the landing cell:

And one more thing: what's the point of giving 3k ore for 1 knowledge? There's no path to the promised helmet behind that tower.
In reply to immortalDMB
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10 years ago
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immortalDMB
at the landing site on his island, griffins are standing calmly... There are 3 empty cells between the landing site and the enemy hero, so they had to appear specifically in the landing cell:mad:
Unfortunately, this kind of incident is not that rare. Map creators need to remember well: there should be at least 2, and preferably 3, free cells for landing from a boat on the shore. And they also need to remember that during landing, the game perceives events as objects, and it is impossible to land in a cell with an event!
I can't offer any advice on editing the save file. I can only suggest another option: use a cheat code to give a secondary hero Flight, fly over the griffins, kill them, and then dismiss this hero or hide him in the city. Unfortunately, in the end, you will get the status of a cheater.
what is the point of giving 3k ore for 1 knowledge? There is no path to the promised helmet behind this Tower.
I hope the author himself will answer this question.
10 years ago
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You can grant flight/DD using the save editor, and then there won't be a cheater status.
From the Garden of Knowledge, you can see a hidden cell; passing through it will grant you the Helmet.
I've finished a new version, which, among other things, protects all important locations from the appearance of random monsters. I'll write more details when it's uploaded to Heroes Portal.
In reply to immortalDMB
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10 years ago
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immortalDMB


And another point: what's the point of giving 3k ore for 1 knowledge point? There's no path to the promised helmet behind that tower.
But it's not that simple...
The thing is, you can cross the water by walking on it and get to the forest path below, and by following that path, you'll reach the hat that gives +6 to all stats.
But you don't have to rush to do that; you can approach it later...
In reply to bolotnik
10 years ago
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Thank you all for your responses. I was already worried that I wouldn't be able to complete this map, as I didn't want to start over again, especially with the possibility of getting stuck in a similar "dead end" again. But with the vulnerability sphere, I think it will be easy to break through the helmet's defenses at this point, and it certainly won't hurt to have it.
In reply to immortalDMB
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10 years ago
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immortalDMB
And with the sphere of vulnerability at that time, I think it won't be difficult to break through the helmet's guard, it definitely won't be superfluous.
by the way, you can try to complete most of the battles in the Cursed Armor (especially against anti-magic garrisons), the battles become much easier, and you also free up 1st cast immediately (you don't need to cast slow, but you can cast blindness, shield, prayer, berserk, etc.)

Added 3 minutes later
Marmot
Unfortunately, this case is not that rare. Map creators need to remember well: there should be at least 2, and preferably 3 free cells to disembark from the boat on the shore. And you also need to remember that when disembarking, the game perceives events as objects, and it is impossible to disembark in a cell with an event!
yes, but only there, if I'm not mistaken, you can and should walk on the water, and not disembark from the ship

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