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In reply to Desaved
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12 years ago
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Desaved
Marmot, do you know the Russian version of the map "Maragorn the Saviour"? I can't find it, and I need to read the text to understand the quests and the plot.
No, I don't know the Russian version. Only a few enthusiasts translate maps into Russian, and it's rare. I would also like maps in unfamiliar languages to have at least English versions, but unfortunately, only sometimes do the map authors translate them themselves. :(
I can't retell the plot right now. Open the map in the editor and translate the text of the plot events using Google Translate. And if you have any difficulties, I'll be happy to help with advice.

And yesterday, I finished playing "The Lord of War". The result is pretty good: victory on 9-4-3, 248 days, 492 points.
In reply to Marmot
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12 years ago
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Marmot


And I finished playing "The Lord of War" yesterday. The result is pretty good: victory on 9-4-3, 248 days, 492 points.

:smile12: Very good indeed!) I got 212 points - :smile18:

Added after 59 seconds
Have you looked at my map? It's important for me to hear your criticism and understand what I need to fix.
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12 years ago
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Desaved, I looked at your map right away... for about 5 minutes. I'm personally interested in large maps; I didn't try to play through it. For now, I can only make one observation: it's best to fill the empty spaces with forests, mountains, and ravines – it looks better, and it's less noticeable that there aren't many objects. In any case, if you're interested, keep going and develop your skills.

Added 25 minutes ago
The Lord of War
Author: Daniela Stieh
Download link: see the attached archive.

So, I paid tribute to one of the oldest "heroic" hits. I'll write a little more about this map.
Plot: This is the story of the conquering wars of a great barbarian commander named Leondegrance. (Notably, one of the first brutal and "bloody" maps was created by a girl).
Overall, the map is quite good. Its actual difficulty is not very high: players with sufficient experience will not encounter any particular difficulties (and those who do will read the advice below).
At first, to be honest, I wasn't very interested in playing through this map, but it got much better later on. The sections of the path where you only have to control Leondegrance, while the other heroes just stand and wait, are not very interesting. Fortunately, there are not many of these sections, and usually all the heroes have something to do: some are gathering troops from all the cities, some are exploring the surroundings, some are leveling up...
I already wrote that I encountered flying units of the Pink faction: he managed to reach almost the Citadel of Ooresdome - even though his native zones are in the northeast of the dungeon and one city is in the southwest of the dungeon. It turned out that Flight is available in the guild of mages in one of the Necropolises in the northeast, so the Pink faction was flying completely legally. Fortunately, no other enemies flew, and I didn't have any problems with that. (Update: it turned out that I was playing the not the latest version. In the updated, AB version, this problem should not exist)
The last and strongest of the enemies - the knight Gwhenwyfar (Orange) - is the author's pseudonym. It is not easy to defeat her, but it is possible.
My result is not bad: victory on 9-4-3, 248 days, 492 points (the author wrote that the approximate completion time is 300 days).
P.S. After this map, you will love chess! ;)
Spoiler-free tips:
A banal but essential tip. The key to success is regular saves! Save every day, and on some days - several times. You will delete old saves later, but you won't have to regret it if you realize one day that you turned in the wrong direction. The map has enough sudden ambushes and not-so-obvious moments when you need to decide where to go.
After you reach the Fortress on the hill, try to upgrade troops of levels 1-4 in it: for the first time, there will always be many more troops than you can hire!
Capture the outer dwellings belonging to the enemies. This will reduce the growth in their cities, and in addition, in the 4 swamp cities, a considerable additional army will gradually gather, which can be hired when there is enough money for it.
Since you capture at least one Fortress, try to take at least one monster with you that is faster than the barbarian ones: dragonfly, black dragon, archdevil, archangel.
Tips with spoilers for those who are experiencing difficulties, I decided not to publish yet: they turned out to be quite detailed; this is more of a story about my playthrough of the map. If anyone needs them, I will write them.

Update: Attention! I found (and replaced in the collection of the best maps) the updated, AB version of this map (in the attachment)! Everyone who previously downloaded the old, RoE version should also update it!
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12 years ago
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Marmot, where did you get this version of the map for RoE? On Heroesportal and Maps4heroes, it's listed as AB. And flying in Necropolises is definitely prohibited there, just like everywhere else. Although the Sorcerer's Hat is allowed.
Anyway, the map itself is a bit boring by today's standards. The only challenging (for me) episode was the battle with the minotaur hero in the labyrinth - you can arrive there underleveled and/or with the wrong army composition, and the battle is preceded by a long and tedious water labyrinth.
It's also annoying that without Archangels, you have to resurrect your units with a spell, which is again long and tedious. But then you can easily defeat the orange hero with an autobattle.
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12 years ago
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Rince, I took the RoE version of this map from the link above: link. Why specifically from there? Read the Note on Map Versions that I just added to the 1st post about the collection of best maps.
Update: Now I have found (and replaced in the collection of best maps) the updated, AV version of this map, and it is also the author's original version – this is reflected in the attached author’s description.
By the way, turc wrote on Maps4heroes:
I finished the game in 7 months at impossible rating.
Well done! This means there is still something to strive for.

Regarding different versions of maps and problems caused by this: recently, while playing one of the best old maps from this collection, "The Pen and the Sword," I encountered either a seriously unfinished version or a newer version. I want to write about this map; my notes are almost complete (it turned out to be quite a lot of text), only a little editing remains.
In reply to Marmot
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12 years ago
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I felt like I had crammed too many objects into the space, especially at the beginning. I understand, I'll try to do better, and I'll post the results on the forum:D

Added 4 minutes ago
By the way, regarding mapmaking... I have this idea in my head that I need to place objects along the edges of the map or arrange everything neatly, as if using a ruler. I can't seem to place things randomly, as if the forest or mountains were naturally formed.

Added 5 hours and 46 minutes ago
I'm currently playing the "Europe+Asia" map. I love maps like this. Would you like me to tell you the walkthrough in one sentence? "In the first week, I found Gelo in the tavern." That's all you need to know.
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11 years ago
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Marmot, as promised, I'm posting the second part of my work – the second part of the story. https://yadi.sk/d/jKC4KNwbaNSof
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11 years ago
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Desaved, this is where you need to go: /forum/section/169/ (if your maps were created in the Breath of Death editor), or /forum/section/164/.

Here's how to format them: /topic/140/

And here’s a WALKTHROUGH
In reply to Desaved
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11 years ago
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Desaved
[/U]I'm currently playing the "Europe+Asia" map. I love maps like these. Want me to tell you the walkthrough in one sentence? "In the first week, I found Gelu in the tavern." That's all you need to know=)

Oops... and indeed... a mistake, I need to fix it..
I usually include additional heroes on my maps, besides Gelu and the dragon... but I missed it this time...

What about writing this in the map's topic...?
Rince
Marmot, where did you get this version of the map for RoE? On Heroesportal and Maps4heroes, it's listed as AB. And flying in Necropolises is definitely prohibited there, just like everywhere else. Although the Hat of the Magician is allowed.

Yeah... I somehow found it in the first Utopia of Dragons...
In reply to Lider1
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11 years ago
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Lider1
Desaved, you should go here: /forum/section/169/ (if your maps were created in the Breath of Death editor), or /forum/section/164/).

How to format them: /topic/140/

This is where I'm posting WALKTHROUGHS.

Lider1, for now, I’ll post my maps here so that I can listen to feedback on my mistakes and correct them, and then I will post a whole CAMPAIGN in the topic when I finish the plot and 2 scenarios. What I have already posted is just a draft
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11 years ago
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2 Friends
Author: Jukka Mikkonen a.k.a Sir Rechet
Download link
This RPG map turned out to be quite different from what I expected. At first, I was very angry with the author, but later my opinion changed. After finishing the walkthrough, I ultimately got a lot of enjoyment and can recommend the map to you, but first, read my notes and decide if you want to play it.
Here you play with an ally. The map is good because, firstly, you have a choice: you can play as Blue (Castle) or Green (Rampart), and secondly, there are 3 ways to play it:
a) together with a human friend (hence the name);
b) alone, but in hotseat mode, taking turns for yourself and "for that guy";
c) alone, letting the computer control the ally.
The best of the three is the first option; the second will take more time but will allow you to achieve better results. Why the 3rd option is bad – you will find out later.
The map is designed for very patient players: it will not be possible to complete it quickly; at first, you will experience difficulties due to many restrictions and a lack of resources, but after a few months, it will become much better (although some restrictions will remain!).
I chose the 3rd option (not yet knowing what awaits me!) and started playing as Green.
The storyline and the map's topography are generally the same for both players. The main heroine of Green is Queen Sarah – thrown by enemies to die in a dungeon. Without troops, without artifacts, without spells (only a faithful unicorn and Healing in the spellbook)! But we will not be defeated so easily. We will get to the surface, conquer a new world, gather an army, reclaim our kingdom, take revenge on our enemies, and finally, capture the main source of evil! :smile13:
For those who still decide to play this map, I will give necessary tips for the very beginning of the walkthrough: without them, you will most likely have to start over (that's what happened to me and some other players who left comments on the Maps4heroes website: after suffering defeat in the first days, they abandoned the map, never knowing how good it is).
Again, save regularly and more often, from the very first days!
The most important thing at the initial stage:
1) do not waste time and get distracted by anything (skeletons, chests...)! You must move forward as quickly as possible (be sure to visit the stables)! Later you will return to the dungeon and slowly take everything valuable. Fight only with the monsters that stand in your way (a battle with the Pink Necromancer is also inevitable).
2) do not spend money on building anything in your Rampart and do not hire troops there! Why? You will find out very soon!
Run forward to the mercury pot, grab it, and run back – to the seer. With the obtained magical elemental and unicorn, you must destroy the sultan of efreets. Try not to lose any of your warriors; heal the unicorn in each round! Now with the Armageddon Blade, replenish your mana in the well, easily pass through the garrison, part with the magical elemental in exchange for the opportunity to move forward, give the Blade to the next guard, teleport through the monolith to the surface, and capture the nearest village. The worst is over, but you need to move on...
Now – answers to the questions above:
1) You and your ally will inevitably lose your cities on the 3rd or 4th day! Hiring troops and desperate resistance will not help: the enemy is too strong!
2) In the 3rd option of the walkthrough, the AI showed itself as a pathetic coward: even after losing its only city, the ally's hero did not even try to move forward, being afraid to attack the evil eye, :smile17: and stood still until he died! :smile16:
By the way, the death of the ally upset me a lot and caused fear that because of this, a number of quests would not be completed, a number of zones would become inaccessible, or even the map would become unplayable. Fortunately, this is not the case: in this version of the walkthrough, you will be able to get to all the zones that the ally was supposed to master, only much later, and alone, and defeat all the enemies!
Another necessary tip: do not lose either the main hero/heroine or the heroes freed from prisons; they will open the way forward in some places.
Hint: You do not need to defeat the strongest enemy heroes (Charon, Torment, Darkness) (you can run past one with the Admiral's Hat or Walk on Water, and the others will disappear a week after losing all cities).
If you take on the walkthrough and it becomes difficult, I can assure you: closer to the finale, you will have plenty of resources, troops, artifacts, and almost all spells (Town Portal and Fly can be obtained almost at the very end and only one scroll per player – but you will be able to capture all the cities).
In reply to Desaved
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11 years ago
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Desaved
[/U]I'm currently playing the "Europe + Asia" map. I love maps like these. Want me to tell you the walkthrough in one sentence? "In the first week, I found Gelu in the tavern." That's all you need to know=)

Map update for Heroes 3



The "Europe + America" map has been updated to version 3.2.
* The "Dimension Door" spell has been disabled.
* The "Walk on Water" spell has been disabled.
* The "Teleport" spell has been enabled.
* The "Book of Fire" artifact has been enabled.
* The heroes Gelu and Dragon have been disabled.
* Errors on the map have been fixed.

The "Africa + South America", "Asia and Australia", and "Europe and Asia" maps have been updated to version 1.3.
* The "Book of Fire" artifact has been enabled.
* The heroes Gelu and Dragon have been disabled.

Map page >>>
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11 years ago
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Okay, I'll give it a try.
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11 years ago
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I have a question about completing the Ring quest:

1. How can the Swamp hero get out (the hidden paths leading to the resource nodes and the Legionnaire artifact pieces have already been found)? There's a guardian ahead, but there's no tent...
2. How can the main hero get out by boat? There's only a sunken ship there (but even if I could somehow get through with 7 archers and about 10 spearmen, fighting several 5k ghosts doesn't seem possible). To get out by boat, I need to give up the captain's hat, and there's also a hut where they ask for a keychain, which isn't anywhere nearby, and there's no other way to get out...

Can someone explain this? And how am I supposed to play the game normally? Because it seems like the main hero will just have to sit and wait to be freed (if that's even possible), and the Swamp hero will have to sit and wait for the AI to take the tent and get there, and considering the hidden paths, the AI just sits there and does nothing.
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11 years ago
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bolotnik, you phrased the question in such a way that I didn't immediately realize you were talking about the "Ringing of Victory" map. :) Try to express yourself more clearly! :)
I've already forgotten the details, but the map is definitely beatable. Upload a save file, and then I'll take a look and tell you what to do next.

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