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Posts from "Newcomer - 2015. Summer"

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Announcement
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11 years ago
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Tournament «Новичок – 2015. Summer»
We welcome all fans of Heroes of Might and Magic 3, future participants, and supporters of the traditional "Новичок" tournament.
This is already the thirteenth traditional tournament for Новичок. We hope it will please us with great games and new discovery players.
The main goal of the tournament is to get to know each other and gain experience in communication and gameplay.


Winners of past tournaments:
"Новичок-2015. Winter"Socrat
"Новичок-2014. Summer" - Falcone
"Новичок-2014. Winter" - Aiwe
"Новичок-2013. Summer" - The_
"Новичок-2013. Winter" - высокий
"Новичок-2012. Summer" - twaryna
"Новичок-2012. Winter" - 7z
"Новичок-2011. Summer" - Sky Pioneer
"Новичок-2011. Winter" - Sevensan
"Новичок-2010. Summer" - тенью бездомной
"Новичок-2010. Winter" - Сатир
"Новичок-2009. Summer"Erdem

Participant Requirements:

1. Players who registered on heroesworld after 31.05.2014 are invited to participate in the tournament.
2. A tournament participant must have played several official games in a seasonal tournament or another official tournament on HeroesWorld, or at least 5 games for which there are detailed reports in the fan games thread on heroesworld (games can be played and reports written after registration).
3. Players who have taken prize-winning places or participated in 2 or more tournaments from the Новичок series are not allowed to participate.
4. Questions regarding the admission of relatively experienced players or those with an earlier registration date on heroesworld will be considered by the organizers in coordination with the AC.
5. The participant must be able to play 1 game per week - priority time for games is considered 19-24 MSK on weekdays and 12-24 MSK on weekends.
6. If it is discovered during the tournament that a player provided false information, they will be disqualified from the tournament, and the materials will be forwarded to the AC.

Submit applications in this thread:

There is a Detailed instruction with pictures FAQ17 on the forum explaining how this is done.
You need to do the following:
1. Check if an ICQ number is entered in your profile; add it there if it is missing.
If it is in your profile, a small green daisy - the ICQ symbol - is visible under the avatar. If not, you must follow the algorithm.
2. Leave an application in this thread. To do this, click the Sign up for tournament button located at the beginning of this thread and at the top of each page.
3. 2-3 days before the draw, you must contact the lead skd (IСQ 593626431) and confirm participation. Players who disappear from the forum (lack of user activity for a week) will not be admitted to the draw.

Organizational Issues:

1. Leads - Iamsamstan (IСQ 435-191-039), skd (ICQ 593-626-431), Judges - Redwhait HP (ICQ 658339987); in the absolute same extreme case, contact Dirty_Player (ICQ 408722873).
2. The tournament is held according to the Rules for organization, conduct and participation in HOMM3 online tournaments.
3. The Regulations and Rules of the tournament will not change during the course of the tournament.
4. For each game played, participants must submit a detailed report and a detailed confirmation in this thread. Only in this case is the game counted. All tournament reports must be written using the automatic report writing system: Detailed instruction with pictures FAQ18.
- To create a report, click the New report button located at the top of each page of the thread and fill in all necessary fields according to the template. After that, write your detailed comments on the game.
- To confirm a report, the second player must find the game report, click the Confirm report button, and also write a detailed report.
- It is considered good tone to thank the opponent for the game.
5. All tournament games go into the HoMM3 HW Player Rating.
6. Technical results are assigned for games not played within the established timeframe.
7. Saves and password files for all games must be kept until the end of the tournament and presented upon first request by the tournament leads, judges, or any member of the AC. Forgetting or losing a game password may serve as grounds for assigning a technical defeat in the game.
8. Disputed points, if any arise, are requested to be discussed off-forum. To resolve them, you must contact the tournament lead or judge via ICQ and provide daily saves, ICQ logs, and other necessary information.
The same judicial decision is made primarily based on the tournament rules. If the situation that arose is not regulated by the rules, the judges are guided by basic logic and gaming ethics.

Regulations


Tournament Format.

The tournament is conducted according to the following scheme: Qualification. Group Stage. Play-offs – Double Elimination.
In the Qualification round, participants are distributed into pairs and play for entry into the group stage. The match is best of 1. The winner of the match proceeds to the group stage; the loser goes to reserve, i.e., as a substitute (during the group stage, a substitute player will have the opportunity to take the place of a withdrawn or disqualified player).
Group stage – groups of 6 people each. Players who take the first 4 places advance from the group to the Play-off round.
The main criterion for advancing from the group is the number of points earned (3 points for a win, 1 for a draw, 0 for a loss). If several players earn the same number of points, additional indicators come into play (in order of priority):
a) Berger Coefficient;
b) Head-to-head encounter;
c) Total number of game turns in games where the player won (priority is given to the player who spent fewer turns to win. Point “c” applies only if players have the same number of wins in the group).
d) If priority cannot be given by additional indicators a, b, c, a tie-break game on the Panic template is held between the players.

Play-offs – upper and lower brackets. A player who loses in the upper bracket moves to the lower bracket; a player who loses in the lower bracket is eliminated from the tournament. Play-off games are best of 1. The final of the upper and lower brackets is best of 2. The Grand Final is best of 3 without an advantage for the player advancing to the final via the upper bracket, on one map. The player who reaches the Grand Final via the upper bracket will be given the opportunity to strike out 2 game templates that will not be used in the final games.

Dates.

Registration August 2 – August 15
Draw and group formation – August 16
Tournament start: August 16
Qualification: August 16 - August 22
Group stage August 16 – September 30
Start of Play-off Round – October 10

Tournament games must be played within the established timeframe. For violation of game deadlines, by decision of the tournament organizers and judges, a player may be penalized up to disqualification from the tournament.

Rules.

1. Game version. The tournament is held on game version SoD 3.2(4.0) + HD mod + by mutual agreement of players HW_rulez (for correct operation, the patch must be installed for both players). By mutual agreement, games may be conducted on HotA version 1.3.8 (according to a vote held among participants).
When using the HW rulez mod, the default setting options are: 01110.
That is, obelisk ban – disabled; fort on hill, cartographer, keymaster tents ban – enabled; permanently built level 2 in city – disabled. Players may agree on other setting conditions.
2. The tournament is conducted according to the rules of online games in Heroes 3.
When playing on the HotA version, HotA tournament rules are used.
3. Total restarts: 3 days (111+111+111 or 111+112 or 113).
4. The choice of color for the first generation is given to the first player in the pair. After each subjective restart, players switch colors.
5. The selection of the starting city is done by striking out. Players alternately strike out 3 cities, after which the starting city is chosen. The player listed second in the pair starts striking out cities and chooses the starting city first.

Templates.

1. Qualification and group stage games are played on templates: Skirmish M-200%, Balance L-U, 2sm4d(3), Diamond, Jebus Cross. (According to a vote held)
2. In the Play-offs, one of the group templates will be removed by participant vote, and Panic, Mini-Nostalgia, 8mm6a will be added to the remaining four templates.
3. The template for the qualification game is chosen by striking out from the 5 group templates. In the group round, players are to play one game on each of the templates. In the play-off round, the template for the game will be chosen by striking out from a list of templates. Grand Final participants will alternately choose the game template. The order of selection will be determined by the player who advanced to the Grand Final via the upper bracket.
4. Information about templates and recommended settings can be found in the corresponding section.
5. When choosing a template by striking out, the second player in the pair starts.
6. Games are conducted on a chess timer. For more comfortable gameplay, chess timer setting options have been increased.
Skirmish - 10:00+05:00+01:15
Panic/ Balance - 19:00+07:00+01:15
2sm4d(3) - 21:00+08:00+01:30
Diamond/ Mini-Nostalgia - 24:00+08:30+01:30
8mm6a - 24:00+09:00+01:30
Jebus Cross - 28:00+09:30+01:45
By mutual agreement of the players, the game is conducted on the chess timer established by heroesworld rules.

I wish all participants luck, a hard-fought struggle, and beautiful victories! The tournament winner will be awarded the "Winner of Tournament 'Новичок'" medal under their avatar:
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10 years ago
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Repeat
In reply to Dirty_Player
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10 years ago
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Information!

1. Regarding the second-round game between Chocolate Puma and Blitz, I expect to receive information today.

2. unq_flipmo - contact your opponent. If I don't have information about the game today, I will set a date for the game.

3. Also, if anyone else is having trouble agreeing on a game, please contact me today; there is no need to postpone it until the last day of the round.

4. The map for the 4th round will be - Diamond.
In reply to skd
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10 years ago
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I used one rest, my opponent used all of theirs. Everything worked out perfectly - Mephala, and right away Ivor with 9 Marksmen appeared in the tavern. The respawn was rather poor, but there was a maximum Crypt, which was cleared with -4 Centaurs and -30 Gremlins. I quickly ate the Necro town, found a decent amount of gold there, which gave an excellent boost in terms of building and heroes. Many Horses, shooters, quickly reached the 3rd town, where I took a shield for +4, Boots of Speed, and a Pandora's Box with Pits for 10k, which were spent on upgrading Horses and Bows, while also taking out a Dragon Fly Hive for 12 Wyverns. Grechka's stats were scary, but Mephalka had 11 defense :D. I was planning to break through to the opponent's 3rd external dwelling at 131, especially since there was a Necklace of Speed, a Pandora's Box, a Stable, and money objects there. But my opponent wrote gg at 127. GG.

Deferatto - thanks for the game!
Battle Report Accepted
Random Faction Random
Мефала / Mephala Start Hero Мефала / Mephala
Мефала / Mephala Main Hero Мефала / Mephala
Победа / Def Победа / Def
Random Faction Random
Гретхен / Gretchin Start Hero Гретхен / Gretchin
Гретхен / Gretchin Main Hero Гретхен / Gretchin
Map Template
Skirmish
Game Length
127 days
Game Date
9/12/2015
Reported
9/12/2015 8:30 PM
Rating Impact Archived
Thorvald 1455 1470 +15 ↑
Deferatto 1471 1456 -15 ↓
Rated Sep 28, 2022

Accepted by opponent on 9/12/2015 8:41 PM

In reply to Thorvald
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10 years ago
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Thorvald
Used one rest, opponent used all. It went just perfectly - Mephala, and right away Ivor with 9 Archers appeared in the tavern. The respawn was sparse, but there was a max crypt, which was cleared for -4 Centaurs and -30 Gremlins. Quickly ate a necro village, found a decent amount of gold there, which gave a great boost in the form of building and heroes. Lots of horses, archers, quickly reached the 3rd town, where I picked up a shield for +4, Speed Gloves, and a Pandora's Box with Pits for 10k, which were spent on upgrading the horses and bows, meanwhile ate a Dragon Fly Hive for 12 Wyverns. Grechka's stats were scary, but Mephala had 11 defense :D. I was planning to break through to the opponent's 3rd external dwelling by day 131, especially since there was a speed necklace, Pandora's Box, stable, and money objects there. But the opponent wrote GG on day 127. GG.

Deferatto - thanks for the game!
Effectively a mirror-opposite draft. Grechka with one stack, Sau rug with one stack, and Tamika with 3))) it takes 6 days to get to the secondary along a slow road (the road loops). What finally demoralized me was Luna on the opponent's side. Very little money. What's funny is that all the guards on the respawn were fakes. Guarding resources. I picked Tamika due to the low number of Goblins. But that was a mistake, of course, I should have gone through Grechka (later I switched to her). In the secondary town, I found a Gnoll Flail, took it very carelessly with a necro feast and lost 3 birds on moral boosts (I rushed, could have taken it the next day with 7 birds without losing them). Then I started looking for anything at all. Found a Griffin Conservatory (which turned out to be tier 3 without a Guardhouse) and an Angel external dwelling under Pits on a Lava Field in the treasure zone. By day 127, I set up and tried to take it, even though I was already catastrophically low on troops (my loss of birds took its toll). In the end, I fell there with all my might after killing two Angels. Overall, even though the draft seemed heavily against me, there were some chances. Without losing the birds, I could have had an army that was barely hanging on but could have taken a tier 3 dwelling. Maybe with the loss of all but 1-2 birds and 2 Angels (and I would have taken the Angel external dwelling itself without much issue). Oh well, a game is a game.

Thanks for the game)
In reply to skd
10 years ago
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Thank you for playing!
Battle Report Accepted
Крепость / Fortress Faction Крепость / Fortress
Тазар / Tazar Start Hero Тазар / Tazar
Тазар / Tazar Main Hero Тазар / Tazar
Победа / Def Победа / Def
Сопряжение / Conflux Faction Сопряжение / Conflux
Random Start Hero Random
Монер / Monere Main Hero Монер / Monere
Map Template
Jebus Cross
Game Length
124 days
Game Date
9/12/2015
Reported
9/12/2015 9:10 PM
Rating Impact Archived
Chocolate Puma 1426 1440 +14 ↑
Blitz 1405 1391 -14 ↓
Rated Sep 28, 2022

Accepted by opponent on 9/12/2015 9:15 PM

In reply to Chocolate Puma
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10 years ago
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Chocolate Puma
Thanks for the game!
The generator determined that it wasn't necessary for me to rush to the respawn point. Thanks for the game.
In reply to skd
10 years ago
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I entered the dungeon with a Dimmer. I thought my opponent would rest, but he ventured in on day 1 without upgrading his Troglodytes and attacked 3 crypts, one of which was maxed out. It wasn't easy on Necropolis terrain; I lost 30 Troglodytes. He scouted well on day 1, finding a stash of Troglodytes, Harpies, and 3 +1 Spell/Knowledge shrines. My opponent didn't take a rest, which shocked me. I immediately became demoralized and thought I would lose because he was clearly doing well. For a week, I ran around the shrines but couldn't place Cats or Minotaurs because I was 100 gold short. At the beginning of week 2, I stocked up and started taking over mines and chests on the secondary map, slowly rebuilding my town. I got Lightning Bolt as a useful reward. I had 7 Spell Power and 7 Knowledge in my castle, doubled my mana, and headed for the treasure. Then, my opponent appeared, killed my horses, and made a mistake by not retreating his army. This ultimately influenced the game. I could have lost because he had a main hero, Mullich, and we were on grassland terrain. My Griffin and Harpies wouldn't have outrun his archers, and things would have been bad. I defeated his main hero and attacked with 180 mana, using a Lightning Bolt on his horses for 200 damage. I killed them without a chance, closed in on the Eyes and Medusas, and scattered Lightning Bolts. Thanks for the game.
Battle Report Accepted
Random Faction Random
Random Start Hero Random
Димер / Deemer Main Hero Димер / Deemer
Победа / Def Победа / Def
Random Faction Random
Random Start Hero Random
Сэр Мюллих / Sir Mullich Main Hero Сэр Мюллих / Sir Mullich
Map Template
Skirmish
Game Length
126 days
Game Date
9/12/2015
Reported
9/13/2015 12:11 AM
Rating Impact Archived
silenthill 1425 1446 +21 ↑
unq_flipmo 1594 1573 -21 ↓
Rated Sep 28, 2022

Accepted by opponent on 9/13/2015 4:34 PM

In reply to skd
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10 years ago
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Decent game. A good mix of Knights and Mages. The game went well. My opponent surrendered on turn 121; he had terrible ranged units. Thanks for the game.
Battle Report Accepted
Random Faction Random
Рисса / Rissa Start Hero Рисса / Rissa
Рисса / Rissa Main Hero Рисса / Rissa
Победа / Def Победа / Def
TNO
Красный / Red
Random Faction Random
Мериста / Merist Start Hero Мериста / Merist
Мериста / Merist Main Hero Мериста / Merist
Map Template
Skirmish
Game Length
121 days
Game Date
9/13/2015
Reported
9/13/2015 12:51 PM
Rating Impact Archived
sShreKs 1445 1460 +15 ↑
TNO 1454 1439 -15 ↓
Rated Sep 28, 2022

Accepted by opponent on 9/13/2015 1:01 PM

In reply to sShreKs
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10 years ago
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sShreKs
Not a bad game. Had a good mix of archers and mages. The game went well. My opponent surrendered on turn 121; he had terrible archer stats. Thanks for the game.


I started because I had 2 native heroes in the tavern and a few single conscripts. Everything was going well, but I made a mistake on turn 115 by attacking golden golems and losing a hero. I replaced the resources with wood, put ducks on turn 117, but couldn't buy a hero. On turn 121, I finished off the golems, but lost on a wolf block.

Thanks for the game.
In reply to silenthill
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10 years ago
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silenthill
12.09.2015 silenthill (Red, Random, Dungeon, Random, Dimmer, Dimmer) def unq_flipmo (Blue, Random, Castle, Random, Sorcha, Sir Mullich) Skirmish 126

He started with a Dungeon and Dimmer. I thought my opponent would rush and he went into day 1 without upgrading his Troglodyites in 3 Crypts, one of which was maxed. On Necro territory, it wasn't easy; he lost 30 Troglodyites. He scouted well on day 1, finding a nest of Troglodyites, Harpies, and 3 +1 Spell/Knowledge buildings. My opponent didn't take a rest, and I was shocked. I immediately rushed and thought I would lose because he was probably doing great. For a week, I ran around the +1 Spell/Knowledge buildings and couldn't place Cats or Minotaurs because I was 100 gold short. At the beginning of day 2, I bought some things and started taking mines and chests on the secondary town, slowly building up my economy, where I got a Lightning Bolt, which was useful. I had 7 Spell Power and 7 Knowledge in the Castle, doubled my mana, and headed for the Treasure. Then, my opponent appeared, killed my Loshaks, and made a mistake by not retreating his army. This largely influenced the game; I could have lost because he had Mullich as his main hero, and we were on grass terrain. My Griffin and Harpies wouldn't have outrun his Archers, and it would have been bad. I defeated his main hero and attacked with 180 mana, using a Lightning Bolt on his Loshak for 200 damage. I killed him without a chance, closed the Eye and Medusa buildings, and cast Lightning Bolts. Thanks for the game.
We played on slow road (the slowest, I don't know why it's played using this option, the mechanics of the game change). Day 1 even without playing looked very good. 7 archers on a hero, another 5 on the second one + archers prebuilt. Caitlin in the tavern too (should have recruited her day 1, first (but not that big) mistake). Also external of archers on the road. And the big +, free prison (never saw one on the 10-15 skirmish maps I've generated). As I was talking with a friend, apart from being with a Castle army, it wouldn't have been bad at all if there was a Fortress hero inside with Flies. Andra was there with 4 Flies. The stables was far away so only a scout had reason to reach it so the Flies were great.

Day 2, I understood that there should be enough wood for Cavaliers + a Citadel if I had the money. I didn't build anything on day 1, and on day 2, I upgraded Archers + recruited Caitlin. Day 3, Mullich would be recruited + 21 Marks. Day 3, I took the Necro Castle, and day 4, Mullich was preparing to break a pack (19) Pit Fiends, who created more problems than expected due to the lack of morale of my troops. Only one Crypt was far in my zone (took it later) + one after beating the Fiends, but money wasn't a problem. I saw +1 all (lots of Gogs), +3 Knowledge (lots of Lizard Warriors), and +1 Speed (pack of Greater Basilisks). I took them all on week 2. The thing is, I made another two mistakes (not important regarding the final result, in my opinion). 1. I had the impression I built two Marketplaces when, in fact, I built only one (Castle, day 7, money wasn't great for a Citadel) and didn't build a Mage Guild for Mullich (who received Water anyway, but it doesn't matter if you don't have a
book). So when I had money for a Mage Guild, I didn't have money for a book, so after losing a day and a half (not much to do anyway, all cleared, and the final frontier was a pack of Minotaur Kings to reach his secondary town (Necro)), I left without a book. This time knowingly. I'll buy it once I take his Necro town, I said. I was pretty sure my army was vastly superior. And it was. The zone I entered so early had a single Pandora guarded by a horde of Master Genies, so no. The gold mines were guarded by lots of Medusa Queens and a horde of Orc Chiefs (took that + +1 all, +3 Knowledge, +1 Speed).

My big error was not realizing that a 0 0 7 7 hero can pack quite a (magic) punch. 180 a Lightning Bolt. So instead of going for his secondary town, I should have visited another zone and 1. waited for the 3rd-week army (and I had a big plus there since week 1) and 2. found one or more Pandoras I could take. Instead of that, on day 126, I took his Necro town, and on day 127, I lost the match.

Thanks for playing
In reply to skd
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10 years ago
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Started without a single restart. I was surprised the opponent didn't take the tower. I was dealt pre-built lizardmen; on the first day the spread was across 3 heroes, and I decided to play. I gathered some of my own respawn and only picked up a secondary by 114. I was catastrophically short on time; it kept dropping to 0. I started fighting difficult battles from 121 on. In the end, I only had enough time for fights. At 123 I broke through the treasure zone and set up camp in the Castle; all the other heroes remained standing. And then, unexpectedly at 124, the opponent attacks. I have an army advantage, plus basilisks breaking through with morale to reach the enemy mages. The opponent writes gg. Thanks for the game.
Battle Report Accepted
Random Faction Random
Мериста / Merist Start Hero Мериста / Merist
Брон / Bron Main Hero Брон / Bron
Победа / Def Победа / Def
Random Faction Random
Аин / Aine Start Hero Аин / Aine
Сэр Мюллих / Sir Mullich Main Hero Сэр Мюллих / Sir Mullich
Map Template
Skirmish
Game Length
123 days
Game Date
9/13/2015
Reported
9/13/2015 6:32 PM
Rating Impact Archived
FreeSmasher 1440 1457 +17 ↑
Chocolate Puma 1495 1478 -17 ↓
Rated Sep 28, 2022

Accepted by opponent on 9/13/2015 6:50 PM

In reply to FreeSmasher
10 years ago
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FreeSmasher
We started without a single restart. I was surprised that my opponent didn't restart the Tower. I had a good start with the Lizardmen, and on the first day, I had a lead of three heroes, so I decided to play. In general, I built up my base a bit, and only took my second town on day 114. There was a catastrophic lack of time; it all went to 0. I started having difficult battles from day 121. In the end, there was only enough time for battles. On day 123, I broke through to the treasure and stayed in the castle, while all the other heroes remained standing. And then, unexpectedly, on day 124, my opponent attacked. I had an army advantage, plus the Basilisks, which, due to their morale, made their way to the enemy mages. My opponent wrote "gg." Thanks for the game.
I confirm! Thanks for the game! A lead of three heroes and a Tower on map 200 seems like a strong advantage. On day 112, I took the Mask of the Sarcophagus on the snow map and decided to definitely play. On day 113, I took my second town. On day 114, I decided to speed up and look for money to rebuild the Naga. The second maxed-out Mask of the Sarcophagus didn't forgive Jabarkas. After that, I wanted to write "gg," but thanks to magic, I continued playing on Ein. On day 124, I broke through to two adjacent areas at once and saw my opponent. There was no way I could have won that battle, except perhaps with the highly leveled mage Ein. But she was on the other side.
In reply to Chocolate Puma
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10 years ago
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Information!

1. In the games of round 3, the dates for the matches are set for 7:00 PM Moscow time on September 15th. You can play earlier if you have the opportunity.
Pashqa - tun7gus7
Armageddets - PutinKING
Kalcefar - SuRoTa

I will accept reports for round 3 until 10:00 PM (Moscow time) on September 16th; after that, I will assign technical results.

2. The group tables will be updated at 10:00 PM on September 16th.

3. The deadline for round 4 is September 14, 2015 - September 22, 2015 (inclusive) - it will not be extended!

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In reply to skd
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10 years ago
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Diamond Template




Map size: L + U
Roads: medium

Template Features

Cities are selected according to the rules in the tournament – the second player in the pair starts the selection; after their choice, the second player removes one city from those not yet chosen. The first player in the pair chooses a color for the initial generation and determines the cities for the AI opponents, which do not change after restarts.
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