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I entered the dungeon with a Dimmer. I thought my opponent would rest, but he ventured in on day 1 without upgrading his Troglodytes and attacked 3 crypts, one of which was maxed out. It wasn't easy on Necropolis terrain; I lost 30 Troglodytes. He scouted well on day 1, finding a stash of Troglodytes, Harpies, and 3 +1 Spell/Knowledge shrines. My opponent didn't take a rest, which shocked me. I immediately became demoralized and thought I would lose because he was clearly doing well. For a week, I ran around the shrines but couldn't place Cats or Minotaurs because I was 100 gold short. At the beginning of week 2, I stocked up and started taking over mines and chests on the secondary map, slowly rebuilding my town. I got Lightning Bolt as a useful reward. I had 7 Spell Power and 7 Knowledge in my castle, doubled my mana, and headed for the treasure. Then, my opponent appeared, killed my horses, and made a mistake by not retreating his army. This ultimately influenced the game. I could have lost because he had a main hero, Mullich, and we were on grassland terrain. My Griffin and Harpies wouldn't have outrun his archers, and things would have been bad. I defeated his main hero and attacked with 180 mana, using a Lightning Bolt on his horses for 200 damage. I killed them without a chance, closed in on the Eyes and Medusas, and scattered Lightning Bolts. Thanks for the game.