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#519
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MasteR
It all depends on the size of the map and the opponent.
Inferno: On a small map, choose Daleb; on a large map, choose Nimues.
Dungeon: On a small map, choose Leto or Sinithar; on a large map, choose Leto. Erin is generally not a good choice.
Sylvan: On a small map, choose Ossir; on a large map, choose Wingael or Anwen.
Stronghold: On a small map, choose Hagge or Tilshek; on a large map, any except Argath.
Haven: On a small map, choose Dugald; on a large map, choose Axel or Mive.
Underworld: On a small map, choose Inga or Karli; on a large map, any dwarf except Swei with a mentor, plus Inga.
Academy: On a small map, choose the one who uses fireballs / Hafiz; on a large map, it depends on the opponent.
Necropolis: On a small map, it doesn't really matter who you choose; on a large map, choose Lucretia.
I agree that it depends on many factors. I just listed the ones I like the most in terms of specialization, but I don't always play as them.
Daleb was nerfed in the latest expansion, so I don't choose her very often. If you need speed, Grok will do.
Leto is useless against necromancers. But at high levels, witches give a good damage bonus for Erin.
Ogre is always a good choice for mages, because the hero's spells play a bigger role than his army. Many of the units there are not very good, except with artifacts. Otherwise, I agree.
In reply to Magistar
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#520
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Magistar
I agree that it depends on many factors. I just listed those that I personally like more in terms of specialization, but I don't always play as them.
Deleb was nerfed in the latest expansion, so I don't pick her very often. If you need speed, Grok is a good choice.
Letos is useless against Necromancers. But at higher levels, Witches give a good damage boost to Erinn.
Ora is always a good choice for Mages, because the hero's spells play a bigger role than their army. Many of the units there aren't very good, except perhaps with artifacts. Otherwise, I agree.

Well, it goes without saying that there's no point in taking Letos against Necromancers. As for the feasibility of choosing Erinn:
1) At the beginning of the game, there are no Witches in the army, or there are very few. They mainly serve to support with spells. They are unlikely to be called great archers, and it is unlikely that anyone will enhance them by taking the Archery perk, for example.
2) In a long game, the effectiveness of Destruction magic decreases sharply. In order for the Witches to fire, the hero must cast some MP spell. Well, the hero will destroy 10-20% of the enemy stack (maybe even less) with a spell, and the Witches will kill about the same amount with their shot (if they fire and if they haven't been killed yet), and will that really help? It is much more effective to cast Berserk / Mass Haste, Stone Skin, Dodge / summon a Phantom or Phoenix, IMHO.
Against the same Necromancers, I would take Iruna. She has a specialization in main units, the ability to develop any school of magic, and Education as a basic skill, which will solve the problems with mana and allow you to quickly get a mentor. And this, in turn, will allow you to constantly send upgraded Beetles with a few Stalkers to the enemy, which will significantly reduce the Necromancer's troops.
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In reply to MasteR
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#521
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I personally used ranged units for the Fortress faction many times, but that's a different question, and how does it actually help? Because there, the hero mainly decides everything with a set of spells. But – it's still ranged support, after all, they are witches.
Просто мне нравятся брюнетки...Поэтому и - Лукреция :rolleyes: Асха всё обращает во благо (с).:cool:
In reply to MasteR
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#522
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MasteR
Well, it goes without saying that there’s no point in taking Lethosa against Necromancers. As for the expediency of choosing Erinn:
1) At the beginning of the game, there are either no witches in the army, or there are very few. They mainly serve to support with spells. They are unlikely to be called great archers, and it is unlikely that anyone will enhance them by taking the Archery perk, for example.
2) In a prolonged game, the effectiveness of destruction magic sharply decreases. In order for the witches to shoot, the hero must cast some kind of MP spell. Well, the hero will destroy 10-20% of the enemy stack (maybe even less) with a spell, and the witches will kill about the same with their shot (if they shoot and if they haven’t been killed yet), and will this really help? It is much more effective to cast Berserk / Mass Haste, Stone Skin, Dodge / summon a Phantom or Phoenix, IMHO.
Against the same Necromancers, I would take Iranna. Both the specialization in main units and the ability to develop any school of magic, and Education as a basic skill, which will solve the problems with mana and allow you to quickly get a mentor. And this, in turn, will make it possible to constantly send upgraded roaches with a few stalkers to the enemy, which will significantly reduce the Necromancer's troops.
Although destruction magic is the coolest for the Tower, it’s just that with large armies, it matters less. If it comes to that, then you can take a hero with army enhancement, like Iranna or Vaishan. Although dark magic is not very effective against Necromancers either, if you don’t have Sandro’s Cloak. You need to figure it out on your own.
In reply to Magistar
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#523
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Magistar
Destruction magic, although the coolest for the Elven Alliance, becomes less decisive with large armies. If it reaches that point, you can choose a hero with army enhancement, like Iranna or Vaishan. Although dark magic isn't very effective against necromancers unless you have Sandro's cloak. You need to figure this out on your own.

Summoning magic is a good option against necromancers. Not long ago, I played against demons as the Elven Alliance in the late game. We reached very high levels, and my hero had a magic power of around 45-50. The opponent had cursed ground, making it useless to summon phantoms. I summoned a phoenix, and it destroyed all of the opponent's archdevils (about 76 of them) in its first turn. It was just luck, though. It would have taken Erin with her witches many turns to achieve the same result...
Кампании для Heroes V 3.1 (Трилогия):

Пробуждение зла
Нашествие из Преисподней
Смена эпох

Скачать все кампании одним архивом: Яндекс.Диск Google.Диск

You can download the set of 3 Campaigns (English version) here


Одиночные сценарии Heroes V 3.1:


Незваные гости
Красный кристалл
Синий кристалл
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Мультиплеерные карты для Heroes V 3.1:

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In reply to MasteR
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#524
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MasteR
Summoning magic is a good option against Necropolis. Not long ago, I played against demons in a Team Edition game. We reached very high levels, and my hero's magic power was around 45-50. The opponent had cursed ground, and summoning phantoms was useless. I summoned a phoenix, and it destroyed all of the opponent's arch-demons (about 76 of them) in its first turn. It was lucky, though. It would have taken many turns for Erin with witches to achieve the same result...
That's a lot to destroy, even for a phoenix. It would have been bad if they had Dungeon lords, or in the case of Necropolis, harbingers. But if demons are against Team Edition with large armies, they rarely have much mana left. Otherwise, summoning magic is great.
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#525
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Markel. I generally like everything that is dead. I like Markel even more.
Фортуна благосклонна к прагматикам.:smile14:
In reply to Magistar
#526
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Magistar
Destruction magic may be the coolest among the Elementals, but it becomes less decisive when you have large armies.

Well, it depends... By maxing out Elemental Fury, equipping the "Rune Power" set, emerald boots, the Ice Embrace amulet, and the Phoenix Feather cloak, and using an Elemental Chain on a lucky Wizard, you can deal insane damage, five times the base amount. There were times when I could obliterate a stack of a hundred Titans with a single lightning bolt using such a setup.
However, it doesn't work well against mages with their damn Magic Mirror; in that case, you have to cast spells that deal area-of-effect damage, which means sacrificing "Earth Shock" and "Freezing Wind."
#527
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Erin. Simply because I really like her. I can’t play as any other hero. Since everyone judges based on specialization, I’ll say a few words about it. Leto is good at lower levels and against small armies. But he’s completely useless against the undead. I don’t know why everyone picks Sinithar; I always have enough mana. I like Furies, so I think Iranna would be a good choice. Why can you pick Waishan? Simply because he has a large army of assassins or hunters, who have high attack and defense. Erin has a versatile specialization, and with the right build, she has strong chaos magic and luck. Witches also deal a lot of damage. Therefore, I can highlight three heroes: Erin, Waishan, and Iranna.
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#528
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Since I’ve been playing mostly on randomly generated maps of maximum size lately, I tend to favor heroes for whom it’s easier to upgrade their Special Ability (SA), and where that ability is useful. Of course, this applies to the case where we know our opponents from the start of the game, which requires some knowledge of certain nuances when creating the map. But considering that on incredibly large maps, a mentor is often generated (and on the last one, I even saw 3), this isn’t a problem for any hero. In my opinion, the most useful SAs are those of Inferno, Necromancers, and Sylvan. The rest are more or less irrelevant, and for example, spending 6 levels to upgrade the Summoning skill for Gnomes to achieve absolute defense doesn’t seem particularly worthwhile. And so on.
Просто мне нравятся брюнетки...Поэтому и - Лукреция :rolleyes: Асха всё обращает во благо (с).:cool:
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#529
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Definitely, it's Findan

Findan, also known as Findan, is a poet and diplomat who led the armies of Erathia during the Sixth Eclipse.

Forty years before the Sixth Eclipse, Findan helped Anwen rescue Godric, who was captured by the demon Azexis. Before the Sixth Eclipse, Findan served as Erathia's ambassador to the Empire for many years and became a close friend of the young King Nicholas Gryphon.

After the death of King Alaron in 969, Findan led the armies of Erathia in the war against Markel. Findan won the battle and killed the former King Nicholas Gryphon, who had been resurrected as a vampire.
Together with Rylai, Godric, and Zephyr, he participated in the battle against Kha-Beleth. After freeing Queen Isabel, he returned to Erathia.

Upon returning to Erathia, he learned that the dark elf Irbet had taken advantage of his absence to seize several elven cities. He had no choice but to fight against the dark elves. After defeating Irbet, the ranger restored peace to Erathia. When one of Findan's lieutenants asked him if he would become the new High King, the elf wearily replied, "By the grace of Silanna, I swear I do not desire it. I want to rest. To enjoy the peace I fought for."

Findan, who had distinguished himself during the war of Queen Isabel, was appointed regent. This was a safe choice, as he had never sought the throne, and his honesty was beyond doubt. He had to decide how the next ruler and ruling clan would be chosen.

Specialization: Ruthless Arrows

At the beginning of each battle, all archers of the Forest Alliance automatically fire an arrow at the unit with the lowest level in the enemy army. If there are several units of the same level, the one located last in the army window is chosen. The damage dealt depends on the hero's level. Archers and druids will deal 20% + Hero Level * 2% of their normal damage; in the case of archers, it will be divided into two shots. The damage takes into account all factors: distance penalty, "Archery" and "Evasion" skills, luck, artifacts, etc.
http://ru.ashan.wikia.com/wiki/%D0%A4%D0%B0%D0%B9%D0%B4%D0%B0%D1%8D%D0%BD

In reply to Rameliya
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#530
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Haven

Regular heroes
Rutger - usually very useful as a secondary hero, also interesting on bad terrain.
Vittorio - on a medium map, but good against a chaos player. In other cases, not so much. Though, against the AI he will perform well even on large maps.
Meev - a useful hero, quite strong in the late game. In her case, it is worth taking Inquisitors, as her specialization also applies to them.
Laszlo - one of my favorite heroes. Zealots can effectively take down various high-level melee units even in the early stages of the game, and earlier on, the starting Fortitude sharply extends the life of Peasants and Archers. In the endgame, Zealots are also hard to kill, unlike some of Dugal's shooters, and they hit quite hard.
Ellaina - like Rutger, useful as a secondary hero. As a primary, she might work out if there are many Peasants and you can gather various buffs for them: life rings, Blood Claw necklace, Battle Frenzy, Fortitude + something for speed. That's the ideal.
Dugal - good on small maps. On large ones, he is not as effective.
Axel - conversely, fits well on large and gold-rich maps.
Iris - because griffins are absent from the Knight training chain, it is not always possible to make them a dangerous stack. In my opinion, the choice in her favor depends more on the map.

Scenario heroes
Frida (wind-runner) - same as Meev, but with Tactics instead of Leadership. I don't see any major differences.
Godric - at first, Prayer works quite effectively, but later it yields to Meev. He also has +1 perk.
Isabelle (suzerain) - a very useful ability to reduce retraining costs, which can remove the Knight's terrible dependence on gold. The combination of Axel (possibly with Mentorship) + Isabelle looks interesting.
Glen = Vittorio.
Geir = Axel.
Nicholas ≈ Isabelle, but possesses Skilled Counterattack, and therefore is more useful.
Duncan - a Pathfindner with Tactics, a strange combination; Rutger looks better.
Ornella - a Pathfinder with troop gathering. Exclusively a secondary hero.
Frida (Vessel of Elrath) - a useful feature to avenge the enemy army without an extra action, albeit randomly. It might slightly interfere with resurrection during a breakthrough. The frequency of vengeance will be off the charts if you take Empathy and cast General versions of spells.
Ghost = Godric.
Isabelle (favorite of the gods) - although she has no skills at the start, the General, permanent, and irreducible Divine Strength is a strong argument in itself. If you manage to get Light early, the shooters will deal damage better than Dugal's. Of course, when choosing upgrades, you should pay attention to Royal Griffins, Knights named after her, and Fallen Angels as possessors of higher max damage stats.
Alaric - has Meev's specialization, but is much more useful than her due to having Battle Frenzy and Skilled Attack. That is, Peasants alone get +130% damage. At level 2, Alaric will be offered Haste, and with proper luck, Retribution can be taken at level 3-4. In general, troops start biting hard from the very beginning of the game, which allows setting the necessary pace of development. The main thing is to set hero movement speed to maximum.
Laszlo (red) - instead of Defense and Fortitude, he has Attack with Tactics; the build will be worse than white Laszlo.
Andrias = Vittorio.
Lorenzo = Dugal.
Valeria = Axel.
Benedict - has developed Logistics instead of Pathfinding like Rutger. Plays better on good terrain, although by level 2 they may lose their differences entirely.
Bertrand - the same as Laszlo, but instead of Fortitude he has Evasion, which usually plays weaker.
Orlando - a griffin trainer with a clean biography and skill tree, and therefore not interesting.
Gabriel - also a trainer, but with basics of Leadership and developed Counterattack.
Saint Isabelle ≈ Isabelle (suzerain), but with 4 points of Knowledge.
Карты для Героев Меча и Магии 5
Одиночные: Завеса срывается, Посол, Последний рывок, Эхо Пустоты
Кампания: Империя Единорога

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