Posts from Helegmod - A global mod.
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Battle Mages have gained the "Frost Breath" ability.
All Djinns have gained the "Etherealness" ability.
1. Fairies have gained 10 mana and the "Swarm of Wasps" spell.
2. Nymphs can use the "Symbiosis" ability twice.
5. All Ents have gained the "Mind Control Immunity" and "Vulnerability to Fire Aura" abilities. Ancient Ents have also gained the "Defensive Stance," "Large Shield," and "Protect Allies" abilities. The bonus to defense when rooted is 100%.
8. The "Storm Wind" skill reduces the initiative and speed of flying units by 2.
1. Crossbowmen have had their maximum damage reduced to 6. They have gained the "Double Shot" ability. The range of the "Accurate Shot" ability has been increased from 3 to 4.
2. Archers have gained the "Arc Shot" ability.
3. Archangels have gained the "Child of Light" ability. In addition, they can resurrect twice per battle.
But overall, it looks interesting, a small but pleasant mod.
Одиночные: Завеса срывается, Посол, Последний рывок, Эхо Пустоты
Кампания: Империя Единорога
Существа NCF
Орден Порядка: 1
Нейтралы: 1 2 3 4
They are already better than archmages, why do they need an additional skill? ) Although, if archmages now have an expert skill... But still, it's ambiguous.
Here, it's definitely an overkill.
.
What about the dryads?
Oh, but ancients are already stronger in most situations, and here's such a buff...
And how is this related to the Forest Alliance?
Maybe it's good for balance, but... Two shots in a row from a crossbow? In the third game, this was very strange, mainly because of its implausibility, should we repeat it?
Same here... Shooting a crossbow at an angle is strange.
And why didn't they buff the seraphs? )
Well, in general, it looks interesting, a small but pleasant mod.
Maybe do something with the titans and thunderbirds? Or is further development of the mod not planned?
It’s just about restoring justice. Djinns are spirits. Why do Necropolis spirits have incorporeality, but Academy spirits don’t? Besides, in my opinion, the Academy is one of the weakest castles, and it wouldn’t hurt to strengthen it.
I read somewhere about crossbows that could be loaded with two bolts at once.
But how can you tell that they are shooting from a crossbow?

Or did you replace their model in the mod?
In my opinion, they are already stronger than archangels.
Thank you! But I mainly did plagiarism, taking the ideas I liked from other mods for my mod.
I read somewhere that there were crossbows that could be loaded with two bolts at once.
Одиночные: Завеса срывается, Посол, Последний рывок, Эхо Пустоты
Кампания: Империя Единорога
Существа NCF
Орден Порядка: 1
Нейтралы: 1 2 3 4
Incorporeality at level 5 is too powerful. It would be better to give them agility, like the high-level dancers. For example, they accelerate the air more => it's harder to harm them => more protection. Combined with the high speed of the Djinns, it would be great.
This is not equivalent to two shots in a row. It just means double (or maybe even more than double) damage to one enemy.
In my humble opinion, it is better to simulate this in other ways, by increasing the damage, for example.
But they don't have any other weapons...
Or did you replace their model in the mod?
1 on 1, yes. However, Archangels can resurrect (and with your mod, even twice). Seraphs will be more modest in this regard, especially since Divine Retribution in 3.1 is not very strong.
Even after these changes, I still prefer to
face a large group of Archangels
rather than a large group of Seraphs.
There were already mods for Djinns and Astral Dragons that made them incorporeal, not as separate entities.
Even in the NHF mod, I created a hero based on Djinns, where they regenerate after battle because they are defeated quite quickly.
NHF 0.90 : NHF - группа в VK
Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
I have a question: how was the 3x3 grid enlargement implemented, and how was it made impossible to damage your own troops?
Thank you, Heleg, it's very interesting.
I have a question: how was the 3x3 grid enlargement and the inability to deal damage to your own troops implemented?