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Helegmod - A global mod.

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Battle Mages have gained the "Frost Breath" ability.
They were already better than Archmages, so why give them an additional ability? ) Although, if Archmages are now experts... But still, it's questionable.
All Djinns have gained the "Etherealness" ability.
This is definitely an overkill.
1. Fairies have gained 10 mana and the "Swarm of Wasps" spell.
2. Nymphs can use the "Symbiosis" ability twice.
What about Dryads? )
5. All Ents have gained the "Mind Control Immunity" and "Vulnerability to Fire Aura" abilities. Ancient Ents have also gained the "Defensive Stance," "Large Shield," and "Protect Allies" abilities. The bonus to defense when rooted is 100%.
Oh, but Ancient Ents are already better in most situations, and now they get such a buff...
8. The "Storm Wind" skill reduces the initiative and speed of flying units by 2.
How is this related to the Forest Pact? )
1. Crossbowmen have had their maximum damage reduced to 6. They have gained the "Double Shot" ability. The range of the "Accurate Shot" ability has been increased from 3 to 4.
Maybe it's good for balance, but... Two shots in a row from a crossbow? In the third game, this was very unsettling, mainly because of its implausibility; should it be repeated?
2. Archers have gained the "Arc Shot" ability.
Similarly... Shooting a crossbow at an arc is a bit strange. ))
3. Archangels have gained the "Child of Light" ability. In addition, they can resurrect twice per battle.
Why didn't they buff Seraphs? )
But overall, it looks interesting, a small but pleasant mod.
 

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