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They are already better than archmages, why do they need an additional skill? ) Although, if archmages now have an expert skill... But still, it's ambiguous.
So, this skill only slightly improves the skill of combat mages. Ment
Here, it's definitely an overkill. .
It's just a restoration of justice. Djinns are spirits. Why do the spirits of Necropolis have incorporeality, but the spirits of the Academy don't? Besides, in my opinion, the Academy is one of the weakest castles, and a buff wouldn't hurt it. Ment
What about the dryads?
It's better not to play with them. Ment
Oh, but ancients are already stronger in most situations, and here's such a buff...
I just like the ancient ents. Ment
And how is this related to the Forest Alliance?
It's just that the path to a super ability goes through this skill. Ment
Maybe it's good for balance, but... Two shots in a row from a crossbow? In the third game, this was very strange, mainly because of its implausibility, should we repeat it?
I read somewhere about crossbows that were loaded with two bolts at once. Ment
Same here... Shooting a crossbow at an angle is strange.
And how can you tell that they are shooting from a crossbow? Ment
And why didn't they buff the seraphs? )
In my opinion, they are already stronger than archangels. Ment
Well, in general, it looks interesting, a small but pleasant mod.
Thank you! But I mainly did plagiarism, taking the ideas I liked from other mods for my mod. RedHeavenHero
Maybe do something with the titans and thunderbirds? Or is further development of the mod not planned?
The mod was created about 7 years ago. A lot has been forgotten, but if there are any ideas, I will try to do my best.