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Helegmod - A global mod.

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#4
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Ment
They are already better than archmages, why do they need an additional skill? ) Although, if archmages now have an expert skill... But still, it's ambiguous.
So, this skill only slightly improves the skill of combat mages.
Ment

Here, it's definitely an overkill.
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It's just a restoration of justice. Djinns are spirits. Why do the spirits of Necropolis have incorporeality, but the spirits of the Academy don't? Besides, in my opinion, the Academy is one of the weakest castles, and a buff wouldn't hurt it.
Ment

What about the dryads?
It's better not to play with them.
Ment

Oh, but ancients are already stronger in most situations, and here's such a buff...
I just like the ancient ents.
Ment

And how is this related to the Forest Alliance?
It's just that the path to a super ability goes through this skill.
Ment

Maybe it's good for balance, but... Two shots in a row from a crossbow? In the third game, this was very strange, mainly because of its implausibility, should we repeat it?
I read somewhere about crossbows that were loaded with two bolts at once.
Ment

Same here... Shooting a crossbow at an angle is strange.
And how can you tell that they are shooting from a crossbow?
Ment

And why didn't they buff the seraphs? )
In my opinion, they are already stronger than archangels.
Ment

Well, in general, it looks interesting, a small but pleasant mod.
Thank you! But I mainly did plagiarism, taking the ideas I liked from other mods for my mod.
RedHeavenHero
Maybe do something with the titans and thunderbirds? Or is further development of the mod not planned?
The mod was created about 7 years ago. A lot has been forgotten, but if there are any ideas, I will try to do my best.