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"Новичок-2014. Summer"

Greetings to all fans of Heroes of Might and Magic 3, future participants, and supporters of the traditional "Новичок" tournament. And even if you are not a fan of Heroes :eek: , I still welcome you and invite you to the new season. I hope it will bring great games and discoveries of new players.
This is our traditional, already eleventh tournament for Новичок.
We do not have a precise and strict definition of who a "новичок" is. This tournament is for those
- who only recently realized that you can play the favorite old game Heroes online,
- who only recently found out that they are not the only ones who can easily beat computers and that things are not so simple with a real person,
- who recently started playing with more than one or two heroes and building chains...
We do not invite fathers and grandfathers, we do not want to see clones, and would a medal obtained in such a dubious way even have value for a strong player?
The main goal of the tournament is to get to know each other and gain experience in communication and gameplay.

Winners of past tournaments:
"Новичок-2014. Winter" - Aiwe
"Новичок-2013. Summer" - The_
"Новичок-2013. Winter" - высокий
"Новичок-2012. Summer" - twaryna
"Новичок-2012. Winter" - 7z
"Новичок-2011. Summer" - Sky Pioneer
"Новичок-2011. Winter" - Sevensan
"Новичок-2010. Summer" - тенью бездомной
"Новичок-2010. Winter" - Сатир
"Новичок-2009. Summer" - Erdem

Participant Requirements:
1. registration on the HW forum between June 1 2013 and June 6 2014;
2. total experience playing HoMM3 online - no more than 1 year; long breaks in play are discussed individually;
3. absence of strong results in tournaments on HW and other resources (specifically, 1-3 places in previous "Новичок" tournaments or any other tournament, reaching the final stages of major tournaments) - subject to the organizers' opinion;
4. participation prior to this tournament in no more than one "Новичок" tournament;
5. absence of forfeits or withdrawals in other tournaments;
6. availability of time and ability to play 1 game per week (consider the time zone) - priority playing times are considered 19-24 MSK on weekdays and 12-24 MSK on weekends;
7. at least 5 games on the HW forum (can be played before the participant list is approved) with different opponents and detailed reports - organizers need to ensure that you can technically play online and have an understanding of the rules of play on HeroesWorld. Tournament organizers Roger DAltavilla (IСQ 624681987), Iamsamstan (IСQ 435191039) can play with you if you cannot find an opponent;
8. players wishing to participate in the tournament agree to provide any additional information requested by the tournament judges;
9. players agree to the regulations and rules of the tournament;
10. players are required to closely follow all announcements from organizers in the tournament thread.

Organizers reserve the right to deny registration to any player without a public explanation of reasons.
Players who have an earlier or later registration on the forum but wish to play in the tournament may submit an application, which will be considered on an individual basis.

Submit applications in this thread. There is a Detailed instruction with pictures FAQ17 on the forum explaining how to do this.
You need to do the following:
1. Check if your ICQ number is entered in your profile; add it if it is missing.
If it is in your profile, a small green daisy - the ICQ symbol - is visible under the avatar. If not, follow the algorithm.
2. Leave an application in this thread. To do this, click the Sign up for tournament button located at the beginning of this thread and at the top of each page.
3. In the application, specify convenient times (days and hours) for playing and your time zone.
4. 2-3 days before the draw, you must contact the lead Roger DAltavilla (IСQ 624681987) to confirm participation. Players who disappear from the forum (no user activity for a week) will not be admitted to the draw.

Organizational Matters.
1. Leads - Roger DAltavilla (IСQ 624681987), Iamsamstan (IСQ 435191039). Judge - Pit for LM (ICQ 471401475).
2. The tournament is held according to the Rules of organization, conduct and participation in HOMM3 online tournaments.
3. Organizers will make changes to the rules and regulations during the tournament if necessary.
4. For each played game, participants must submit a detailed report and detailed confirmation in this thread. Only then is the game counted. All tournament reports must be written using the automatic report writing system: Detailed instruction with pictures FAQ18.
- To create a report, click the New report button located at the top of each page of the thread and fill in all necessary fields according to the template. After that, write your detailed comments on the game.
- To confirm a report, the second player must find the game report, click the Confirm report button and also write a detailed report.
- It is considered good tone to thank the opponent for the game.
5. All tournament games go into the HoMM3 HW Player Rating.
6. Technical results are assigned for games not played within the established timeframe.
7. Saves and password files for all games must be kept until the end of the tournament and presented upon first request by the leads, judges, or any member of the AC. Forgetting or losing a game password may serve as grounds for assigning a technical defeat in the game.
8. Disputed points, if any arise, are requested to be discussed off-forum. For resolution, you must contact the lead or judge in ICQ and provide daily saves, ICQ logs, and other necessary information.
The same's decision is based primarily on tournament rules. If a situation is not regulated by the rules, judges are guided by basic logic and gaming ethics.
9. The tournament winner will be awarded the "Winner of Tournament 'Новичок'" medal under their avatar:

Regulations.
To be determined later, depending on the number of registered participants. We expect a traditional scheme: group stage + team tournament + play-offs.
So, the number of participants has been determined. Clarifying the regulations:
Stage 1. 24 participants are divided into 4 groups of 6 people. A round-robin tournament is held in each group, where everyone plays everyone else once. 1 point is given for a win, 0.5 points for a draw, and zero for a loss. The 4 people with the best results advance from the group to the next stage. Result criteria by order of importance: 1) points earned, 2) Berger coefficient, 3) result of head-to-head meeting. If these criteria are insufficient, players will be offered a system of tie-breaker games. If that also fails, democratic judicial discretion will be applied.
Stage 2. Tournament of novices against veterans. NP vs LM More details in post №3
Stage 3. Play-off. Starts on August 11 2014. Conducted via an Olympic system with elimination after the second lost match. Each match in the upper bracket is played until two wins, and in the lower bracket until one win. Time limit for 1 game - 1 week. (The loser in the upper bracket moves to the lower bracket and continues playing there. The loser in the lower bracket is eliminated from the competition.)
For templates in the first game, the player listed first in the pair chooses first; their opponent chooses castles first. In the second game, you switch places. For the third game, you may toss a coin or ask the organizer.

Dates.
Registration - June 7 2014 - June 30 2014.
Approval of participant list - July 1-4 2014.
Group stage draw and tournament start - July 5 2014.
Time limit for one game - 1 week.

Rules.
1. Game version. The tournament is held on game version SoD 3.2(4.0) + HD mod + by mutual consent HW_rulez (for correct operation, the patch must be installed for both players).
2. The tournament is conducted according to the rules of online games in Heroes 3.
3. Restarts total 3 days ( 111+111+111 or 111+112 or 113).
4. In the initial stage of the tournament, games are played on template 2sm4d(3). In the final part of the tournament, the template is chosen by drawing from a list of 5 templates: 2sm4d(3), jebus Cross, Panic, 8mm6a (version without one-way paths), mini nostalgia.
In reply to H2SO4
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H2SO4
111-6 heroes. I have some good potential main heroes like Gundula, Mullich, and Galthran in the tavern. Able to explore 2 cavalier habitats, 3 beehives.
Buildings: magic guild

112 - Mullich took the gold mine. I can see an angel portal, but it is located behind a natural barrier. On the way to the second city, there is a stack of 20-49 monks.
Buildings: blacksmith

113 - Mullich killed centaurs guarding a +4 crown. Explored: utopia, 1 more cavalier habitat, and a wyvern monarch as a center guard.
Buildings: barracks

114 - Adele saw a Pandora guarded by 20-49 mages next to the off-road exit (unicorns). Mullich freed Krellion (level 5, basic logistics) and took the Dungeon. Mullich took ballistics and is no longer a suitable main hero.
Buildings: castle - monastery, Dungeon - magic guild

115 - Tyris took a +3 +3 shield, an undue risk. Scouts 2 more beehives.
Buildings: Castle - angel portal, Dungeon - tavern

116 - I took the angel portal and explored one more beehive.
Buildings: Citadel

117 - with 2 brave angels, I took three beehives (20 wyverns) but didn't have 282 movement points to take the second angel portal. Galthran got basic air and basic earth.
Buildings: the castle

121 - finally reached the outer market. Bought all the angels and worked with 2 separate armies. Galthran, next to the crypt, is prepared for suicide.
Buildings: Stables

122 - Galthran will double up on mana in the Dungeon (120) and with an archangel next to the stack of 20-49 monks. Took two beehives and money structures.
Buildings: castle - Portal of Glory, Dungeon - mana vortex

123 - Galthran had 2 attacks and stopped next to Pandora and blocked the off-road exit. Bought 1 more hero to upgrade the remaining 4 angels and take the 2 remaining beehives.

124 - Galthran with 7 Archangels and 46 wyverns took 2x10k experience Pandora and went to the center.

125 - took the utopia first. I got a fire book, a +12 shirt, speed boots, and a +6 sword in exchange for 15 fearless skeletons.

126 - took 2 Pandora with 15k gold and all the magic, also a +12 dagger

127 - took 2 beehives, Pandora during 10 war unicorns, and settled in the central city.

Week 3: early, I managed to take the blue main city. Found 2 conservatories (2 + 3). In 135, the opponent entered the barbarian respawn, but it was within Galthran's range. In 136, I attacked with 19 archangels and 58 furious monarch wyverns.
Final battle: antimagic + armageddon + resurrect.

ggwp.thx

p.s. to be honest, I won due to the better area of control. Opponent played very well, good luck in future games


On respawn 1, there is 1 clue (6), 1 duck nest, 1 cow nest, 2 conservatories 1. The opponent has 8 clues, 2 angel portals, and a secondary Dungeon on a compact respawn. In the frontline, there are 40 cows, 24 ducks, 5 angels against 19 archangels and 60 ducks, the stats are noticeably better, but the raw power is incomparable.
Thanks for game.
ICQ 636045986
In reply to Tofsla
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The mandatory time for the YaR vs Jewelmask game has been set: October 4, 2014 (Saturday), 12:00 PM Moscow time.
Воздам сторицей!
In reply to Roger DAltavilla
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They abandoned it; a depressing situation arose with a poor spawn point, part of which, as well as the passage to one of the computers, was blocked by a Guardian. I captured an Inferno town on the first few days, but its spawn was also quite poor. I ran back and forth for a couple of weeks and decided not to prolong it – I saw part of the opponent's spawn from the overview, while I had the task of "defending my territory." The opponent was taking control points one after another.

Thank you for the game! I wish my opponent good luck in the rest of the tournament; we had already played a lot of faction games before this, and we already had a good understanding of each other's gameplay. It's a pity that I couldn't put up a fight in the decisive match. But maybe we'll meet again.
Battle Report Accepted
Замок / Castle Faction Замок / Castle
Кейтлин / Caitlin Start Hero Кейтлин / Caitlin
Арлак / Arlach Main Hero Арлак / Arlach
Поражение / Lose Поражение / Lose
skd
Красный / Red
Подземелье / Dungeon Faction Подземелье / Dungeon
Гуннар / Gunnar Start Hero Гуннар / Gunnar
Гуннар / Gunnar Main Hero Гуннар / Gunnar
Map Template
Mini-Nostalgia
Game Length
132 days
Game Date
9/27/2014
Reported
9/27/2014 6:55 PM
Rating Impact Archived
Falcone 1557 1538 -19 ↓
skd 1456 1475 +19 ↑
Rated Sep 28, 2022

Accepted by opponent on 9/27/2014 7:05 PM

In reply to Falcone
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I confirm. For a no-restart game, it held up very solidly — 3 external dwellings of harpies, 2 Griffin Conservatories (2-4 and 3-4), and a Pandora's Box behind a crowd of upgraded dendroids (turned out to be 40 of them). The goal in the first week was to gather and buy out the harpies and take the Pandora's Box. I attacked the dendroids on day 116 with 40 upgraded harpies and nearly a hundred troglodytes, and with tolerable losses I captured the Pandora's Box giving 10k experience. Gunnar on day 117 was level 12 with expert Logistics and Earth Magic. By the second week, with 70+ upgraded harpies and mass Slow, taking the Griffin Conservatories was not difficult. Well, after that no particular problems were anticipated on my part of the map.
Thank you for the game.
P.S. Special thanks to Falcone for a decent move — in the first distribution, I blundered with auto-combat and lost a hero with an angel at the start of the game along with all the artifacts, and had no motivation to continue, but he suggested a mutual restart.

UTC+03:00, icq 593626431
In reply to Roger DAltavilla
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At respawn: 3 Dragon Fly Hives, Griffin Conservatory single, 3 external dwellings of Minotaurs + a secondary swamp. Collected the goodies, came out at 123 straight to a Castle in the treasure zone. Went toward the second player, gathering Dragon Fly Hives along the way. At 125 the opponent arrived. In the final battle, it turned out he attacked without mana. With the archer, I cleared the skeletons, ended up with 23 HP on one Minotaur.

Thanks for the game!
Battle Report Accepted
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Крег Хак / Crag Hack Main Hero Крег Хак / Crag Hack
Победа / Def Победа / Def
ЯR
Красный / Red
Некрополь / Necropolis Faction Некрополь / Necropolis
Галтран / Galthran Start Hero Галтран / Galthran
Галтран / Galthran Main Hero Галтран / Galthran
Map Template
Jebus Cross
Game Length
125 days
Game Date
10/4/2014
Reported
10/4/2014 2:32 PM
Rating Impact Archived
Jewelmask 1431 1451 +20 ↑
ЯR 1566 1546 -20 ↓
Rated Sep 28, 2022

Accepted by opponent on 10/5/2014 5:14 AM

In reply to Roger DAltavilla
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From the Castle to the Schism, it's a 4-day run for Kiri with 3300 movement points.
And they never even gave Kiri any Earth magic.

My only mistake was that I didn't resurrect the spawn with roads leading to the wall, hoping the detour would be small. In short, I don't know when I'll ever get a winning layout on Jebus Cross in the tournament — probably never.

If the Schism were closer, or if Kiri had Earth magic, then there might have been some chance.
icq 385383256
Battle Report Accepted
Оплот / Rampart Faction Оплот / Rampart
Кайри / Kyrre Start Hero Кайри / Kyrre
Кайри / Kyrre Main Hero Кайри / Kyrre
Поражение / Lose Поражение / Lose
Сопряжение / Conflux Faction Сопряжение / Conflux
Random Start Hero Random
Гуннар / Gunnar Main Hero Гуннар / Gunnar
Map Template
Jebus Cross
Game Length
137 days
Game Date
10/4/2014
Reported
10/4/2014 8:48 PM
Rating Impact Archived
Sloth_D 1528 1511 -17 ↓
kinger 1479 1496 +17 ↑
Rated Sep 28, 2022

Accepted by opponent on 10/4/2014 8:56 PM

In reply to Sloth_D
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Sloth_D
It takes about 4 days for Kyrre with 3300 movement points to run from the Castle to the GO.
Well, they also never gave Kyrre earth magic.

My only mistake was that I didn't restart the spawn with roads leading to the wall, hoping the detour would be short. In short, I don't know when the tournament will deal me a winning Jebus Cross layout, probably never.

If the GO were closer, or Kyrre had earth magic, there would have been some chances.


We played without restarts.
111 - there are 7 heroes, Gunnar arrived, which is good against the opponent's own logist, I see a couple of Dragon Fly Hives and an external dwelling of Earth Elementals, on one side of the road there's a block of Vampire Lords, freed Geon level 5 from a prison, Gunnar after an experience pillar and a chest with expert Tactics.
112 - at the respawn there is a Dragon Utopia, another Dragon Fly Hive and an external dwelling of Air and Water Elementals.
113 - there's a library behind a group of Medusas and another external dwelling of Air Elementals behind a horde of Orcs.
114 - found two more Dragon Fly Hives and a Griffin Conservatory (2-4), took a secondary Inferno hero and a nearby external dwelling of Psychic Elementals.
115 - ran Gunnar through the stable.
116 - first killed a group of Lizardmen for a Pandora's Box that gave 20 Air Elementals, then another horde of Skeletons for a Pandora's Box with 5k experience. Gunnar already has expert Logistics, Wisdom, and also grabbed Earth Magic. The GO is a horde of Sultan Efreet or a group of Bears.
121 - I take the external dwelling of Psychic Elementals and two Dragon Fly Hives (6+4), then the external dwelling of Earth Elementals.
122 - killed a group of Cyclops Kings for a Pandora's Box with 5k experience and an external dwelling of Water Elementals. Gunnar has expert Earth Magic and basic Armorer.
123 - killed Medusas for the Library and split the army to restore mana with Gunnar, meanwhile Luna takes a Dragon Fly Hive +6 Dragon Flies.
124 - took a Dragon Fly Hive of 8 with Brissa, and then with Gunnar a Dragon Fly Hive of 12 Dragon Flies and a Griffin Conservatory for 3 Angels.
125 - broke through the GO of Bears, the scout hero checks two Dragon Fly Hives behind a group of Cavaliers and Gladius behind a horde of Monks. Gunnar reached the Horses and broke them, took two Dragon Fly Hives (already 46 Dragon Flies).
126 - broke the Monks and took Gladius, then 5 Gold Dragons that were blocking the road and sat down in the center Castle, simultaneously freeing Gundula level 20.
127 - Gunnar killed a group of Titans for a Necklace of +3 All Stats and a Dragon Scale Shield, then chained the army to his own respawn and took a level 3 Dragon Utopia with Brissa, which gave a Sword of +5 All Stats, Boots of +2 All Stats. Gunnar has expert Fire Magic and Armorer, and in the Magic Guild level 4 there is Berserker and Mass Haste.
131 - in the center, Kyrre killed my scout hero, and Gunnar runs towards the center with the army.
132 - killed a group of Behemoths for two Pandora's Boxes: one gave all magic, the other 20k experience, Gunnar with expert Air Magic jumps to the second central Castle (Swamp), where I immediately built Wyverns.
133 - killed a horde of Pit Lords for a Pandora's Box of 15 Monks, then collected three more Dragon Fly Hives (already 65 Dragon Flies + 15 Monks).
134 - Gundula ran towards the opponent's respawn and saw Kyrre on a speed boost with 5 Angels, Gunnar with Dimension Door and Fly barely reaches and engages. The opponent surrenders.
Thanks for the game!
0-1

P.S.: my starting hero is Brissa, and the game turn is 134.
In reply to Jewelmask
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Jewelmask
At respawn 3 Dragon Fly Hives, Griffin Conservatory is level 1, 3 external dwellings of minotaurs + a secondary swamp, gathered the goodies, came out to 123 immediately Castle in treasure zone, went to the second one along the way collecting Dragon Fly Hives, at 125 the opponent arrived, in the final it was decided that he advanced without mana, took out the skeletons with archers, was left with 23 hp on one minotaur.

Thank you for the game!

The opponent came out a day earlier, picked up a speed artifact and a Cloak of +2 Speed along the way, 3 Dragon Fly Hives, and caught up in stats, army, and was ahead in speed. I had bracers, first took Shakti, but in the end, Hack barely shot down 140 skeletons with archers.

Thank you for the game!
In reply to Roger DAltavilla
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Everything was going well, but the opponent surrendered.
Thank you for the game.
Battle Report Accepted
Сопряжение / Conflux Faction Сопряжение / Conflux
Пасис / Pasis Start Hero Пасис / Pasis
Лакус / Lacus Main Hero Лакус / Lacus
Победа / Def Победа / Def
Крепость / Fortress Faction Крепость / Fortress
Тазар / Tazar Start Hero Тазар / Tazar
Тазар / Tazar Main Hero Тазар / Tazar
Map Template
Jebus Cross
Game Length
123 days
Game Date
10/6/2014
Reported
10/6/2014 12:00 PM
Rating Impact Archived
Pupa 1516 1529 +13 ↑
Tofsla 1459 1446 -13 ↓
Rated Sep 28, 2022

Accepted by opponent on 10/6/2014 1:02 PM

In reply to Pupa
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Pupa
Everything was going well, but the opponent surrendered.
Thanks for the game.

Small map, exit 123 with 36 ducks, after a triple go, he was destroyed by a group of Titans blocking the way, 19 of them, no chance. Thanks for the game.
ICQ 636045986
In reply to Roger DAltavilla
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Another epic game on 8mm6a. We respawned, I got a respawn with two wolf pens and a home utopa, but I managed to lose a fair amount of meat at the start and made the game harder for myself. Then I chose the wrong direction and went into a swamp adjacent zone, thinking it was the opponent's respawn—I wanted to rush him since I managed to place bears on the first. Instead, I got stuck in the swamp for about a week, playing very poorly and losing too many troops. By the start of the third week, my army consisted of 3 utopas, 3 bears, and 8 birds.

I made it to the central zone, luckily got 2 griffin conservatories—levels 1 and 2. I found a large treasure zone on the grass with a couple of Dragon Fly Hives and an utopa, which I only took on 211. Utopa level 3, gave the standard 2 bags of gold, a captain's hat, and a +2+2 sword.

Around the same time, the opponent appeared with serious power and twice as high stats, captured the central town, and took my main from me. I was cut off from the center. I started building guilds in search of control. Built about 5 over the whole game, and until the very end there was nothing with control anywhere. I also broke all scrolls and took all the boxes on my map. We played in 3 sessions, and on the last day we ran for 12 hours. I had already eaten absolutely everything possible, and there was no other choice but to go to the center and fight.

I captured the central village, the opponent built 4 levels in it, I built the 5th and used Dimension Door. The turning point of the game. Right away I crashed with Crag Hack, studied, crashed again, and flew into a treasure zone underground, through the blocking thingy. There I took a couple of boxes—they also gave me Flight.

And then unexpectedly, on his turn, the opponent boosted Tazar on 150 gr. snakes near the central village. And in front of me stood a tea hero. I attacked the tea hero, bought back with angels and dragons, bought myself out in the village, and using Flight and Dimension Door, I trapped Tazar with shackles. Tazar had all the artifacts at the time.

Thanks for the game!
Battle Report Accepted
Цитадель / Stronghold Faction Цитадель / Stronghold
Крег Хак / Crag Hack Start Hero Крег Хак / Crag Hack
Крег Хак / Crag Hack Main Hero Крег Хак / Crag Hack
Победа / Def Победа / Def
Крепость / Fortress Faction Крепость / Fortress
Тазар / Tazar Start Hero Тазар / Tazar
Тазар / Tazar Main Hero Тазар / Tazar
Map Template
8mm6a
Game Length
246 days
Game Date
10/8/2014
Reported
10/8/2014 11:00 PM
Rating Impact Archived
Falcone 1501 1514 +13 ↑
Rabe 1442 1429 -13 ↓
Rated Sep 28, 2022

Accepted by opponent on 10/9/2014 7:40 AM

In reply to Falcone
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Falcone
Another epic game on 8mm6a. We spawned, got a respawn with two wolf stacks and a home Water Elemental, but I managed to lose a fair amount of meat in the beginning and made the game harder for myself. Then I chose the wrong direction and went into a swamp adjacent zone, thinking it was the opponent's respawn — wanted to rush him — since I managed to place Bears on the first week. Instead, I got stuck in the swamp for about a week, played very poorly, and lost too many troops. By the start of the third week, my army consisted of 3 Water Elementals, 3 Bears, and 8 Birds.

I made it to the central zone, luckily got 2 Griffin Conservatories — level 1 and level 2. Found a big treasure zone on grass with a couple of Dragon Fly Hives and a Water Elemental, which I only took on 211. Watopa level 3, gave the standard 2 bags of gold, Captain's Hat, and a Sword +2+2.

Around the same time, the opponent appeared with a serious army and twice as high stats, captured the central town and took my main. I found myself cut off from the center. I started building guilds in search of control. Built about 5 over the entire game, and right up to the last moment there was nothing with control anywhere. I also scrolled all scrolls and took all boxes on my map. We played in 3 sessions, and on the last day we ran for 12 hours. I had already eaten absolutely everything possible, and there was no other choice but to go to the center and fight.

I captured the central village, the opponent built up 4 levels in it, I put in a 5th and used Dimension Door. The turning point of the game. Immediately got wrecked by Crag Hack, learned it, got wrecked again, and flew into a treasure zone underground, through a blocking obstacle. There I took a couple of boxes — gave me Fly too.

And then unexpectedly, on his turn, the opponent boosted Tazar with 150 green Snakes near the central village. And in front of me stood a tea hero. I attacked the tea hero, bought back with Angels and Dragons, bought myself out in the village, and with the help of Fly and Dimension Door, trapped Tazar with Shackles. Tazar had all artifacts at that point.

Thanks for the game!
That's how it goes — you play and play, then with half-closed eyes you make a dumb move and that's it... And I had even sat in the castle after unloading everything into the garrison... Then some devil made me move those 5 measly squares. And that's it — where I was 100% winning — I 100% lost.
Thanks for the game. Played it to the fullest and was sure of victory until the last second.
Good luck to all remaining participants! Even after playing for 20 hours, you need to watch every second, because it can decide everything:)
"Одержать сто побед в ста битвах — это не вершина воинского искусства. Повергнуть врага без сражения — вот вершина.
"Сущность войны — обман. Искусный должен изображать неумелость. При готовности атаковать демонстрируй подчинение. Когда ты близок — кажись далёким, но когда ты очень далеко — притворись, будто ты рядом."
In reply to Roger DAltavilla
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The compact respawn was underground with 2 roads, an external dwelling of demons, a Hive, 2 obelisks for experience and a scouting post. The adjacent zone to the center was also underground with a scouting post and 2 exits to the center very close - one treasure zone underground, the second through a portal with a swamp village on the snow. The inner treasure zone was also underground, home with an external dwelling of devils, a Dragon Utopia, and a Pandora's Box behind a horde of vampires; its guard blocked the path to my town. The road in the corner adjacent zone led to a treasure zone, and I wasn't in a hurry to search for his town without a road, since he was Tower.
On day 114, I cleared a central treasure zone on the snow and got a +6 shield behind 35 swordsmen, and I revealed there behind 5-9 hydras a cloak of speed (I couldn't take it, and then the opponent took it, which had a very significant impact in the end), and further there was a block of a hundred griffins for a quest artifact. In another central treasure zone, a block of a horde of ogres for a prison blocked the passage. Only one option remained - to go into the corner treasure zone.
In the end, by the middle of the second week, I hit a tough block of a horde of mages (for a Pandora's Box + plate +4) in the inner treasure zone and was left with only one town, very sad, since I couldn't properly demonize without secondary skills. The first two weeks, I was running Kalkhom without earth magic and could lose a lot of troops in fights with neutrals =).
At the start of the third week, I broke into the inner treasure zone and simultaneously took the opponent's town. I cleared the Pandora's Box in the treasure zone and left it for Gunnar; lucky, it gave 10k experience and I expertized logistics + earth magic. I started clearing Griffin Conservatories, of which there were two, both level 3-4. At the end of the week, the opponent sent scouts to me; I chased away a couple of scouts, and on day 137 he arrives with his main army of about fifty monarchs.
Fighting was not an option. On day 141, I bought everything I could from Inferno and went to take 2 Dragon Utopias in the corner treasure zone. One turned out to be a minimum one with КЗ, the second was a level 3 with a red orb, a 4/4 cap, and boots of levitation. While I was taking these, he predictably captured my Inferno. Then, foolishly, I was one movement point short to attack him on the move, and I decided not to teleport immediately but to try and grab another Griffin Conservatory in the inner treasure zone that I had just revealed this turn. No luck - I captured it but was left with 186 MP. It turned out very badly; I had 14 mana and needed to replenish before casting Forgetfulness. On his turn, he used a scouting post to reveal an uncleared Dragon Utopia in my inner treasure zone. I teleported to the Tower, ran to the well with Pathfinding, and since I could no longer reach Kiryukha, I took the maximum Griffin Conservatory there. The opponent took the Dragon Utopia (it was a maximum one with plate and a +10 -2 cap) and replenished his mana. I had 1 town and couldn't burn my stats, but I had to attack.
On day 146, he attacked me in my central adjacent zone. He had a lot of fodder + twice my attack parameter. He tried to counter my Armageddon with Resurrection. In the end, I bought peace by killing over 30 birds and 5 hydras, but I also lost a fair amount.
BUT that clearly wasn't enough. On day 147, I engaged him again, another 2 rounds of trading, and then I ran out of mana against his 100 mana, but he was already out of monarchs. He bought peace and bought troops in the Tower, dumped all his resources on Kaelkha and attacked. Trading was pointless for me by then, since his Resurrection was already enough to raise a full stack, and the opponent didn't want to buy peace and preserve his army.
Since I couldn't recapture Inferno from days 147 to 211, I decided to surrender.
Good game well played. Thx for playing.

P.S. I would like to clarify regarding the recent rule changes; the opponent wanted to play exclusively SoD timer and without redraw. I ask the host to clarify which timer is the main one and regarding redraw on XL+U templates.

UTC+03:00, icq 593626431
Battle Report Accepted
Красный / Red
skd
Инферно / Inferno Faction Инферно / Inferno
Октавия / Octavia Start Hero Октавия / Octavia
Гуннар / Gunnar Main Hero Гуннар / Gunnar
Поражение / Lose Поражение / Lose
Крепость / Fortress Faction Крепость / Fortress
Тазар / Tazar Start Hero Тазар / Tazar
Кайри / Kyrre Main Hero Кайри / Kyrre
Map Template
8mm6a
Game Length
147 days
Game Date
10/9/2014
Reported
10/9/2014 4:14 PM
Rating Impact Archived
skd 1499 1490 -9 ↓
H2SO4 1654 1663 +9 ↑
Rated Sep 28, 2022

Accepted by opponent on 10/9/2014 4:45 PM

In reply to skd
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skd
It gave a compact respawn underground with 2 roads, an external dwelling of demons, a hive, 2 obelisks for experience and a lookout. The adjacent zone to the center is also underground with a lookout and 2 exits to the center very close - one treasure zone underground, the second through a portal with a swamp village on snow. The inner treasure zone is also underground, native with an external dwelling of devils, a Dragon Utopia and a Pandora's Box behind a horde of vampires, its guardians blocked the passage to my opponent's town. The road in the corner adjacent zone led to a treasure zone, and along the roadless area I was in no hurry to search for the opponent's town, since he was Tower.
On day 114 I captured in the central treasure zone on snow a shield +6 behind 35 swordsmen and spotted there behind 5-9 hydras a speed cloak (I couldn't take it, and later the opponent took it, which had a very significant impact in the end), and further there was a block of a hundred griffins behind a quest artifact. In another central treasure zone a block of a horde of ogres behind a prison blocked the passage. There was only one option left - to go to the corner treasure zone.
In the end, by the middle of the second week I hit a tough block of a horde of mages (for a Pandora's Box + plate armor +4) in the inner treasure zone and was left with one town, very sad, since it's impossible to demonize properly without secondary skills. The first two weeks I ran around with Kalth without earth magic and could die in a fight with neutrals quite a lot of times =).
At the start of the third week I broke through into the inner treasure zone and simultaneously took the opponent's town. I captured the Pandora's Box in the treasure zone and left it for Gunnar, lucky they gave 10k experience and I experted logistics + earth magic. I started capturing Griffin Conservatories, of which there were 2 and both were 3-4. At the end of the week the opponent sent scouts to me, I chased away a couple of scouts and on day 137 he comes with his main army with fifty monarchs.
Fighting was not an option, on day 141 I bought out everything I could from Inferno and went to take 2 Dragon Utopias in the corner treasure zone, one turned out to be a minimal one with КЗ, the second a tier 3 with a red orb, a 4/4 cap and boots of levitation. While I was taking these, he predictably occupies my Inferno. Then, unfortunately, I was one move short to knock him off on the charge, and I decided not to Town Portal immediately but to try to grab another Griffin Conservatory in the inner treasure zone, which I had spotted this turn. Unlucky - I got it, remaining with 186 MP. It turned out very sad, I had 14 mana and needed to replenish before fireball, on his turn he spots with a lookout an untaken Dragon Utopia in my inner treasure zone. I Town Portal to the tower, run to the well with passability, and, since I could no longer reach Kiryuha, I take a maximum Griffin Conservatory there. The opponent took the Dragon Utopia (it was a maximum one with plate armor and a cap +10 -2) and replenished his mana, I had 1 town, I couldn't burn the stats, but I had to attack.
On day 146 he attacked me in my central adjacent zone, he had a lot of meat + attack parameter more than 2 times greater, he tried to counter my explosion with resurrection, in the end I bought myself off by killing over 30 wyverns and 5 hydras, but also lost a fair amount.
BUT that was clearly not enough, on day 147 I engage him again, again 2 rounds of exchange, and then I have no mana against his 100 mana, but he was already without monarchs, bought himself off and bought out in the tower, dumped all his resources on Kalth and attacked, exchanging was already pointless for me, since his resurrection was already enough to raise a full stack, and the opponent didn't want to buy himself off and preserve the army.
Since on days 147-211 I couldn't recapture Inferno, I decided to surrender.
Good game well played. Thx for playing.

P.S. I would like to clarify regarding the recent changes in the rules, the opponent wanted to play exclusively SoD timer and without red rush. Request for the moderator to clarify which timer is the main one and about red rush on XL+U templates.

thank you

P.S. Opponent suggested to play on usual 8mm6a, I accepted but suggested in return to play without red rush, mutual agreement imho. About regular timer, correct, I insisted to play with sod.
icq: 665973202
In reply to H2SO4
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The main timer is chess clock; red rush on XL+U size maps is allowed.
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