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5.0 (6 ratings)
In reply to 13га
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What was wrong with him? The dwarves don't really trust him with their army (at least in my cases). You usually have to chase after him. Helmar is in charge of meeting him. He always attacks within a day's travel from the first castle. Karl has the biggest army.
In my case, the dwarves were giving him their entire army, and by the time I captured the first dwarven city, he had over 50 lava dragons, 100 jarls, and legions of low-level troops. Karl was hired because I didn't hire him myself.
I measured the distance from the portal to the witch – it's 6-9 days' travel, depending on the logistics (basic – advanced), how you go, and what you pick up. Warrens is waiting by the portal, expecting the castle siege to last 2-3 days. The siege usually starts on days 25-26 out of the 30 allotted. It's extremely unlikely that he will reach the witch faster than the start of the city siege, unless Warrens is rushed (for example, led directly to the teleport, without going into the snowy area), and the siege is delayed until the last moment.
Losing days at the teleport means that, after reaching the main road, Warrens encounters a local "rush hour": all the enemy heroes with large armies hang out there. Again, he is forced to wait; he needs all the movement points to get him far enough onto a side road so that no one intercepts him. You could say, I need to go to the basement for an important reason, urgently, but I keep getting delayed.
Different players have different experiences. For example, you can lose several days running from one corner to the mana well to replenish your magic energy for regeneration. And there are, like, 28 days allotted. It is advisable to delay the siege in order to accumulate resources for underground exploration.
Карты для Героев Меча и Магии 5
Одиночные: Завеса срывается, Посол, Последний рывок, Эхо Пустоты
Кампания: Империя Единорога

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The map is simply amazing. I couldn't stop playing until I finished it. I even registered specifically to leave a review. Kudos to the author. I played version 1.0.5, so I didn't notice any particular difficulties. If you know that you need 200 archers for the siege and don't waste them beforehand, and if you don't encounter strong resistance in the dungeon, it's quite manageable. Varen's special ability and Empathy make it so that neutral mobs don't bother you. And after gaining vampirism, I basically only used archers and griffins to protect them. I caught gnome heroes in open fields or near my first town, giving them the town. I had to replay it twice. The first time, I didn't have 200 archers, and the second time, I went into the dungeon with Varen and a too-weak army, hoping for dwellings, which turned out to be guarded as well. The downsides are that it takes a very long time to accumulate 100 resources. And I didn't find the elven bow, which I felt should be there.
In reply to qqazzaqq
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Thank you for appreciating it. Yes, version 1.0.5 is much simpler compared to 1.0.1, which even experienced players struggled to complete on lower difficulty levels. The feeling of having a bow probably comes from the quiver, but it wouldn't be very useful: it doesn't help with arrows, and dwarves often cast spells to dodge attacks.
Карты для Героев Меча и Магии 5
Одиночные: Завеса срывается, Посол, Последний рывок, Эхо Пустоты
Кампания: Империя Единорога

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I'm playing as a hero. I need to gather an army within a month. I have 78 red archers, 7 knights, 46 halberdiers, and 23 griffins. I fight Dugald – losses: 2 knights, 5 griffins, 12 archers. I go to Duncan. I lose (he has one squad of halberdiers left, about 19 of them), I reload, wait another week, and... sorry – you lost. Maybe give at least a month and a half. It's frustrating – I was just one week short of defeating Duncan=(
I will be grateful because I liked the map, and I'm looking forward to the campaign even more, as I love adventure maps and playing as the "red" knights.
By the way, why did you choose Lorenzo as the secondary main hero, and not, say, Bertrand or Benedict? After all, they had more influence... just curious=)

P.S. If my favorite hero, the Sanitarian, could fight, he would take care of that nut, Dugald=) He's a beast, by the way O_-
P.S.P.S. I get it... he's a deer...
Бака-бака-бака
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No, you shouldn't attack Duncan, and it's impossible to do so. If you managed to engage him in battle, it means there's an error in the script. If possible, please share your save file so I can fix it. The task is to assemble an army of 200 archers and purchase a catapult for 50 units of wood and 10,000 gold in the workshop located near the road between Horncrest and Lostdale.
I chose Lorenzo as a secondary hero because his specialization allows for the most effective use of archers, minimizing their losses, as they are crucial for the task.

Thank you for playing and providing feedback. I'm very glad you enjoyed it!
Карты для Героев Меча и Магии 5
Одиночные: Завеса срывается, Посол, Последний рывок, Эхо Пустоты
Кампания: Империя Единорога

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I've been interested in it for a while, but I kept putting it off. I tried it on Hero difficulty, but it was a disaster. In the dungeon, the local creatures dealt so much damage that continuing the Walkthrough didn't make sense (plus, there was no resurrection in the castle or at the alchemist – that's rough). I replayed it on Veteran difficulty and finished it in 160 days. Undoubtedly, it's a "heroic" map, but after completing it, my feelings are, to put it mildly, very mixed, and most importantly, there's no sense of satisfaction. First of all, the randomness on the map is unsettling. For example, when playing on Hero difficulty at the alchemist, I encountered lower defense and took Berserk and Antimagic (which is important for completing the outpost, etc.). When playing on Veteran difficulty, nothing like that happened, and both castles were without speed boosts. When replaying the encounters with the Guardian, I accidentally noticed that it's different. For example, entering earlier, I encountered an attack of 34 and a defense of 63; entering later, the attack was 27, and the defense was 50. Strange, is this not a bug? Sometimes, it felt like playing a card game, where much depends on the draw. In my opinion, the author went overboard with the final stage (resources + upgrades). At the same time, it's impossible not to note the author's high level of professionalism. In my opinion, this map serves as a kind of indicator of the player's attitude towards the game. Thank you to the author.
In reply to Antik
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Antik
I've been interested in it for a while, but I couldn't bring myself to try it. I tried it on Hero difficulty, but it was a disaster. In the dungeon, the local creatures dealt so much damage that continuing the Walkthrough didn't make sense (and besides, there was no resurrection in the castle or at the Alchemist - that's rough). I replayed it on Veteran difficulty and finished it in 160 days. Undoubtedly, it's a "heroic" map, but after completing it, my feelings are, to put it mildly, very mixed, and most importantly, there's no satisfaction. First of all, the randomness in the map is unsettling. For example, when playing on Hero difficulty at the Alchemist, I encountered lower defense and took Berserk and Antimagic (which is important for completing the outpost, etc.). When playing on Veteran difficulty, nothing like that happened, and both castles were without speed boost. When replaying encounters with the Guardian, I accidentally noticed that it's different. For example, entering earlier, I encountered an attack of 34 and a defense of 63; entering later, the attack was 27, and the defense was 50. Strange, is this a bug? Sometimes, it felt like playing a card game where a lot depends on the draw. In my opinion, the author went overboard with the final stage (resources + upgrades). At the same time, it should be noted that the author has a high level of professionalism. In my opinion, this map serves as a kind of indicator of the player's attitude towards the game. Thank you to the author.
Thank you for your feedback. The element of randomness is an integral part of any game, and without it, the game becomes monotonous. Although in some cases this factor is mitigated: for example, most Temples have pre-set spells, mainly Dark magic, because it is the most useful school of magic on this map, and other useful spells (regeneration, crystal of secrets). The choice of upgrades is also very important; for example, you can easily do without speed boosts in cities and Temples by learning the speed spell.
I'm hearing about the Guardian bug for the first time; thank you for pointing it out. I don't know yet what it might be due to, but I'll look into it.
Карты для Героев Меча и Магии 5
Одиночные: Завеса срывается, Посол, Последний рывок, Эхо Пустоты
Кампания: Империя Единорога

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Орден Порядка: 1
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In reply to Antik
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Antik
While replaying encounters with the Guardian, I accidentally noticed that it varies. For example, entering earlier, I encountered an attack of 34 and a defense of 63, while entering later, I encountered an attack of 27 and a defense of 50. Strange, is this not a bug?
I played this map a long time ago. I'll upload a replay of this battle; perhaps interested parties will find something useful in it. The Guardian has an attack of 27 and a defense of 50, the difficulty level is "hero," and the time it takes for me to reach him due to the barriers is almost always the same. (the replay is a bit glitchy).
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I just started playing, and I have a question. To the southeast of Lostdale Castle, a small, assembled squad is guarding separate groups of units. I thought that if I defeated the squad guarding them, they would join my hero. But that didn't happen; they started fighting. Is that how it's supposed to be?
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What is meant by "Siege Honcrest"?
In reply to Heleg
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Heleg
What is meant by "Siege Honcrest"?
The task description states: gather 200 archers and buy a catapult in the war machine workshop.
Карты для Героев Меча и Магии 5
Одиночные: Завеса срывается, Посол, Последний рывок, Эхо Пустоты
Кампания: Империя Единорога

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Орден Порядка: 1
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Thank you for the excellent map! However, I have a few questions:
1) After the siege of Horncrest and after I enter the dungeon, the Dwarves remain neutral, calmly watching as I walk around their dungeon and destroy their magic barriers. Is this how it should be?
2) When I almost reached the entrance to the dungeon, Duncan ran out in front of me and stood right in the middle of the passage, so it took more than half of my army to defeat him. Should he go that far?
3) After I collect 100 resources and try to enter the portal, a cutscene plays, but no battle occurs. The hero remains standing in the same place, does not enter the portal, and I cannot continue the scenario. What can be done?
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Do you have version 3.1 of the game?
Разработка карт для HoMM V

Падение Грифона 136x136

Рельеф - 40%
Скрипты - 15%
Геймплей - 20%
In reply to Valerichek
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Valerichek
Do you have version 3.1 of the game?

The main menu shows version 3.0, but it worked normally on other maps that require version 3.1. Does it 100% depend on the version?

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