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I've been interested in it for a while, but I couldn't bring myself to try it. I tried it on Hero difficulty, but it was a disaster. In the dungeon, the local creatures dealt so much damage that continuing the Walkthrough didn't make sense (and besides, there was no resurrection in the castle or at the Alchemist - that's rough). I replayed it on Veteran difficulty and finished it in 160 days. Undoubtedly, it's a "heroic" map, but after completing it, my feelings are, to put it mildly, very mixed, and most importantly, there's no satisfaction. First of all, the randomness in the map is unsettling. For example, when playing on Hero difficulty at the Alchemist, I encountered lower defense and took Berserk and Antimagic (which is important for completing the outpost, etc.). When playing on Veteran difficulty, nothing like that happened, and both castles were without speed boost. When replaying encounters with the Guardian, I accidentally noticed that it's different. For example, entering earlier, I encountered an attack of 34 and a defense of 63; entering later, the attack was 27, and the defense was 50. Strange, is this a bug? Sometimes, it felt like playing a card game where a lot depends on the draw. In my opinion, the author went overboard with the final stage (resources + upgrades). At the same time, it should be noted that the author has a high level of professionalism. In my opinion, this map serves as a kind of indicator of the player's attitude towards the game. Thank you to the author.
I'm hearing about the Guardian bug for the first time; thank you for pointing it out. I don't know yet what it might be due to, but I'll look into it.
Карты для Героев Меча и Магии 5
Одиночные: Завеса срывается, Посол, Последний рывок, Эхо Пустоты
Кампания: Империя Единорога
Существа NCF
Орден Порядка: 1
Нейтралы: 1 2 3 4
Одиночные: Завеса срывается, Посол, Последний рывок, Эхо Пустоты
Кампания: Империя Единорога
Существа NCF
Орден Порядка: 1
Нейтралы: 1 2 3 4