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Posts from "Newcomer-2014. Summer"

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12 years ago
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tournament
"Новичок-2014. Summer"

Greetings to all fans of Heroes of Might and Magic 3, future participants, and supporters of the traditional "Новичок" tournament. And even if you are not a fan of Heroes :eek: , I still welcome you and invite you to the new season. I hope it will bring great games and discoveries of new players.
This is our traditional, already eleventh tournament for Новичок.
We do not have a precise and strict definition of who a "новичок" is. This tournament is for those
- who only recently realized that you can play the favorite old game Heroes online,
- who only recently found out that they are not the only ones who can easily beat computers and that things are not so simple with a real person,
- who recently started playing with more than one or two heroes and building chains...
We do not invite fathers and grandfathers, we do not want to see clones, and would a medal obtained in such a dubious way even have value for a strong player?
The main goal of the tournament is to get to know each other and gain experience in communication and gameplay.

Winners of past tournaments:
"Новичок-2014. Winter" - Aiwe
"Новичок-2013. Summer" - The_
"Новичок-2013. Winter" - высокий
"Новичок-2012. Summer" - twaryna
"Новичок-2012. Winter" - 7z
"Новичок-2011. Summer" - Sky Pioneer
"Новичок-2011. Winter" - Sevensan
"Новичок-2010. Summer" - тенью бездомной
"Новичок-2010. Winter" - Сатир
"Новичок-2009. Summer" - Erdem

Participant Requirements:
1. registration on the HW forum between June 1 2013 and June 6 2014;
2. total experience playing HoMM3 online - no more than 1 year; long breaks in play are discussed individually;
3. absence of strong results in tournaments on HW and other resources (specifically, 1-3 places in previous "Новичок" tournaments or any other tournament, reaching the final stages of major tournaments) - subject to the organizers' opinion;
4. participation prior to this tournament in no more than one "Новичок" tournament;
5. absence of forfeits or withdrawals in other tournaments;
6. availability of time and ability to play 1 game per week (consider the time zone) - priority playing times are considered 19-24 MSK on weekdays and 12-24 MSK on weekends;
7. at least 5 games on the HW forum (can be played before the participant list is approved) with different opponents and detailed reports - organizers need to ensure that you can technically play online and have an understanding of the rules of play on HeroesWorld. Tournament organizers Roger DAltavilla (IСQ 624681987), Iamsamstan (IСQ 435191039) can play with you if you cannot find an opponent;
8. players wishing to participate in the tournament agree to provide any additional information requested by the tournament judges;
9. players agree to the regulations and rules of the tournament;
10. players are required to closely follow all announcements from organizers in the tournament thread.

Organizers reserve the right to deny registration to any player without a public explanation of reasons.
Players who have an earlier or later registration on the forum but wish to play in the tournament may submit an application, which will be considered on an individual basis.

Submit applications in this thread. There is a Detailed instruction with pictures FAQ17 on the forum explaining how to do this.
You need to do the following:
1. Check if your ICQ number is entered in your profile; add it if it is missing.
If it is in your profile, a small green daisy - the ICQ symbol - is visible under the avatar. If not, follow the algorithm.
2. Leave an application in this thread. To do this, click the Sign up for tournament button located at the beginning of this thread and at the top of each page.
3. In the application, specify convenient times (days and hours) for playing and your time zone.
4. 2-3 days before the draw, you must contact the lead Roger DAltavilla (IСQ 624681987) to confirm participation. Players who disappear from the forum (no user activity for a week) will not be admitted to the draw.

Organizational Matters.
1. Leads - Roger DAltavilla (IСQ 624681987), Iamsamstan (IСQ 435191039). Judge - Pit for LM (ICQ 471401475).
2. The tournament is held according to the Rules of organization, conduct and participation in HOMM3 online tournaments.
3. Organizers will make changes to the rules and regulations during the tournament if necessary.
4. For each played game, participants must submit a detailed report and detailed confirmation in this thread. Only then is the game counted. All tournament reports must be written using the automatic report writing system: Detailed instruction with pictures FAQ18.
- To create a report, click the New report button located at the top of each page of the thread and fill in all necessary fields according to the template. After that, write your detailed comments on the game.
- To confirm a report, the second player must find the game report, click the Confirm report button and also write a detailed report.
- It is considered good tone to thank the opponent for the game.
5. All tournament games go into the HoMM3 HW Player Rating.
6. Technical results are assigned for games not played within the established timeframe.
7. Saves and password files for all games must be kept until the end of the tournament and presented upon first request by the leads, judges, or any member of the AC. Forgetting or losing a game password may serve as grounds for assigning a technical defeat in the game.
8. Disputed points, if any arise, are requested to be discussed off-forum. For resolution, you must contact the lead or judge in ICQ and provide daily saves, ICQ logs, and other necessary information.
The same's decision is based primarily on tournament rules. If a situation is not regulated by the rules, judges are guided by basic logic and gaming ethics.
9. The tournament winner will be awarded the "Winner of Tournament 'Новичок'" medal under their avatar:

Regulations.
To be determined later, depending on the number of registered participants. We expect a traditional scheme: group stage + team tournament + play-offs.
So, the number of participants has been determined. Clarifying the regulations:
Stage 1. 24 participants are divided into 4 groups of 6 people. A round-robin tournament is held in each group, where everyone plays everyone else once. 1 point is given for a win, 0.5 points for a draw, and zero for a loss. The 4 people with the best results advance from the group to the next stage. Result criteria by order of importance: 1) points earned, 2) Berger coefficient, 3) result of head-to-head meeting. If these criteria are insufficient, players will be offered a system of tie-breaker games. If that also fails, democratic judicial discretion will be applied.
Stage 2. Tournament of novices against veterans. NP vs LM More details in post №3
Stage 3. Play-off. Starts on August 11 2014. Conducted via an Olympic system with elimination after the second lost match. Each match in the upper bracket is played until two wins, and in the lower bracket until one win. Time limit for 1 game - 1 week. (The loser in the upper bracket moves to the lower bracket and continues playing there. The loser in the lower bracket is eliminated from the competition.)
For templates in the first game, the player listed first in the pair chooses first; their opponent chooses castles first. In the second game, you switch places. For the third game, you may toss a coin or ask the organizer.

Dates.
Registration - June 7 2014 - June 30 2014.
Approval of participant list - July 1-4 2014.
Group stage draw and tournament start - July 5 2014.
Time limit for one game - 1 week.

Rules.
1. Game version. The tournament is held on game version SoD 3.2(4.0) + HD mod + by mutual consent HW_rulez (for correct operation, the patch must be installed for both players).
2. The tournament is conducted according to the rules of online games in Heroes 3.
3. Restarts total 3 days ( 111+111+111 or 111+112 or 113).
4. In the initial stage of the tournament, games are played on template 2sm4d(3). In the final part of the tournament, the template is chosen by drawing from a list of 5 templates: 2sm4d(3), jebus Cross, Panic, 8mm6a (version without one-way paths), mini nostalgia.
In reply to SP_SkyLine
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11 years ago
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Here is the final score for LM vs. NP - 10-5.
skd
There's also another option: during mutual streaming in the final stages of tournaments (including 2v2), upload all the recordings and edit the game move by move. The recordings might last, for example, 7 hours in total, and that's just from one player. But during editing, the moves of two players can be condensed into 4 hours. Additionally, you can speed up or cut out easy battles, shorten restarts if there are obvious reasons, and as a result, experienced players might be able to comment on such an edited recording, possibly even together with the players involved.
Spending 3 hours watching a game move by move versus spending 7+ hours, doing who knows what in between the players' moves – I think there's a difference.
What prevents this from happening? Coordinate with streamers, edit, speed up... It's better not to cut out restarts; beginners usually ask for an explanation of how to identify when a restart is necessary. Then, find an experienced player for commentary.
Rabe
Let me give you an example from real life – don't throw stones:
The kids decided to play basketball and asked you to teach them. They already make shots, know the rules, and can basically play more or less well. You agreed. And now you have a choice: join one of the teams and explain things on the fly, while clearly not playing at full strength; or act as a coach, analyzing and explaining everything during the game between the two children's teams?
Our beginners are not children; their level is now significantly higher than that of beginners 5 years ago, thanks to streams and the many tips on the game that can be found online, including on our forum.
Here's a fairly telling moment. In one of the games, about 3 months after I joined Heroes, I was hitting a Grand Order on a small map with 125 units. Half the forum was in my ICQ, telling me that it was impossible, that I would lose. And now, it's rare for a beginner not to defeat a Grand Order in the second week.
Heroes is not basketball. Randomness plays a big role here. And often, even against a beginner, it can be difficult.
The tournament score of 10-5 is clear evidence of this.

For myself, I can say that I find it more interesting to play; I have a hard time watching most players' streams and don't last long.

If you think that your idea will interest our "veterans," then contact them in ICQ and find out their opinion. Waiting for someone to post in this thread about their willingness to "train beginners" is unlikely to be worthwhile.

In general, in my opinion, analyzing save games provides significantly more benefit for improving your level than endlessly watching not-so-high-quality games on streams every day.
Thinking about save games is much more useful – why did the "veteran" do things this way and not another, how did he manage to win a battle with such losses – how to achieve the same, why was this hero chosen, why was this skill taken.
Being fed something pre-chewed won't teach you how to cook well.
Подарок от Gomunguls на ДР :)


Осень-Зима 2013-14.
In reply to Pupa
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11 years ago
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Spent all my rest, opponent didn't take a single one. A layout with a Gnoll external dwelling and decent starting troops appeared. In the first week, I broke into the underground and captured a Necro secondary town there, scouted a couple of Dragon Fly Hives and 2 treasure zones. Build order — Wyverns in Castle. Had very little gold, so I played with 4 heroes for a long time.

In the 2nd week, I took an almost maxed Dragon Fly Hive and a mini Dwarf Cottage and sent Tazar into the treasure zone through the underground. Got lucky with leveling — took Wisdom at level 6, already having Expert Earth and Tactics. Broke 2 boxes — one for 10k experience, the other for all Earth spells behind a stack of 100 Medusas, had to sacrifice 3 Wyverns.

In the third week, I returned to the underground and headed for a distant Griffin Conservatory (level 3), Dwarf Cottage, and Dragon Fly Hive. Successfully took them and crawled towards the Shield +4 All.

At the start of the 4th week, with an army of 25 Monarchs, 3 Angels, 24 Basiliks, 72 Lizardmen, and 30 Serpent Flies, I went at the opponent through a GO of Hydras. Messed up my movement and couldn't reach the Castle by day 142.

In the final showdown, I had a big advantage both in stats — 9 17 10 8, vs 3 3 5 10 — and in troops.

Thanks for the game!
Battle Report Accepted
Крепость / Fortress Faction Крепость / Fortress
Тазар / Tazar Start Hero Тазар / Tazar
Тазар / Tazar Main Hero Тазар / Tazar
Победа / Def Победа / Def
Замок / Castle Faction Замок / Castle
Валеска / Valeska Start Hero Валеска / Valeska
Эйслинн / Aislinn Main Hero Эйслинн / Aislinn
Map Template
2sm4d(3)
Game Length
143 days
Game Date
8/28/2014
Reported
8/28/2014 9:16 PM
Rating Impact Archived
Falcone 1538 1541 +3 ↑
Night Troll 1214 1211 -3 ↓
Rated Sep 28, 2022

Accepted by opponent on 8/29/2014 8:50 AM

In reply to Falcone
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11 years ago
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Falcone
Spent all my rest points, opponent didn't take a single one. I got a layout with an external dwelling of gnolls and a decent starting army. In the first week, I broke into the underground and captured a Necromancer secondary town there, scouted a couple of Dragon Fly Hives and 2 treasure zones. Built Wyverns in the castle. I had very little gold, so I played with 4 heroes for a long time.

On the 2nd week, I took a pre-max Dragon Fly Hive and a mini Dwarf Cottage and sent Tazar into a treasure zone through the underground. I got lucky with leveling — got Wisdom on the 6th level, already having Expert Earth and Tactics. I broke 2 pickups — one for 10k experience, the other for full Earth magic behind a hundred Medusas, had to give up 3 Wyverns.

On the third week, I returned to the underground and went for distant Griffin Conservatory (3-unit), Dwarf Cottage, and Dragon Fly Hive. Successfully grabbed them and crawled towards the +4 all stats shield.

At the start of the 4th week, with an army of 25 Monarchs, 3 Angels, 24 Wasps, 72 Lizardmen, and 30 Serpent Flies, I went for the opponent through a GO of Hydras. I messed up my movement and didn't manage to reach the castle by day 142.

In the finale, I had a big advantage both in stats — 9 17 10 8, vs 3 3 5 10 — and in army.

Thanks for the game!
I confirm! On day 117, I captured a single Griffin Conservatory, built Horses in the Stronghold. At my respawn, there was an external dwelling of Archers (which I captured), though it was located far away. But I didn't take the Monks external dwelling — very inconvenient location for me. On day 123, I took a Dragon Fly Hive for 6 Wyverns and a 2-unit Griffin Conservatory. Expert Necromancy, interestingly, came late. So I didn't necromance much. Up to 150 Skeletons. On the third week, I beat the Angel Wings, since I didn't have enough strength to take the Dragon Utopia. And for some reason decided after that to attack 20-49 Cavalry, on whom I lost quite a few troops, which gave the opponent an advantage. The Horses were guarding the Dragon Utopia, which I wouldn't have taken anyway. FB had no chance. Thanks for the game!
мой новый icq - 745851004
-----------
Иногда для того, чтобы продвинуться вперед нужно сделать несколько шагов назад
In reply to H2SO4
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11 years ago
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H2SO4

After 125 saves, the opponent gave up due to lack of time before the deadline... a sorrowful end.
The report has been accepted as part of the tournament. Spinhead has disappeared from the forum.
In reply to Pit for LM
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11 years ago
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Pit for LM

Spinhead has completely disappeared from the forum.
There is information that he went on a cruise.

UTC+03:00, icq 593626431
In reply to skd
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11 years ago
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skd
there is information that he went on a cruise.
My previous post is confirmation of the report.
Подарок от Gomunguls на ДР :)


Осень-Зима 2013-14.
In reply to Falcone
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11 years ago
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On turn 112 I took a town from the neutral for Castle and quickly switched to it, resulting in Cavaliers in the Citadel at the end of week 1. At the end of week 1 I attacked the neutral Inferno fodder for Tower, and let the Necro build up a bit and took him in the middle of week 2; on turn 127 Angels in the Castle. I went into the treasure zone from the Castle respawn, and there were 3 Dragon Utopias in one spot — levels 1, 2, and 3. In the middle of week 3 I brought fodder there and took the Utopias. They gave a Sword +5 All Stats and a Chalice, a Book of Fire, and Wings; plus in the treasure zone I looted Sandals +2 All Stats, a Cloak +2 Speed, scrolls for Town Portal and Armageddon. Stats became all around 30, but Kalthor had no Earth Magic or Wisdom. I decided to go at the opponent through the central treasure zone; there were two more Utopias +2 Libraries, which gave useful items: a Red Orb, a Speaker's Hat, a Shield +4 All Stats, and a Helm+Armor+Shield 10-2.
On turn 211 I go up to the opponent's respawn, scout the tavern, and his stats for the last turn had jumped from 15-20 to 30+ everything (the opponent took 4 Utopias in one turn). Nothing to be done — I decided to try and reach his secondary Swamp town to upgrade Wyverns, but didn't make it (also didn't bring growth with me). The opponent ends his turn and attacks. His main stacks: 1300 Skeletons, against my 550 upgraded and 39 upgraded Wyverns. I sacrificed the Skeletons; he killed half the stack, but then sacrificed Monks; in the end I traded 300 Skeletons for 39 Monks +4 Gold Dragons and bought them back. I ran to another treasure zone, cleared 2 Hives and 2 Utopias (gave Boots for +600 MP and another Sword +5 All Stats), cleared a level 2 Griffin Conservatory. The opponent runs through the central underground treasure zone toward me; I place a scout hero at the lift exit and kill one of his scouts. He approaches with his main but can't reach to go up. On the Necro respawn I clear an Orb for +50% Fire Magic, set up GM4, drop items for spell power (becomes 29) + a scroll for Armageddon, give it to Melodia, and place her at the lift spot with 1 Archangel and fodder, with Kalthor and the army right behind her.
The opponent goes up and attacks my mage. I get the first turn with Armageddon for 2250 damage; he has 1400 upgraded Skeletons left and 5 Firebirds, and he attacks my main. In the battle, I have the Red Orb + Cloak for +2 Speed and a Ring for +1 Speed, while the opponent has only one artifact for +1 Speed; in the end he has a stack of 1400 Skeletons left. I tried for several rounds to bait him into attacking from wait and shoot with archers; he had no money to buy back and writes "gg".
Thanks for the game.

UTC+03:00, icq 593626431
Battle Report Accepted
Красный / Red
skd
Инферно / Inferno Faction Инферно / Inferno
Кэлх / Calh Start Hero Кэлх / Calh
Кэлх / Calh Main Hero Кэлх / Calh
Победа / Def Победа / Def
Оплот / Rampart Faction Оплот / Rampart
Ивор / Ivor Start Hero Ивор / Ivor
Тамика / Tamika Main Hero Тамика / Tamika
Map Template
Mini-Nostalgia
Game Length
216 days
Game Date
8/29/2014
Reported
8/29/2014 7:14 PM
Rating Impact Archived
skd 1429 1450 +21 ↑
Pupa 1590 1569 -21 ↓
Rated Sep 28, 2022

Accepted by opponent on 8/29/2014 8:37 PM

In reply to skd
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11 years ago
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skd
On 112, I took the computer's town for a Castle and quickly switched to it; as a result, horses were in the citadel at the end of the first. At the end of the first, I went after the computer for a Tower using Inferno meat, but Necro was given time to build up a bit and I took him in the middle of the second; on 127, angels were in the Castle. I went into the treasure zone from the Castle respawn, and there were 3 Dragon Utopias in one place: 1, 2, and 3. In the middle of the third, I brought meat there and took the Dragon Utopias. It gave a sword +5 spell power and a kettle, fire book, and wings, plus in the treasure zone I grabbed sandals +2 spell power, cloak +2 speed, scrolls for TP and Armageddon. Stats became nearly 30 all, but Calh was without earth and wisdom. I decided to go after the opponent through the central treasure zone; there were two more Dragon Utopias + 2 libraries, which gave a red orb, orator's hat, shield +4 spell power, and a hat + armor + shield 10-2 as useful items.
On 211, I ascend to the opponent's respawn, scout the tavern, and there the stats for the last turn jumped from 15-20 to 30+ all (opponent took 4 Dragon Utopias in one turn). Nothing left to do, I decided to try to reach his secondary swamp town to upgrade same-tier creatures, but didn't reach it (+ hadn't brought growth with me). Opponent covers me on his turn. His main stacks are 1300 skeletons against my 550 upgraded and 39 upgraded own units. I put the skeletons forward, he broke half a stack, but then put monarchs forward; in the end, I traded 300 skeletons for 39 monarchs + 4 gold dragons and paid to retreat. I ran to another treasure zone, took 2 hives and 2 Dragon Utopias (gave boots for +600 MP and another sword +5 spell power), and cleared a consulate level two. Opponent runs at me through the central underground treasure zone; I put a dummy on the lift exit and kill one of his scouts. He approaches with his main army but can't reach to ascend. At the necro respawn, I grab an orb for +50% fire, set GM4, drop items for spell power (becomes 29) + a scroll for Armageddon Melody, and put her in the dummy's place on the lift with 1 archmage and meat, and immediately after her Calh with the army.
Opponent ascends and attacks my mage; my first turn is Armageddon for 2250, he has 1400 already upgraded skeletons and 5 fire birds left and he attacks my main. In battle, I have a red orb + cloak for +2 speed and a ring for +1 speed, while the opponent has only one artifact for +1 speed; in the end, he is left with a stack of 1400 skeletons, I spent several rounds trying to bait him to hit with wait and shot with archers; he had no money to retreat and wrote "гг".
Thanks for the game.
Thanks for the game
In reply to Falcone
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11 years ago
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I had a late-game setup. We met early on, and it seemed like I was going to lose, but my opponent wasted Solmyr in the console. I rushed to clear out the skeletons and collect resources.
In the final, I attacked my opponent, who was already sitting in my main town. When the catapult died, I thought it was game over. But there was no Red Dragon, and I accidentally clicked on Armageddon, and there was also antimagic on the ducks. I wanted to cast Berserk on my opponent's angels, but I hit Armageddon instead, which turned out to be a very good move. That's how I won.
Thanks for the game.
icq 385383256
Battle Report Accepted
Крепость / Fortress Faction Крепость / Fortress
Брон / Bron Start Hero Брон / Bron
Галтран / Galthran Main Hero Галтран / Galthran
Победа / Def Победа / Def
Башня / Tower Faction Башня / Tower
Сольмир / Solmyr Start Hero Сольмир / Solmyr
Тазар / Tazar Main Hero Тазар / Tazar
Map Template
2sm4d(3)
Game Length
227 days
Game Date
8/30/2014
Reported
8/31/2014 12:00 AM
Rating Impact Archived
Sloth_D 1495 1508 +13 ↑
Rabe 1455 1442 -13 ↓
Rated Sep 28, 2022

Accepted by opponent on 8/31/2014 6:26 AM

In reply to Sloth_D
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11 years ago
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Sloth_D
I had a late-game setup. We met early and everything was heading toward my defeat, but the opp lost Solmir in the cons. I ran to mow down skeletons and collect goodies.
In the finale, I attacked the opp, who was already sitting in my main. When the catapult died, I thought gg. But there was no red sphere, and I accidentally clicked Armageddon, plus anti-magic was hanging on the ducks. I wanted to throw Berserk at the opp's angels, but hit Armageddon instead, which turned out to be an extremely good move—that's how the victory happened.
Thanks for the game.
Played 100%. Saw the passage to the opp early and decided to take advantage of it. Solmir on the second was 8/8 in magic and ready to shred everyone. Before attacking cons 3, I decided to thin out the griffins with Chain and flee (luckily near the Castle), but there were a couple of battle spirits and that was it... The opp, naturally, didn't give auto.
That's it. I expected Galtran any day now—to finish off zero-level heroes...
Bought Taza and literally in a week equalized stats, but the opp still hasn't...
Dropped into a treasure zone and by the exit was already level 16 with stats like Galtran + golden bow.
Galtran smashed ГО and flew with an arrow into the treasure zone, taking the second. I followed, because I saw there was a sword+8all and Dragon Utopia—that would have created a gap in stats, but for now there were chances. I had exp log + Fly/DD (further in the cube). He took the sword, but I jumped to the Dragon Utopia... and it was already taken:( Fake... His skills are 6all higher.
But he again ran somewhere into the darkness...
Quickly break myself and move the army—double the mana and throw myself into a treasure zone (saw tons of artifacts by viewing)—there were a couple of Dragon Utopias. Equalized stats, but neither sphere nor КЗ was given(
Following with a flight move and 1DD, I sit in his empty Castle. Upgrade wyverns. Wait. After a couple of days he emerges—50+ wyverns, 50+ gorgons and 1500 skeletons + 4 angels.
My strike force consists of 500+ gremlins, 50+ mages and 70 crossbows + 27 nagas Queen's 6 angels + 18 wyverns.
On the very first move he puts anti-magic on the wyverns... I take out half with bows and kick the catapult with Chain. Armageddon follows... then another... and soon gg.
Thanks for the game.
"Одержать сто побед в ста битвах — это не вершина воинского искусства. Повергнуть врага без сражения — вот вершина.
"Сущность войны — обман. Искусный должен изображать неумелость. При готовности атаковать демонстрируй подчинение. Когда ты близок — кажись далёким, но когда ты очень далеко — притворись, будто ты рядом."
In reply to Rabe
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11 years ago
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I am extending the round 1/8 of the upper bracket until September 7th. In the unstarted match between Cincinat and YaR, I am awarding a technical victory to YaR. And that match that you have already started but not finished will become the third and decisive match.
Воздам сторицей!
In reply to Falcone
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11 years ago
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Got baptized. The spawn was mediocre — shooter stacks, no nooks, just a Dragon Fly Hive behind a bunch of hell hounds. Lost my ducks in the first week and was about to write GG, but I decided — this is a tournament, dammit! I'm going to fight to the end!

Three most fascinating months of crawling underground in search of goodies awaited me. Collecting Dragon Fly Hives and then losing ducks wherever ducks could be lost. Neutrals even whispered — "leave...". But I stubbornly collected Dragon Fly Hives, Pandora's boxes, artifacts, and leveled up Tazar. The opponent also went hardcore into grinding. So we ground and ground, and somewhere around the end of the month, a cunning plan hatched in my mind: shouldn't I breach the opponent's ГО?! I breached it, took the Castle with growth, and started strategically saving money for Archers (the spawn didn't provide any across 3/4 of the map).

Saved and saved, and finally saved up :cool: Then I guarded the Castle with Tazar at night, together with the royal ducklings. In short, one of those nights, I was attacked by hordes of Moandor, and we had our final battle. An Implosion for 3250 from the opponent on the very first turn made it clear that the game would be quite intense.

We fought for a long time — at the most critical moment, when Moandor had only enough mana for 2 Implosions, Resistance saved me twice in a row. Essentially the turning point of the battle. Because in terms of raw forces I was inferior, but in the battle without mana, 11 Grand Monks survived, whom I supported with the remains of swamp monsters, shot the enemy well with Expert Archery and a Bow, and saved the best for last — 25 mana for a "last Implosion", which finished off the skeletons and, thanks to morale, the remaining stack of Spearmen.

Thanks for the game!
Battle Report Accepted
Крепость / Fortress Faction Крепость / Fortress
Тазар / Tazar Start Hero Тазар / Tazar
Тазар / Tazar Main Hero Тазар / Tazar
Победа / Def Победа / Def
Замок / Castle Faction Замок / Castle
Валеска / Valeska Start Hero Валеска / Valeska
Моандор / Moandor Main Hero Моандор / Moandor
Map Template
2sm4d(3)
Game Length
242 days
Game Date
9/3/2014
Reported
9/3/2014 9:48 PM
Rating Impact Archived
Falcone 1525 1528 +3 ↑
Night Troll 1206 1203 -3 ↓
Rated Sep 28, 2022

Accepted by opponent on 9/4/2014 9:24 AM

In reply to Falcone
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11 years ago
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Falcone
Got massacred. The spawn was so-so — shooter blocks, no caches, only a Dragon Fly Hive behind a bunch of hell hounds. Lost my ducks on the first week and was about to type gg, but I decided this is a tournament, dammit! I'll fight to the end!

3 most fascinating months of crawling underground in search of goodies awaited me. Collecting Dragon Fly Hives and subsequently losing ducks wherever ducks could be lost. The neutrals even whispered — "concede..". But I stubbornly gathered Dragon Fly Hives, Pandora's Boxes, artifacts, leveled Tazar. The opponent also went into hardcore hoarding. So we hoarded and hoarded, and somewhere at the end of the month a cunning plan dawned on me: why not crack the opponent's GO?! Cracked it, took the castle with growth, started strategically saving cash for archangels (Dragon Utopia didn't spawn on 3/4 of the map).

Saved and saved, well, saved up :cool: Then guarded the castle with Tazar at night, along with the royal ducklings. In short, hordes of Moandor attacked me on one of those nights, and we had our final showdown. An implosion for 3250 from the opponent on the very first turn made it clear the game would be quite tense.

Fought for a long time — at the most critical moment, when Moandor had enough mana for only 2 implosions, resistance saved me twice. Essentially the turning point of the battle. Because in terms of raw power I was inferior, but in the fight without mana I had 11 griffin monks surviving, which I reinforced with the remnants of swamp monsters and shot the enemy well with expert archery and the bow. And I saved 25 mana for the "last implosion" for the tastiest part, which finished off the skeletons and, thanks to morale, the remaining stack of pikemen.

Thanks for the game!
I confirm.
There was a moment when I also wanted to type gg — that was when I completely dumped a single growth of angels in the treasure zone)) but I also decided not to give up. The game took an interesting turn. True, for an SM [standard match?] the game turned out to be very long. I conquered three Dragon Utopias in the upper sandy treasure zone. 2 of them turned out to have more or less decent contents. Stats-wise we leveled up about the same as the opponent. I focused on spell power +26, had a cape for using level 5 spells. At some point the opponent cracks the GO with 20-49 bears and takes my main castle. I had more resources, so I decided to attack him in my own captured castle. When 8 archangels fell from a single use of implosion, I got inspired))) started using it on his main stacks. But resistance triggered twice for the opponent and in the end I was left without mana, which decided the game not in my favor. It's hard to break through without Tazar's sorcery. I think I should have used magic differently, rather than focusing on implosion. I learned a lot of experience from this game. Thanks for the interesting game!
мой новый icq - 745851004
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Иногда для того, чтобы продвинуться вперед нужно сделать несколько шагов назад
In reply to Roger DAltavilla
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11 years ago
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In the snows there is a giants' external dwelling; it seems like a decent start, we began playing.
I see that the guard at the external dwelling is quite thick, so there is hope for my own treasure zone (it turned out there were even two).

It took me a long time to kill the AI; on the first map it seemed only the dungeon was there, I ran into some problems with the castle, and I didn't touch the necropolis until the end of the game.

On the second one, I put angels in the castle and giants in the citadel, took the external dwelling and found another one in the treasure zone. I grabbed two cons; with buying, it came to 8 angels. I went into the first Dragon Utopia, but they didn't give much. Then I went into another treasure zone, killed some ducks there, and took two Dragon Utopias; they gave good stats, but there is neither control nor strike magic.

I upgraded the archangels (only enough for 6 out of 11 angels), and then headed toward the opponent through the central treasure zone, which had nothing on the way. Gunnar with boots and stables was running very fast.

Through scouting I found Charna and followed her into a treasure zone; I didn't quite catch up, she jumped into the darkness and there you can see a bunch of Dragon Utopias, but it's impossible to reach them since she is already in my treasure zone.

I continued along the road, found a Dragon Utopia, took a box for the entire fifth level using wisdom, and КЗ was lying there too.
A few turns later I catch the opp near my town in the treasure zone; I have the advantage in everything and I have shackles.

Thanks for the game!
ICQ 673161719.

Battle Report Accepted
Башня / Tower Faction Башня / Tower
Нила / Neela Start Hero Нила / Neela
Гуннар / Gunnar Main Hero Гуннар / Gunnar
Победа / Def Победа / Def
ЯR
Синий / Blue
Инферно / Inferno Faction Инферно / Inferno
Кэлх / Calh Start Hero Кэлх / Calh
Чарна / Charna Main Hero Чарна / Charna
Map Template
Mini-Nostalgia
Game Length
211 days
Game Date
9/4/2014
Reported
9/4/2014 9:39 AM
Rating Impact Archived
Cincinnat 1660 1670 +10 ↑
ЯR 1530 1520 -10 ↓
Rated Sep 28, 2022

Accepted by opponent on 9/4/2014 10:04 AM

In reply to Cincinnat
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11 years ago
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Cincinnat
In the snows, there is an external dwelling of giants; it seemed like a decent start, so I began playing.
I saw that the guard at the external dwelling was quite thick, and I hoped for my own treasure zone (it turned out there were even two).

It took me a long time to kill the AI; on the first map, it seemed like only Dungeon, I ran into some problems with Castle, and I didn't touch Necropolis until the end of the game.

On the second one, I put angels in the Castle and giants in the Citadel, took the external dwelling and found another one in the treasure zone. I took two cons; with buying, it came to 8 angels. I went into the first Dragon Utopia, but they didn't give much. Then I went into another treasure zone, killed some ducks there, and took two Dragon Utopias; they gave good stats, but there was neither control nor strike magic.

I upgraded the Archangels (there was only enough for 6 out of 11 angels), and then headed toward the opponent through the central treasure zone, which had nothing on the way. Gunnar with boots and stables ran very fast.

Through scouting, I found Charna and followed her into a treasure zone; I didn't quite catch up, she jumped into the darkness and there you can see a bunch of Dragon Utopias, but it's impossible to reach them since she is already in my treasure zone.

I continued along the road, found a Dragon Utopia, took a box for the entire fifth level with a wisdom spoon, and КЗ was lying there too.
A couple of turns later, I catch the opponent near my town in the treasure zone; I have the advantage in everything and I have shackles.

Thanks for the game!

Thanks for the game!

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