On 112, I took the computer's town for a Castle and quickly switched to it; as a result, horses were in the citadel at the end of the first. At the end of the first, I went after the computer for a Tower using Inferno meat, but Necro was given time to build up a bit and I took him in the middle of the second; on 127, angels were in the Castle. I went into the treasure zone from the Castle respawn, and there were 3 Dragon Utopias in one place: 1, 2, and 3. In the middle of the third, I brought meat there and took the Dragon Utopias. It gave a sword +5 spell power and a kettle, fire book, and wings, plus in the treasure zone I grabbed sandals +2 spell power, cloak +2 speed, scrolls for TP and Armageddon. Stats became nearly 30 all, but Calh was without earth and wisdom. I decided to go after the opponent through the central treasure zone; there were two more Dragon Utopias + 2 libraries, which gave a red orb, orator's hat, shield +4 spell power, and a hat + armor + shield 10-2 as useful items.
On 211, I ascend to the opponent's respawn, scout the tavern, and there the stats for the last turn jumped from 15-20 to 30+ all (opponent took 4 Dragon Utopias in one turn). Nothing left to do, I decided to try to reach his secondary swamp town to upgrade same-tier creatures, but didn't reach it (+ hadn't brought growth with me). Opponent covers me on his turn. His main stacks are 1300 skeletons against my 550 upgraded and 39 upgraded own units. I put the skeletons forward, he broke half a stack, but then put monarchs forward; in the end, I traded 300 skeletons for 39 monarchs + 4 gold dragons and paid to retreat. I ran to another treasure zone, took 2 hives and 2 Dragon Utopias (gave boots for +600 MP and another sword +5 spell power), and cleared a consulate level two. Opponent runs at me through the central underground treasure zone; I put a dummy on the lift exit and kill one of his scouts. He approaches with his main army but can't reach to ascend. At the necro respawn, I grab an orb for +50% fire, set GM4, drop items for spell power (becomes 29) + a scroll for Armageddon Melody, and put her in the dummy's place on the lift with 1 archmage and meat, and immediately after her Calh with the army.
Opponent ascends and attacks my mage; my first turn is Armageddon for 2250, he has 1400 already upgraded skeletons and 5 fire birds left and he attacks my main. In battle, I have a red orb + cloak for +2 speed and a ring for +1 speed, while the opponent has only one artifact for +1 speed; in the end, he is left with a stack of 1400 skeletons, I spent several rounds trying to bait him to hit with wait and shot with archers; he had no money to retreat and wrote "гг".
Thanks for the game.