On turn 211 I go up to the opponent's respawn, scout the tavern, and his stats for the last turn had jumped from 15-20 to 30+ everything (the opponent took 4 Utopias in one turn). Nothing to be done — I decided to try and reach his secondary Swamp town to upgrade Wyverns, but didn't make it (also didn't bring growth with me). The opponent ends his turn and attacks. His main stacks: 1300 Skeletons, against my 550 upgraded and 39 upgraded Wyverns. I sacrificed the Skeletons; he killed half the stack, but then sacrificed Monks; in the end I traded 300 Skeletons for 39 Monks +4 Gold Dragons and bought them back. I ran to another treasure zone, cleared 2 Hives and 2 Utopias (gave Boots for +600 MP and another Sword +5 All Stats), cleared a level 2 Griffin Conservatory. The opponent runs through the central underground treasure zone toward me; I place a scout hero at the lift exit and kill one of his scouts. He approaches with his main but can't reach to go up. On the Necro respawn I clear an Orb for +50% Fire Magic, set up GM4, drop items for spell power (becomes 29) + a scroll for Armageddon, give it to Melodia, and place her at the lift spot with 1 Archangel and fodder, with Kalthor and the army right behind her.
The opponent goes up and attacks my mage. I get the first turn with Armageddon for 2250 damage; he has 1400 upgraded Skeletons left and 5 Firebirds, and he attacks my main. In the battle, I have the Red Orb + Cloak for +2 Speed and a Ring for +1 Speed, while the opponent has only one artifact for +1 Speed; in the end he has a stack of 1400 Skeletons left. I tried for several rounds to bait him into attacking from wait and shoot with archers; he had no money to buy back and writes "gg".
Thanks for the game.

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