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Posts from "Newcomer-2014. Summer"

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12 years ago
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"Новичок-2014. Summer"

Greetings to all fans of Heroes of Might and Magic 3, future participants, and supporters of the traditional "Новичок" tournament. And even if you are not a fan of Heroes :eek: , I still welcome you and invite you to the new season. I hope it will bring great games and discoveries of new players.
This is our traditional, already eleventh tournament for Новичок.
We do not have a precise and strict definition of who a "новичок" is. This tournament is for those
- who only recently realized that you can play the favorite old game Heroes online,
- who only recently found out that they are not the only ones who can easily beat computers and that things are not so simple with a real person,
- who recently started playing with more than one or two heroes and building chains...
We do not invite fathers and grandfathers, we do not want to see clones, and would a medal obtained in such a dubious way even have value for a strong player?
The main goal of the tournament is to get to know each other and gain experience in communication and gameplay.

Winners of past tournaments:
"Новичок-2014. Winter" - Aiwe
"Новичок-2013. Summer" - The_
"Новичок-2013. Winter" - высокий
"Новичок-2012. Summer" - twaryna
"Новичок-2012. Winter" - 7z
"Новичок-2011. Summer" - Sky Pioneer
"Новичок-2011. Winter" - Sevensan
"Новичок-2010. Summer" - тенью бездомной
"Новичок-2010. Winter" - Сатир
"Новичок-2009. Summer" - Erdem

Participant Requirements:
1. registration on the HW forum between June 1 2013 and June 6 2014;
2. total experience playing HoMM3 online - no more than 1 year; long breaks in play are discussed individually;
3. absence of strong results in tournaments on HW and other resources (specifically, 1-3 places in previous "Новичок" tournaments or any other tournament, reaching the final stages of major tournaments) - subject to the organizers' opinion;
4. participation prior to this tournament in no more than one "Новичок" tournament;
5. absence of forfeits or withdrawals in other tournaments;
6. availability of time and ability to play 1 game per week (consider the time zone) - priority playing times are considered 19-24 MSK on weekdays and 12-24 MSK on weekends;
7. at least 5 games on the HW forum (can be played before the participant list is approved) with different opponents and detailed reports - organizers need to ensure that you can technically play online and have an understanding of the rules of play on HeroesWorld. Tournament organizers Roger DAltavilla (IСQ 624681987), Iamsamstan (IСQ 435191039) can play with you if you cannot find an opponent;
8. players wishing to participate in the tournament agree to provide any additional information requested by the tournament judges;
9. players agree to the regulations and rules of the tournament;
10. players are required to closely follow all announcements from organizers in the tournament thread.

Organizers reserve the right to deny registration to any player without a public explanation of reasons.
Players who have an earlier or later registration on the forum but wish to play in the tournament may submit an application, which will be considered on an individual basis.

Submit applications in this thread. There is a Detailed instruction with pictures FAQ17 on the forum explaining how to do this.
You need to do the following:
1. Check if your ICQ number is entered in your profile; add it if it is missing.
If it is in your profile, a small green daisy - the ICQ symbol - is visible under the avatar. If not, follow the algorithm.
2. Leave an application in this thread. To do this, click the Sign up for tournament button located at the beginning of this thread and at the top of each page.
3. In the application, specify convenient times (days and hours) for playing and your time zone.
4. 2-3 days before the draw, you must contact the lead Roger DAltavilla (IСQ 624681987) to confirm participation. Players who disappear from the forum (no user activity for a week) will not be admitted to the draw.

Organizational Matters.
1. Leads - Roger DAltavilla (IСQ 624681987), Iamsamstan (IСQ 435191039). Judge - Pit for LM (ICQ 471401475).
2. The tournament is held according to the Rules of organization, conduct and participation in HOMM3 online tournaments.
3. Organizers will make changes to the rules and regulations during the tournament if necessary.
4. For each played game, participants must submit a detailed report and detailed confirmation in this thread. Only then is the game counted. All tournament reports must be written using the automatic report writing system: Detailed instruction with pictures FAQ18.
- To create a report, click the New report button located at the top of each page of the thread and fill in all necessary fields according to the template. After that, write your detailed comments on the game.
- To confirm a report, the second player must find the game report, click the Confirm report button and also write a detailed report.
- It is considered good tone to thank the opponent for the game.
5. All tournament games go into the HoMM3 HW Player Rating.
6. Technical results are assigned for games not played within the established timeframe.
7. Saves and password files for all games must be kept until the end of the tournament and presented upon first request by the leads, judges, or any member of the AC. Forgetting or losing a game password may serve as grounds for assigning a technical defeat in the game.
8. Disputed points, if any arise, are requested to be discussed off-forum. For resolution, you must contact the lead or judge in ICQ and provide daily saves, ICQ logs, and other necessary information.
The same's decision is based primarily on tournament rules. If a situation is not regulated by the rules, judges are guided by basic logic and gaming ethics.
9. The tournament winner will be awarded the "Winner of Tournament 'Новичок'" medal under their avatar:

Regulations.
To be determined later, depending on the number of registered participants. We expect a traditional scheme: group stage + team tournament + play-offs.
So, the number of participants has been determined. Clarifying the regulations:
Stage 1. 24 participants are divided into 4 groups of 6 people. A round-robin tournament is held in each group, where everyone plays everyone else once. 1 point is given for a win, 0.5 points for a draw, and zero for a loss. The 4 people with the best results advance from the group to the next stage. Result criteria by order of importance: 1) points earned, 2) Berger coefficient, 3) result of head-to-head meeting. If these criteria are insufficient, players will be offered a system of tie-breaker games. If that also fails, democratic judicial discretion will be applied.
Stage 2. Tournament of novices against veterans. NP vs LM More details in post №3
Stage 3. Play-off. Starts on August 11 2014. Conducted via an Olympic system with elimination after the second lost match. Each match in the upper bracket is played until two wins, and in the lower bracket until one win. Time limit for 1 game - 1 week. (The loser in the upper bracket moves to the lower bracket and continues playing there. The loser in the lower bracket is eliminated from the competition.)
For templates in the first game, the player listed first in the pair chooses first; their opponent chooses castles first. In the second game, you switch places. For the third game, you may toss a coin or ask the organizer.

Dates.
Registration - June 7 2014 - June 30 2014.
Approval of participant list - July 1-4 2014.
Group stage draw and tournament start - July 5 2014.
Time limit for one game - 1 week.

Rules.
1. Game version. The tournament is held on game version SoD 3.2(4.0) + HD mod + by mutual consent HW_rulez (for correct operation, the patch must be installed for both players).
2. The tournament is conducted according to the rules of online games in Heroes 3.
3. Restarts total 3 days ( 111+111+111 or 111+112 or 113).
4. In the initial stage of the tournament, games are played on template 2sm4d(3). In the final part of the tournament, the template is chosen by drawing from a list of 5 templates: 2sm4d(3), jebus Cross, Panic, 8mm6a (version without one-way paths), mini nostalgia.
In reply to Rabe
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12 years ago
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Let me summarize the results of the 2nd round. We are doing very well, and everyone is playing great. R@sIM, Simon5760, and Falcone have already completed their matches in the group, and many others are catching up.
Substitutions: Svetogor has replaced nickq and has already joined the game.
Unfortunately, Erutan Rivol has to leave; he was hospitalized and will not be able to play until autumn. We wish him a speedy recovery and hope to see him in future tournaments. Kinger will replace him in the 1st group (with the result of the match: YaR def Erutan Rivol being preserved).
Good luck to everyone; the deadline for the 3rd match is July 26th, inclusive.
In reply to Roger DAltavilla
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12 years ago
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On the first week, I got little meat, ended up with 13 elves and 40 centaurs, by the second week blockers were 10-19 gr snakes, decided not to rush, explored the respawn and found a stable, 2 arenas (one with 10-19 champions, a Dragon Fly Hive, and a chest), a camp +1 attack and a tower +1 defense, a second Dragon Fly Hive behind the elves, by day 117 I put in horns and the castle, searched the respawn, broke through the snakes, in addition only found an external dwelling of centaurs, on day 121 broke through the cavalry and checked the Dragon Fly Hive, it was big, on day 122 broke through 2 Dragon Fly Hives, had to sacrifice all the Grands, was left with 1 gr elf, 20 ducks, 5 horns, and a few centaurs, experted earth magic, on day 123 went to the swamp secondary, via scouting I spotted boots and gloves, on day 124 took the boots, on day 125 took the gloves and the swamp secondary, built a Mage Guild, no magic came up, on day 126-127 took the underground secondary (necropolis), also built a Mage Guild there, also no magic, and in the main also no magic, saw the opponent (I had scouting on my respawn), on his respawn near a Griffin Conservatory and an external dwelling of horses, thought I had to rush, on day 131 came out through the underground to his respawn, killed his scout hero on 10 horses (he bought back 2), lost 3 horns, then went towards him, but it was a crazy 4 days of walking through wasteland (I didn't know about that), although it seemed the castle was close, but the terrain folds were brutal, on day 132 spotted a Dragon Utopia nearby, thought I'd smash his castle and come back, on day 133 realized I wouldn't smash it, more mountains, gave up and decided to go for the Dragon Utopia, chained the meat through, ended up with Kyrre 12 14 3 2, 20 ducks, 6 horns, 21 centaurs, 15 Grands, came out with 19 ducks, from the loot only dropped sandals, during this time with a scout hero I saw a gazebo with magic not far from the swamp castle through wasteland in the third zone, went through the gazebo into the third zone, along the way destroyed a Griffin Conservatory at 2 KU, in the third zone 2 Dragon Fly Hives and a Dragon Utopia with KZ, by the end of the 3rd week I built dragons, on the 4th week I cleared the underground third zone, 2 conservatories and a Dragon Utopia, on his respawn I took 2 Griffin Conservatories, upgraded the dragons and on day 147 broke through GO and took his castle, the opponent surrendered.

Thanks for the game!
Battle Report Accepted
Оплот / Rampart Faction Оплот / Rampart
Кайри / Kyrre Start Hero Кайри / Kyrre
Кайри / Kyrre Main Hero Кайри / Kyrre
Победа / Def Победа / Def
Замок / Castle Faction Замок / Castle
Валеска / Valeska Start Hero Валеска / Valeska
Валеска / Valeska Main Hero Валеска / Valeska
Map Template
2sm4d(3)
Game Length
147 days
Game Date
7/20/2014
Reported
7/20/2014 6:19 PM
Rating Impact Archived
Jewelmask 1380 1400 +20 ↑
Svetogor 1530 1510 -20 ↓
Rated Sep 28, 2022

Accepted by opponent on 7/20/2014 7:33 PM

In reply to ЯR
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12 years ago
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YaR
we completely got wrekt. the respawn failed somewhere behind the mountains, and there was nothing much to do there anyway, a double behind the beholders, but I immediately broke into another adjacent zone - Conflux. on the bright side, 2 Griffin Conservatories, a big one and a small one. Wyverns in the Citadel on the first. Tazar took Air, Tactics.
on the second.
took a double and at 131 was preparing to take the Griffin Conservatory.
thanks for the game!
The random generator screwed up two restarts for me, I had to take technical restarts. And it generated a crappy respawn half a screen wide with shooter blocks on the adjacent zone. At the start of the second week I had 7 Thunderbirds and that's it. I took a single Griffin Conservatory, and with the elves and all the meat I charged into a double Griffin Conservatory where I got buried )
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12 years ago
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darkello
how did pupa end up in this tournament?:smile32:
Based on these points in the regulations:
2. total experience playing HoMM3 online - no more than 1 year, long breaks in the game are discussed individually;
3. lack of good results in tournaments on HW and other resources (in particular, 1-3 places in previous "Novichok" tournaments and any other tournament, reaching the final stages of major tournaments) - subjective opinion of the organizers;
4. participation in no more than one "Novichok" tournament before this tournament;
5. no withdrawals or forfeits in other tournaments;
In reply to Jewelmask
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12 years ago
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Jewelmask
In the first week, I got little meat, only 13 elves and 40 centaurs. By the week's end, blockers were 10-19 group of snakes. I decided not to rush, roamed the respawn and found a stable, 2 arenas (one with 10-19 champions, a Dragon Fly Hive and a chest), a camp +1 attack and a tower +1 defense, a second Dragon Fly Hive behind the elves. By day 117 I built Hives and the Castle, scoured the respawn, broke through the snakes. As a bonus, I only found an external dwelling of centaurs. On day 121, I broke through the cavalry and checked the Dragon Fly Hive — it was huge. On day 122, I broke through 2 Dragon Fly Hives, had to sacrifice all my Grand Elves, was left with 1 group of elves, 20 ducks, 5 hives, and a few centaurs. I Expert-wisdomed Earth. On day 123, I went to a swamp secondary hero, spotted Boots of Speed and Gauntlets of Ogre Power through a scouting view. On day 124, I took the Boots, on day 125 I took the Gauntlets and the swamp secondary. Built a Mage Guild — no spell. On days 126-127, I took the underground secondary (Necro), also built a Mage Guild, again no spell, and in my main town also no spell. I spotted the opponent (I had a scout view at my respawn) — at his respawn, near a Conservatory and an external dwelling of horses. I thought I should rush. On day 131, I came out through the underground to his respawn, killed his scout hero on 10 horses (he had bought back 2), lost 3 hives. Then I moved toward him, but there was a terrible 4-day trek through wasteland (which I didn't know about), although it seemed the Castle was close — the terrain folds are brutal. On day 132, I spotted a Dragon Utopia nearby, thought I'd blast his Castle and return. On day 133, I realized I couldn't blast it — more mountains. I gave up and decided to dive into the Dragon Utopia. I ferried the meat through a chain. In the end, Kyrre 12 14 3 2, 20 ducks, 6 hives, 21 centaurs, 15 Grand Elves. I came out with 19 ducks; the only useful drop was Sandals of the Saint. Meanwhile, my scout hero spotted a well with spell near the swamp Castle through wasteland in the third week. Through the well, I went into the third week, broke a 2-unit Conservatory along the way. In the third week: 2 Dragon Fly Hives and a Dragon Utopia with КЗ. By the end of week 3, I built Dragons. In week 4, I cleared the underground third week: 2 Conservatories and a Dragon Utopia. I took 2 Conservatories at his respawn, upgraded my Dragons, and on day 147 I broke through ГО and took his Castle. The opponent surrendered.

Thanks for the game!

The situation turned out to be difficult. Half of the respawn, as it turned out, was blocked by monks and mountains. But there were 3 crypts along the way, and money, so I took the risk and didn't restart. 3 days' travel from the Castle, I found an external dwelling of horses — was glad. On day 117, I took it with a couple of bought-back horses, built a Citadel. Right next to it, a Dragon Fly Hive of size 8. Then the army split. I broke through the monks, and Korbac went that way, while Valka I sent to the neighboring swamp. A very long chain developed. Korbac went deep, breaking through with cavalry; I found another Dragon Fly Hive of size 8 and took it. I was about to leave that area, but in the corner I spotted a Conservatory with an external dwelling of horses and an Armor +1 to all, all just behind the Vampires. I gave my scout hero 10 horses, he scouted around a bit more, but then the opponent emerges from the underground and kills almost all my horses, losing a couple of his own, kills Korbac, and then goes for a Dragon Utopia. Then Valka with the remnants — 16 Wyverns, 7 horses, and the rest — tries to find luck in the swamp. There are 2 towns there, but in total only 2 Conservatories, a 3+1, and a mini Dragon Fly Hive — that's all. Nothing left but to drown. He goes into the underground. There are loads of chests for experience and 70 Zombies, a mini Dragon Utopia. For artifacts, only a Sentinel Shield and that's it. Then Kiryuha shows up, decked out in artifacts like a Christmas tree, and that's game. Thanks for the game!
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12 years ago
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darkello
in my opinion, he immediately fails the main point?! :cool:
2. total experience playing HoMM3 online - no more than 1 year, long breaks in the game are discussed individually;
So the organizers discussed it...or should we have also asked you? Sorry, we didn't think of it :(
Roger DAltavilla - I'm giving you a warning :D
In reply to злой_романтик
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12 years ago
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To darkello. Second post in the topic:
A request to Yegor Korobeynikov, darkello, and other humorists: please refrain from spamming, pressing random buttons, and cluttering up the thread – I will delete such posts and issue penalty points.
First verbal warning.
In reply to Rabe
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12 years ago
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I took 1 restart; on the second spawn I saw a decent number of chests and 4 roads + an external dwelling of Minotaurs for 20+ Eyes. There were a lot of nasty blocks, but I played on, hoping for a restart from my opponent, since theoretically there were few roads there. But he didn't restart and we played.
By the end of the first week I had built 1-5 in the Citadel + a portal with Minotaurs, Shakti with Earth magic, everything was quite decent, but money was tight.
On the second week I take a secondary Inferno hero, plan to take two more, build chains to them, but then blue flies into a neighboring secondary Castle via a portal that was supposed to lead to the treasure zone. Earth magic is not expert and I don't have nearly enough money to buy out all the Minotaurs, I hope he won't attack me, but just in case I retreat home.
The opponent locks me in the castle, there are 10+ Cavaliers and 20+ Champions, fighting in the field is suicide. He methodically kills my scout hero, while I skip turns with the main hero, full trade for the castle, and try to buy at least some fodder.

By the start of the third week I am without the external Minotaur dwelling, and reinforcements are delivered to him, I expect an assault, but for some reason the opponent drags his feet for several more days; each day I buy a little bit of fodder, build a Mage Guild with Moat, all of this just from the one scout hero collecting free resources on the secondary and trade.

In the end, the opponent attacks only on day 136. Ivor 3 6 6 3, but without a spell book:) There are 40+ Champions, 14 Cavaliers, my 6 Minotaurs from the external dwelling, 20+ Archers, and 20+ Pikemen from the secondary Castle.

I'm sitting in the Castle: 17 Minotaurs, 25 Eyes, 130 Troglodytes, a few Harpies. Shakti 5 4 2 3, 60 mana, expert Attack, Tactics, advanced Earth. I thought I would lose, but his catapult was apparently defective)) It shot everything it could, but never breached the castle gate. In the end, when some kind of gap appeared in the wall, the opponent only had Castle Pikemen and 14 Cavaliers left, which quickly crumbled against the Troglodytes and Minotaurs.

The game was clearly a losing one — there turned out to be external dwellings of Cavaliers and Elves plus piles of money — but I got lucky that my opponent didn't attack immediately on day 131 with the growth, and then his catapult just completely messed up :rolleyes:

Thanks for the game!)
Battle Report Accepted
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Шакти / Shakti Main Hero Шакти / Shakti
Победа / Def Победа / Def
Оплот / Rampart Faction Оплот / Rampart
Ивор / Ivor Start Hero Ивор / Ivor
Ивор / Ivor Main Hero Ивор / Ivor
Map Template
2sm4d(3)
Game Length
136 days
Game Date
7/21/2014
Reported
7/21/2014 2:18 PM
Rating Impact Archived
SP_SkyLine 1353 1371 +18 ↑
GapLomah 1437 1419 -18 ↓
Rated Sep 28, 2022

Accepted by opponent on 7/21/2014 2:21 PM

In reply to SP_SkyLine
12 years ago
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SP_SkyLine
I took 1 restart, on the second draw I saw a decent number of chests and 4 roads + an external dwelling of nagas for 20+ eyes. There were a lot of angry blocks, but I played, hoping for a re from the opponent, since there were supposedly few roads there. But he didn't restart and we played.
By the end of the first week I built 1-5 in the Citadel + a portal with nagas, Shakti with Earth magic, everything was pretty good, just tight on gold.
On the second week I take a secondary scout hero, planning to take two more, build chains to them, but then blue flies into the adjacent secondary Castle through a portal that was supposed to lead to the treasure zone. Earth isn't expert and I don't have anywhere near enough gold to buy all the nagas, I hope he doesn't attack me, but just in case I split my stack at home.
The opponent locks me in the Castle, he has 10+ horsemen and 20+ griffins, fighting in the field is suicide. He methodically kills my scout hero, while I skip turns with the main hero at base, full trade to the Castle and try to at least buy some meat.

By the start of the third week I have no external dwelling of nagas, and he gets reinforcements, I expect an assault, but for some reason the opponent drags his feet for several more days, I buy a little bit of meat each day, build a Mage Guild with a waterfall, all this just from one single scout hero collecting freebies on the secondary and the trade)

In the end, the opponent attacks only on day 136. Ivor 3 6 6 3, but without a spell book:) He has 40+ griffins, 14 horsemen, 6 of my nagas from the external dwelling, 20+ archers and 20+ pikemen from the secondary Castle.

I'm sitting in the Castle, 17 nagas, 25 eyes, 130 Troglodytes, a few harpies. Shakti 5 4 2 3 60 mana, Expert Attack, Tactics, advanced Earth magic. I thought I would lose, but his catapult must have been defective)) It shot everything it could, but never broke through the Castle gates. In the end, when at least some breach appeared in the wall, the opponent only had Castle pikemen and 14 horsemen left, which were quickly destroyed by the Troglodytes and nagas.

The game was clearly a losing one, there were external dwellings of horsemen and elves + piles of gold, but I got lucky that the opponent didn't attack immediately on day 131 with the growth, and then his catapult just messed up :rolleyes:

Thanks for the game!)[/QU
Confirmed. Thanks for the game!
In reply to Roger DAltavilla
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12 years ago
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I outplayed my opponent; I had better stats and dealt more damage, while my opponent had no magic.
Thanks for the game.
Battle Report Accepted
Оплот / Rampart Faction Оплот / Rampart
Ивор / Ivor Start Hero Ивор / Ivor
Кайри / Kyrre Main Hero Кайри / Kyrre
Победа / Def Победа / Def
ЯR
Красный / Red
Крепость / Fortress Faction Крепость / Fortress
Тазар / Tazar Start Hero Тазар / Tazar
Тазар / Tazar Main Hero Тазар / Tazar
Map Template
2sm4d(3)
Game Length
141 days
Game Date
7/23/2014
Reported
7/23/2014 1:06 AM
Rating Impact Archived
Pupa 1582 1598 +16 ↑
ЯR 1620 1604 -16 ↓
Rated Sep 28, 2022

Accepted by opponent on 7/23/2014 1:18 AM

In reply to Pupa
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12 years ago
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Pupa
I messed up the opponent; I had more stats and dealt an explosion, while the opponent had no magic.
Thanks for the game.

Thanks for the game!
In reply to Rabe
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12 years ago
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We started without restarts. I had an external dwelling of hydras, cyclopes, 2 orcs, and dogs. Far off, over 100-249 marksmen birds. Awesome! On the first turn, I put the hydras in the Castle, but didn't open the external dwellings. Start of the new week — WEEK OF HYDRAS +5 units. And my opponent has them too! Within a couple of days, he's threatening me that he's bought them all out... while I'm scrambling without money, sacrificing an already meager army.
Sephinorof (the +1 crystal one) with 1 hydra gets Earth and finds a scroll of Armageddon. A plan is brewing, but I need a level 5 Mage Guild, which is impossible in a Citadel by definition. I find a Dungeon and dump all resources into the guild as fast as possible. Meanwhile, the magic girl gets Fire, Sorcery, Intelligence, and Air. She experts everything and picks up Fireball. Now I just wait for the opponent with any power, as long as I can build the Mage Guild in time.
In the end, Sephinorof is level 18 with 12 spells and Gunula is the main hero around level 16. The opponent exits through ГО (he was planning to break through in a day or two) and naturally attacks the defenseless magic girl, who has preemptively bought 28 ogres to avoid falling after 1300 damage. Everything goes smoothly because scout imps showed that Shakti has no Mass Haste. After Armageddon and retreating, Gunula's army is three times larger — a final fight with no chance.
Thanks for the game — first time I've pulled it off this way)
Battle Report Accepted
Цитадель / Stronghold Faction Цитадель / Stronghold
Гундула / Gundula Start Hero Гундула / Gundula
Гундула / Gundula Main Hero Гундула / Gundula
Победа / Def Победа / Def
Крепость / Fortress Faction Крепость / Fortress
Вистан / Wystan Start Hero Вистан / Wystan
Шакти / Shakti Main Hero Шакти / Shakti
Map Template
2sm4d(3)
Game Length
223 days
Game Date
7/23/2014
Reported
7/23/2014 9:00 PM
Rating Impact Archived
Rabe 1412 1422 +10 ↑
Night Troll 1275 1265 -10 ↓
Rated Sep 28, 2022

Accepted by opponent on 7/23/2014 9:18 PM

In reply to Rabe
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12 years ago
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Rabe
Started without resets. I had an external dwelling of hydras, cyclopes, 2 orcs and dogs. Far away, behind 100-249, there were sniper birds. SHIC! On the first I placed the hydras in the castle, but I didn't open the external dwellings. Start of the new week - WEEK OF HYDRA +5 units. And my opponent has them too! Within a couple of days he scares me saying he bought them all out... while I'm wandering around without money, losing what little army I had.
Sephiroth (the one with +1 crystal) with 1 hydra gets the ground and finds an Armageddon scroll. A plan is brewing, but I need 5th-level Mage Guild, which in a Citadel is by definition impossible. I find a dungeon and funnel all resources into the guild at maximum speed. Meanwhile, the magic girl gets Fire, Sorcery, Intelligence, and Air. Makes everything expert and gets the Fireball spell. That's it - I wait for the opponent with any force, as long as I manage to build the Mage Guild in time.
In the end, Sephiroth is level 18 with 12 spells and Gunula, as the main, somewhere around level 16. The opponent comes out through ГО (I was planning to break through in a day or two myself) and naturally attacks the defenseless magic girl, who had 28 ogres purchased in advance to avoid dying after 1300 damage. Everything goes smoothly because reconnaissance with spies showed that Shakti doesn't have a Masks. After Armageddon and fleeing, Gundula's army is three times larger - the finale has no chance.
Thanks for the game - won this way for the first time)
I confirm. That's exactly how it was. On day 117 I built hydras (in the fort), on day 121 week of hydra +5. On day 123 I bought 7 hydras and things went uphill. By the beginning of the third week, I was king and god on the map. And if I had gone around with all my accumulated power, I would have won. But I didn't do that and fooled around on the spawns, while meanwhile the opponent beefed up a level 13 SP mage with Armageddon. I was torn apart like a cheap toy:smile05: Thanks for the game! We played terribly long, about 12 hours:D
In reply to Roger DAltavilla
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12 years ago
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The respawn was a lucrative one: lots of crypts, only monks and spearmen in the nooks, there were two conservatories (1 & 3), nothing else. On the first day, I built cavalry in the citadel. Then I split the army, gave 5 cavalry to the Necro; he roamed with his own retinue, everything was being gathered, bones were accumulating. On the second day, I already built Angels in the castle. On the third day, I took the level 3 conservatory, a chest of 10k gold behind the swordsmen, a shield 3+3 with a ring of health behind the Groms far in the depths. Kiry appeared; it was clear that he wasn't more powerful in terms of might—Val's stats were twice as high. He was crushed and then attacked from the castle. The finale: Valeska level 13, expert weaponry, archery, and air (haste), 11 11 7 4 (10), 7 Angels, 7 Champions, 250+ bones, 40 Marksmen, 11 Monks, 14 Griffins, 15 Swordsmen. Kiry level 9, expert archery, earth with Oil, 5 6 8 2 (60), 5 Angels (2+3), 45 Grands, 9 Cavalry, 6 Wyverns, nearly a hundred Centaurs, and 2 Pegasi.
Thanks for the game!
Battle Report Accepted
Замок / Castle Faction Замок / Castle
Валеска / Valeska Start Hero Валеска / Valeska
Валеска / Valeska Main Hero Валеска / Valeska
Победа / Def Победа / Def
Оплот / Rampart Faction Оплот / Rampart
Ивор / Ivor Start Hero Ивор / Ivor
Кайри / Kyrre Main Hero Кайри / Kyrre
Map Template
2sm4d(3)
Game Length
136 days
Game Date
7/23/2014
Reported
7/23/2014 10:53 PM
Rating Impact Archived
Svetogor 1460 1475 +15 ↑
Tofsla 1465 1450 -15 ↓
Rated Sep 28, 2022

Accepted by opponent on 7/23/2014 11:18 PM

In reply to Svetogor
12 years ago
Auto-translated
Svetogor
The respawn was generous, with many resource nodes. There were only monks and spearmen hidden in the corners, and two guard towers (1+3). Nothing else. On the first day, I built horses in the citadel. Then, I divided my troops, giving 5 horses to the Necromancer. He moved around with his retinue, gathering resources and accumulating skeletons. On the second day, I built angels in the castle. On the third day, I captured a guard tower (3), and found a chest with 10,000 gold for swordsmen, and a shield (3+3) with a ring of health, hidden deep within the map near the Thunderbirds. Kir appeared, and it was clear that he wasn't stronger in terms of power, but his stats were twice as high as Valkyrie's. He broke through and attacked from the castle. The final battle: Valkyrie, level 13, expert in weapons, ranged attacks, and air (haste), stats 11 11 7 4 (10), 7 angels, 7 champions, 250+ skeletons, 40 marksmen, 11 monks, 14 griffins, 15 swordsmen. Kir, level 9, expert in ranged attacks, earth magic with oil, stats 5 6 8 2 (60), 5 angels (2+3), 45 grand archers, 9 horses, 6 archers, nearly a hundred centaurs, and 2 pegasus.
Thank you for the game!


On day 1, horses were built in the castle. There were no Necromancers, on the second week, angels were placed in the secondary castle, but there were no hidden resources, hives, or guard towers. On the first turn, I entered a town, but it was empty. At the beginning of the third week, I found a guard tower (3), and right next to it, an exit to the opponent's territory. At the beginning of the week, my army was stronger, and I saw that Valkyrie didn't have much intelligence. The earth magic had leveled up, so I decided to move towards the opponent. However, the road turned out to be quite long, and in that time, the opponent had grown stronger. And the most unpleasant surprise was the mass haste spell (only once, but it was enough). Thank you for the game.

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