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We started without restarts. I had an external dwelling of hydras, cyclopes, 2 orcs, and dogs. Far off, over 100-249 marksmen birds. Awesome! On the first turn, I put the hydras in the Castle, but didn't open the external dwellings. Start of the new week — WEEK OF HYDRAS +5 units. And my opponent has them too! Within a couple of days, he's threatening me that he's bought them all out... while I'm scrambling without money, sacrificing an already meager army.
Sephinorof (the +1 crystal one) with 1 hydra gets Earth and finds a scroll of Armageddon. A plan is brewing, but I need a level 5 Mage Guild, which is impossible in a Citadel by definition. I find a Dungeon and dump all resources into the guild as fast as possible. Meanwhile, the magic girl gets Fire, Sorcery, Intelligence, and Air. She experts everything and picks up Fireball. Now I just wait for the opponent with any power, as long as I can build the Mage Guild in time.
In the end, Sephinorof is level 18 with 12 spells and Gunula is the main hero around level 16. The opponent exits through ГО (he was planning to break through in a day or two) and naturally attacks the defenseless magic girl, who has preemptively bought 28 ogres to avoid falling after 1300 damage. Everything goes smoothly because scout imps showed that Shakti has no Mass Haste. After Armageddon and retreating, Gunula's army is three times larger — a final fight with no chance.
Thanks for the game — first time I've pulled it off this way)
Sephinorof (the +1 crystal one) with 1 hydra gets Earth and finds a scroll of Armageddon. A plan is brewing, but I need a level 5 Mage Guild, which is impossible in a Citadel by definition. I find a Dungeon and dump all resources into the guild as fast as possible. Meanwhile, the magic girl gets Fire, Sorcery, Intelligence, and Air. She experts everything and picks up Fireball. Now I just wait for the opponent with any power, as long as I can build the Mage Guild in time.
In the end, Sephinorof is level 18 with 12 spells and Gunula is the main hero around level 16. The opponent exits through ГО (he was planning to break through in a day or two) and naturally attacks the defenseless magic girl, who has preemptively bought 28 ogres to avoid falling after 1300 damage. Everything goes smoothly because scout imps showed that Shakti has no Mass Haste. After Armageddon and retreating, Gunula's army is three times larger — a final fight with no chance.
Thanks for the game — first time I've pulled it off this way)
"Одержать сто побед в ста битвах — это не вершина воинского искусства. Повергнуть врага без сражения — вот вершина.
"Сущность войны — обман. Искусный должен изображать неумелость. При готовности атаковать демонстрируй подчинение. Когда ты близок — кажись далёким, но когда ты очень далеко — притворись, будто ты рядом."
"Сущность войны — обман. Искусный должен изображать неумелость. При готовности атаковать демонстрируй подчинение. Когда ты близок — кажись далёким, но когда ты очень далеко — притворись, будто ты рядом."