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#195
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Svetogor
The respawn was generous, with many resource nodes. There were only monks and spearmen hidden in the corners, and two guard towers (1+3). Nothing else. On the first day, I built horses in the citadel. Then, I divided my troops, giving 5 horses to the Necromancer. He moved around with his retinue, gathering resources and accumulating skeletons. On the second day, I built angels in the castle. On the third day, I captured a guard tower (3), and found a chest with 10,000 gold for swordsmen, and a shield (3+3) with a ring of health, hidden deep within the map near the Thunderbirds. Kir appeared, and it was clear that he wasn't stronger in terms of power, but his stats were twice as high as Valkyrie's. He broke through and attacked from the castle. The final battle: Valkyrie, level 13, expert in weapons, ranged attacks, and air (haste), stats 11 11 7 4 (10), 7 angels, 7 champions, 250+ skeletons, 40 marksmen, 11 monks, 14 griffins, 15 swordsmen. Kir, level 9, expert in ranged attacks, earth magic with oil, stats 5 6 8 2 (60), 5 angels (2+3), 45 grand archers, 9 horses, 6 archers, nearly a hundred centaurs, and 2 pegasus.
Thank you for the game!


On day 1, horses were built in the castle. There were no Necromancers, on the second week, angels were placed in the secondary castle, but there were no hidden resources, hives, or guard towers. On the first turn, I entered a town, but it was empty. At the beginning of the third week, I found a guard tower (3), and right next to it, an exit to the opponent's territory. At the beginning of the week, my army was stronger, and I saw that Valkyrie didn't have much intelligence. The earth magic had leveled up, so I decided to move towards the opponent. However, the road turned out to be quite long, and in that time, the opponent had grown stronger. And the most unpleasant surprise was the mass haste spell (only once, but it was enough). Thank you for the game.
ICQ 636045986

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