Posts from Harmony - Troop Symmetry
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By the way, crystalline dragons have two breath effects. The first accompanies the damage dealt and is essentially a type of electricity. And the other is a purple cloud from their mouth. It might work.
Added 3 minutes later
Of course, you could also attach a speed effect, reducing the scale, but that wouldn't be quite right...
Одиночные: Завеса срывается, Посол, Последний рывок, Эхо Пустоты
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Нейтралы: 1 2 3 4
Added 17 minutes later
That's exactly why I tried to remove the acid breath from the green creature, so that its attack would again be in the form of branches (it attacks one target, after the upgrade it attacks several, but in different ways – acid and lightning) because you can't say that prismatic breath is an evolution of acid – in one case it's a substance, in the other it's energy, and you can even say it's not related to the element of air, but to the element of earth – its concentrated energy (everyone remembers Earth Shock – there are no stones – only earth energy)
That's what I was waiting for, the criticism, and now let's begin: let's take a look at the girls;). And who is this beauty with a whip (she can be given the "Subjugate" ability), besides, giving her invisibility is not a good idea; it's better for her to shoot, and now the "Faceless One" has invisibility. Also, you can play with defense and HP, but I don't think it's worth making a big difference - this is about the "Faceless One" (and it's not for nothing that he is a puppeteer, so let him have "Subjugate" as one of his abilities).
I agree with the "Beast" suggestion; what can you offer as an alternative to "Unconditional"?
By the way, "Liches" should be made into small creatures to maintain balance: 3 large and 4 small.
It's too much for "Vampires" to have "Stun" on the third level; now, "Knights" - I even came up with a description - "Dark Knights" - death paladins riding tireless horses and spreading plague throughout the world - I'll think about how to develop it further.
I would give "Batmen" "Infection" (or whatever it's called in the original), in general, the ability of "Ghouls." That is, spreading "plague," not casting "plague."
Added 6 minutes ago
By the way, I had another idea - "Fire Breath" for the "Fire Dragon," and the "Malassa Dragons" should have "Dark Breath" - we take "Acid Breath" and repaint it black, or dark purple, and it would also be possible to give all "Elven Dragons" "Prismatic Breath," and make the difference in something else.
- "Fire Breath" for "Dark Dragons" gives 200% burn damage to secondary targets but can also affect their own units.
- "Acid Breath" for "Light Dragons" (except for "Azure") 100% burn damage to secondary targets (standard), but does not affect their own units.
- "Northern Breath" for "Dwarf Dragons" gives 50% burn damage to secondary targets in a 2x2 square (like the "Cyclops"), but does not affect their own units.
Added 2 minutes ago
By the way, yes, but will it go through? I don't know the mechanism, but somehow I took away the "Acid Breath" from the "Green Dragon," but it still affected the back rows with its green cloud (that is, the "through" effect was preserved).
Added 2 minutes later
Will the ability of upgraded zombies, combined with immunity to slow, balance out the charge attack? Perhaps it's better to forget about the charge attack and give one the "Curse" skill, another the "Weakening Strike," and all of them immunity to slow, for example.
Will the ability of upgraded zombies, combined with immunity to slow, balance out the charge attack? Perhaps it would be better to forget about the charge attack and give one a curse, another a weakening strike, and all immunity to slow, for example.
Stats can be balanced using them, meaning, for example, one unit might have higher initiative, while another has more HP, plus the difference in abilities. You can see an example of this with the Bone improvements (in the table).