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Will the ability of upgraded zombies, combined with immunity to slow, balance out the charge attack? Perhaps it would be better to forget about the charge attack and give one a curse, another a weakening strike, and all immunity to slow, for example.
You can't simply equalize units based on abilities; the main difference should be determined by stats (in my opinion), and they should also be used to balance things out. Abilities are just a flavor addition to stats, like clothing; at least most abilities that don't make sense in isolation from stats.
Разработчик Heroes 5.5 WarGame Edition. Сайт проекта - пока неактивен Автор Асимметричных шахмат