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Harmony - Troop Symmetry

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SRD
That's what I was waiting for, the criticism, and now let's begin: let's take a look at the girls;). And who is this beauty with a whip (she can be given the "Subjugate" ability), besides, giving her invisibility is not a good idea; it's better for her to shoot, and now the "Faceless One" has invisibility. Also, you can play with defense and HP, but I don't think it's worth making a big difference - this is about the "Faceless One" (and it's not for nothing that he is a puppeteer, so let him have "Subjugate" as one of his abilities).
You can't balance "Temptation" with any stats, except for very low initiative and/or HP (so that they die in one or two turns); its effectiveness is enormous. "Subjugation," compared to "Temptation," is insignificant (due to the initiative penalty). In WGE, I had to replace "Temptation" with a milder "Subjugation" because "Temptation" for 1.5 turns (with equal Power) could not be balanced even with an initiative of 7 and weak HP.
I agree with the "Beast" suggestion; what can you offer as an alternative to "Unconditional"?
I won't offer anything; everything is on my website (information about abilities, for sure).
By the way, "Liches" should be made into small creatures to maintain balance: 3 large and 4 small.
This is not necessary; this is not balance, but equalization; plus, it will significantly strengthen the "Liches."
It's too much for "Vampires" to have "Stun" on the third level; now, "Knights" - I even came up with a description - "Dark Knights" - death paladins riding tireless horses and spreading plague throughout the world - I'll think about how to develop it further.
"Vampires" on level 3? That's rough. And I don't see any connection between the power of abilities and the level of creatures. Why invent it?
I would give "Batmen" "Infection" (or whatever it's called in the original), in general, the ability of "Ghouls." That is, spreading "plague," not casting "plague."

Added 6 minutes ago
SRD
By the way, I had another idea - "Fire Breath" for the "Fire Dragon," and the "Malassa Dragons" should have "Dark Breath" - we take "Acid Breath" and repaint it black, or dark purple, and it would also be possible to give all "Elven Dragons" "Prismatic Breath," and make the difference in something else.
In WGE, all dragons had different breaths:
- "Fire Breath" for "Dark Dragons" gives 200% burn damage to secondary targets but can also affect their own units.
- "Acid Breath" for "Light Dragons" (except for "Azure") 100% burn damage to secondary targets (standard), but does not affect their own units.
- "Northern Breath" for "Dwarf Dragons" gives 50% burn damage to secondary targets in a 2x2 square (like the "Cyclops"), but does not affect their own units.

Added 2 minutes ago
SRD
By the way, yes, but will it go through? I don't know the mechanism, but somehow I took away the "Acid Breath" from the "Green Dragon," but it still affected the back rows with its green cloud (that is, the "through" effect was preserved).
Because technically, area-of-effect abilities (like "Acid Breath") don't give anything except text (removing them doesn't affect anything). See the link to the area-of-effect attack or the area-of-effect attack itself in the same file; this is what needs to be removed or replaced.
Разработчик Heroes 5.5 WarGame Edition.
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