Too bad, it could have been worth it for multiplayer, but in single-player, it was enjoyable to play as the Orcs. I completed the map in 5 months with a hero. Thank you, excellent work. I have a suggestion not to place a bunch of obelisks. Because once you find all of them, the Grail is no longer needed.
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As is known, the smaller the space, the easier it is to catch fleas; therefore, for the first map-building experiences, you could choose a more modest map size.
The space turned out to be poorly planned; there is an entire area that is unnecessary to visit (in the screenshot from Juss456, about a quarter is not open; I have a similar situation).
In many places, the passages are narrow; two heroes or caravans cannot pass each other, creating a bottleneck.
The well (36,50) near the tomb is inaccessible (the starting area for the Orcs).
The guard near the thieves' den guards something unclear.
The Sphinx (for the Orcs) is in such an awkward location that it is of little use.
Having three heroes at the start is an excess, especially since you can pick up another one from the dungeon. Instead of Kujin and Gotai (?)- it would be better to start with one Argath.
Adding a city for the Orcs, in my opinion, is not beneficial. They have enough strength. I could only fully buy and upgrade all the troops after capturing the Dwarf and Human castles. That is, the Orcs have a big problem with money.
For the first experiences, the map is "passable," but it needs to be reworked seriously.
The map being designed for Elves is a great idea; it's my favorite race!)))
13ga, why? Try playing as Laslo, Dugalom, or Axel – it will be fun.
Honestly, I liked the placement of the Dwarves and Humans the most. The Elves' forest is also good, but you need to rotate the camera to find anything, and I also get confused between the Silann trees and the regular ones (the ones with the fireflies flying around).
13ga, why? Try playing as Laslo, Dugalom, or Axel – it will be fun.
First of all, the Author deserves respect for their efforts and promptness.
I enjoy playing as the Human Castle, so I have no doubt that starting from there on this map will be "fun." If I were playing this map for speed, I would choose Humans. But I was interested in seeing what it's like to start from the weakest position. This is an opportunity to discover something interesting for myself. Again, the map author should always be interested in perspectives from different positions. People have already commented on Elves (and will comment again), and I think people will soon comment on Humans.
I started playing as Humans. Of course, I didn't develop as quickly as with Elves. I didn't have much luck with mine protection, so I initially had resource problems. But I hired Ellaine, and the problems solved themselves. I transferred all the peasants to this hero, as a result of which I could calmly build up cities, exchange resources, and buy an army. If you play against the AI, then only the Elf is a potential opponent. The Dwarves are annoying. They run around with 1 Harpooner, recapturing mines. As soon as I kill Rolf, the computer immediately hires him again. It's strange, as the map doesn't seem to have any scripts
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Скачать все кампании одним архивом: Яндекс.Диск Google.Диск
You can download the set of 3 Campaigns (English version) here
Одиночные сценарии Heroes V 3.1:
Незваные гости
Красный кристалл
Синий кристалл
Закат тьмы
Мультиплеерные карты для Heroes V 3.1:
Легендарная война
Сердце вулкана
Передел мира
I'm posting the only interesting battle from version 1.3 - Kurak fights to free Sigrif from the dungeon. A tale of how, with pure enthusiasm, he cut through a legion of Death Knights (the game rated the battle as "no chance")