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Posts from Artania

5.0 (2 ratings)
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12 years ago
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arkmo
Too bad, it could have been worth it for multiplayer, but in single-player, it was enjoyable to play as the Orcs. I completed the map in 5 months with a hero. Thank you, excellent work. I have a suggestion not to place a bunch of obelisks. Because once you find all of them, the Grail is no longer needed.
5-6 obelisks is an average number, almost on all, even standard maps, and this map is quite large and designed for a longer playthrough. It's more interesting to play the map for a long time and thoughtfully, allowing the AI to develop fully. During this time, you can figure out where to look for the tear by visiting three (+1 of your own, totaling 4) neutral obelisks. There were many complaints about the Orcs, so I changed it. One city, in essence, won't give anything except gold and creature growth, so it's unlikely to diminish the interest in playing as them.
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12 years ago
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Thanks! I've already figured out the lag issues (although not permanently, but still). Now, here's the question: will this 4x4 map have allies? Meaning, you and an allied computer player against two computer players? And also, what made you decide to weaken the Orcs? They're already not very good at anything except Blood Wrath and the attack increase bug... but the computer doesn't know how to use it.
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12 years ago
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Orcs, like humans, were not initially planned to be playable. Therefore, they were not in the best position at the beginning and were not as well-developed. Later, I unlocked them and started to refine them. Now, the Orcs have a full set of cities and have become a fully-fledged faction.
12 years ago
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I played as Humans with a hero and finished by the beginning of the 5th month, reaching level 36. In my opinion, there's an imbalance of power in favor of the Elves (why so many Silvans?) and Humans (considering the "training" provided by such a large number of castles). As a result, the poor Orcs and Dwarves are quietly waiting to be defeated. Also, it's unclear why there's a large, empty right corner (maybe add more Warlocks). Overall, the map is good, especially for a first attempt.
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12 years ago
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Dwarves have the ability to develop faster due to a much larger number of resources and mines. If played correctly, Dwarves can quickly gather the set of the Dwarf King, and they have the most powerful garrisons among all races.
In reply to Garstan
12 years ago
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I played this map as Orcs. Not that I particularly like them, but I'm not very interested in playing as other races. The map is entirely geared towards Elves; they are in a league of their own. Humans also do quite well. I played the original version with two castles, and it was sometimes very interesting. (As a side note: it's best to indicate the version of the map, as it makes it easier to navigate. Accordingly, include a list of changes on the first page – not everyone will find them on page N of the forum. Heroist does this very well). If you play as Elves and Humans play as Orcs, the Orcs have almost no chance. The Elves thrive due to the number of castles, the growth rate, and the artifacts; even their outpost guards are the "strongest."
As is known, the smaller the space, the easier it is to catch fleas; therefore, for the first map-building experiences, you could choose a more modest map size.
The space turned out to be poorly planned; there is an entire area that is unnecessary to visit (in the screenshot from Juss456, about a quarter is not open; I have a similar situation).
In many places, the passages are narrow; two heroes or caravans cannot pass each other, creating a bottleneck.
The well (36,50) near the tomb is inaccessible (the starting area for the Orcs).
The guard near the thieves' den guards something unclear.
The Sphinx (for the Orcs) is in such an awkward location that it is of little use.
Having three heroes at the start is an excess, especially since you can pick up another one from the dungeon. Instead of Kujin and Gotai (?)- it would be better to start with one Argath.
Adding a city for the Orcs, in my opinion, is not beneficial. They have enough strength. I could only fully buy and upgrade all the troops after capturing the Dwarf and Human castles. That is, the Orcs have a big problem with money.
For the first experiences, the map is "passable," but it needs to be reworked seriously.
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12 years ago
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For the Orcs, you can use Shaka Karukata and that chieftain who specializes in executioners (Kujin makes sense if you're going to use Demons).
The map being designed for Elves is a great idea; it's my favorite race!)))
13ga, why? Try playing as Laslo, Dugalom, or Axel – it will be fun.
Honestly, I liked the placement of the Dwarves and Humans the most. The Elves' forest is also good, but you need to rotate the camera to find anything, and I also get confused between the Silann trees and the regular ones (the ones with the fireflies flying around).
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12 years ago
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Updated the map in the header; the current version is 1.3. - Some heroes on the map have been reworked. - Many monsters have been returned. - Dwarves have been slightly strengthened (one recruitment camp for harpooners and one artifact have been added). - Resources have been added for the Orcs.
In reply to Eleondor
12 years ago
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First of all, Author – respect for your efforts and promptness.
Eleondor
13ga, why? Try playing as Laslo, Dugalom, or Axel – it will be fun.
I enjoy playing as the human castle, so I have no doubt that it will be "fun" to start from there on this map. If I were playing this map for speed, I would choose humans. But I was interested in what it would be like to start from the weakest position. This is an opportunity to discover something interesting for myself. Again, the author of the map should always be interested in perspectives from different positions. People have already commented (and will comment again), and I think people will soon comment too.
In reply to 13га
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12 years ago
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13ga
First of all, the Author deserves respect for their efforts and promptness.

I enjoy playing as the Human Castle, so I have no doubt that starting from there on this map will be "fun." If I were playing this map for speed, I would choose Humans. But I was interested in seeing what it's like to start from the weakest position. This is an opportunity to discover something interesting for myself. Again, the map author should always be interested in perspectives from different positions. People have already commented on Elves (and will comment again), and I think people will soon comment on Humans.

I started playing as Humans. Of course, I didn't develop as quickly as with Elves. I didn't have much luck with mine protection, so I initially had resource problems. But I hired Ellaine, and the problems solved themselves. I transferred all the peasants to this hero, as a result of which I could calmly build up cities, exchange resources, and buy an army. If you play against the AI, then only the Elf is a potential opponent. The Dwarves are annoying. They run around with 1 Harpooner, recapturing mines. As soon as I kill Rolf, the computer immediately hires him again. It's strange, as the map doesn't seem to have any scripts
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12 years ago
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The map is designed for multiplayer, and the AI does indeed have logic problems when playing as the Dwarves. I think this is due to the very large number of portals, as well as the complexity of their network as a whole, and the large number of closed mountainous areas that the Dwarves have. There is not much point in trying to solve this problem because this unique defensive mountain system is what makes the Dwarves special, and in multiplayer, if a human player controls the Dwarves, they will be an extremely dangerous opponent. The portal network is built in such a way that if it is defended properly, it is virtually impossible to capture the Dwarves' territories. But, unfortunately, the AI plays poorly as the Dwarves.
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12 years ago
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Yay, I started playing as Haven, and I was lucky enough to find Angel Wings in the artifact pool! Now I can fly without a helicopter!
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12 years ago
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It's unclear how this is happening. Angel wings are prohibited in the map settings, so where is this bug coming from?
In reply to Garstan
12 years ago
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I played through the beginning of version 1.3 with the Orc faction. I must say that after getting the 3rd Castle, the Orcs simply become overpowered. For comparison, in the initial version with 2 Castles, at a certain point in time, the stats were distributed as follows: Orc - level 25, Elf - level 24, Knight - level 15, Dwarf - level 12. In version 1.3: Orc - level 28, Elf - level 22, Knight - level 12, Dwarf - level 10. And even though there are more mines (gold), the percentage of purchased creatures remains approximately the same. In general, this is normal - the Orcs' economy is essentially like that. Three Castles with a large number of outposts create fantastic growth. I'm getting at what I wrote about earlier - the Orcs don't really need a 3rd Castle. In the new version, the Orcs also received a very useful artifact - the Ring of Speed, which allows them to solve many problems. As a result, the AI, in the form of the Elf, doesn't even show up outside its own gates, although under the previous conditions, I tried hard not to encounter it. The starting heroes have changed slightly, but there are still 3 of them. The Orc cities are located on a small territory - one is enough there. Shaq-Kurrakat is still better than Kujin. But "Orael" Gotai is hopeless - he has no army, and he can't do anything useful. Battles within the Orcs' native territory are exceptionally simple and are completed on auto-battle.
I'm posting the only interesting battle from version 1.3 - Kurak fights to free Sigrif from the dungeon. A tale of how, with pure enthusiasm, he cut through a legion of Death Knights (the game rated the battle as "no chance")
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12 years ago
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Elves have more cities in any case, and thanks to the trees, an elf can level up faster than everyone else and all the heroes at once. Plus, there are quite a few Ent Groves there. Dwarves excel in defense, which is almost impossible to break through if a person is playing as Dwarves. Humans are something in between in all aspects. The map is still designed for multiplayer, and a perfect balance for AI is unattainable in any case.

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