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Too bad, it could have been worth it for multiplayer, but in single-player, it was enjoyable to play as the Orcs. I completed the map in 5 months with a hero. Thank you, excellent work. I have a suggestion not to place a bunch of obelisks. Because once you find all of them, the Grail is no longer needed.
5-6 obelisks is an average number, almost on all, even standard maps, and this map is quite large and designed for a longer playthrough. It's more interesting to play the map for a long time and thoughtfully, allowing the AI to develop fully. During this time, you can figure out where to look for the tear by visiting three (+1 of your own, totaling 4) neutral obelisks. There were many complaints about the Orcs, so I changed it. One city, in essence, won't give anything except gold and creature growth, so it's unlikely to diminish the interest in playing as them.