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Posts from NHF – new heroes for Heroes V 3.1.

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Here's a question: why isn't Veres's (Necromancer) specialization working? (He should be able to raise Death Knights after battling certain creatures.) I've tested it on Knights and Unicorns, and it doesn't seem to work. Is this a bug, or am I doing something wrong?
In reply to beliar10
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beliar10
I have a question: why doesn't Veres' (Necromancer) specialization work? (He should be able to raise Death Knights after a battle with certain creatures). I've checked it on Knights and Unicorns, is this a bug, or am I doing something wrong?
Most likely, you are playing in single-player mode, but you need to be in multiplayer mode.

Added 15 minutes later
sarkkot55555
Guys, please help, those who know, how to extract the skill wheel from Dyrman's mod? I just don't like it. The old one was better, in my opinion. Please tell me, thanks in advance.
To do this, you need to delete the Skills file and replace all the hero configs in this version with the ones from version 60.
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
In reply to Dyrman
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Dyrman
Most likely, you are playing in single-player mode, but you need to be in multiplayer mode.

That's the problem; we're playing in a network game -> one computer, etc., and it doesn't work, although in single-player mode, on the same map, starting as humans, I took Mirabelle (pirates are given for leveling up), and everything works; the pirates arrive.
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Guys, thanks! I removed the Ment wheel, and I figured out the old heroes myself. For those who don't know what happened to the old heroes, I'll explain with an example:
for the hero Nibros (Demon Lord), he initially had the racial ability and initial attack with tactics skills; in the mod, he has the racial ability and luck. I restored it. To do this, open the mod with WinRAR, find the mapsobject folder, select the desired race, and delete everything except the New folder. That's it!
In reply to beliar10
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beliar10

That's the problem – we're playing a multiplayer game, but it doesn't work when we're on the same computer, etc. However, in single-player mode, on the same map, starting as the humans, I was able to get Mirabelle (pirates give you a level). The pirates showed up.
What map is it?
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
In reply to Dyrman
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In version 62, heroes cannot trade on the map, nor can they attack, but the turn is still consumed!

Sincerely, Psatkha
In reply to psatkha
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Malastor is an overpowered hero. You can take him and, without worrying about stat increases, go straight to a group of dragons, he defeats everyone along the way, and he doesn't even need an army until week 3.
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Guys, just in case the mod continues to develop, I decided to share some ideas for heroes that I've come up with while playing the mod: Sylvan: • With each level up, the probability that the next week will be a Sylvan creature week increases (the formula is approximately such that the probability is ~50% at level 12, ~75% at level 20). Dungeon: • Every time the hero gains a level that is a multiple of 4 (4, 8, 12...), he receives one extra skill point (i.e., he levels up twice, as if he gained 2 levels at once). Academy: • The hero receives +1 to Knowledge at the start of the game and +1 for every 3 levels. The bonus works if the hero was in the Academy city no later than 2 days ago. • The hero receives a third ring slot or, if this cannot be done, receives a bonus from the ring that is first in the inventory of unused artifacts; in addition, at the beginning, the hero receives a ring of lightning resistance. Fortress: • The hero receives +1 to Attack, Defense, Spell Power, and Knowledge if his army has at least 1 creature of each level from the Fortress. For every 12 levels of the hero, the bonus increases by +1. Stronghold: • Each time a city is captured, a small garrison of creatures from the faction that owns the city appears in it; the number of creatures depends on the city's level.
In reply to AwesomeDude
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The development of NHFMS is ongoing, and I’ve managed to improve the program’s interface, and, most importantly, the program now automatically unpacks and packs map files. The user only needs to place the map file in the program’s folder, launch the program, and click a couple of buttons! This leads to my question: should I post the new version of NHFMS on the forum?
Карты для Героев Меча и Магии 5
Одиночные: Завеса срывается, Посол, Последний рывок, Эхо Пустоты
Кампания: Империя Единорога

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Нейтралы: 1 2 3 4
In reply to RedHeavenHero
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RedHeavenHero
Should we post the new version of NHFMS on the forum?

Definitely! :smile13:

Sincerely, Psatkha
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New Heroes Frameworks Map Supporter v0.2

Version 0.2

A program that makes maps compatible with the NHF mod.


Usage

Download the NHF MS.zip file and extract it to any location.
Copy the map files (*.h5m) into the NHF MS folder.
Run lua.exe; a window will appear. Click Find maps, and a list of maps located in the program's folder will be displayed. Select the desired map and click START. If the process is successful, a green message "Process was successfully completed" will appear, and a new map file with the prefix NHF_ will be created, which is the processed map. Otherwise, an error message with a description of the problem will be displayed.

Possible errors and how to fix them

Map is not Multiplayer - the map is not a multiplayer map and, therefore, is not supported by the mod.

Warnings
The maps you copied into the folder are not modified.
The list may not display more than 14 maps.
Processed maps (i.e., those containing the NHF_ prefix) are not displayed.
If the map contained files with Russian names, these files may remain in the Edit folder and clutter subsequent maps. This is unlikely to cause any errors or malfunctions, but it may increase the file size. Therefore, it is advisable to delete the Edit folder after use.
Attachments 1
1 file attached • Total size: 2.1 MB
Карты для Героев Меча и Магии 5
Одиночные: Завеса срывается, Посол, Последний рывок, Эхо Пустоты
Кампания: Империя Единорога

Существа NCF
Орден Порядка: 1
Нейтралы: 1 2 3 4
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RedHeavenHero, your program doesn't unpack; an error message appears.
In reply to SUNLORD
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SUNLORD
RedHeavenHero, your program doesn't unpack; an error message appears.

It unpacked and even launched fine for me, but I haven't tried anything further...

Sincerely, Psatkha
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SUNLORD
RedHeavenHero, your program doesn't unpack; an error message appears.
This is most likely because the archive is compressed with LZMA, which only archiving programs can unpack. I've re-uploaded the archive, compressed with Deflate. Now it should unpack, although the file size has increased slightly.
Карты для Героев Меча и Магии 5
Одиночные: Завеса срывается, Посол, Последний рывок, Эхо Пустоты
Кампания: Империя Единорога

Существа NCF
Орден Порядка: 1
Нейтралы: 1 2 3 4

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