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#1164
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Guys, just in case the mod continues to develop, I decided to share some ideas for heroes that I've come up with while playing the mod: Sylvan: • With each level up, the probability that the next week will be a Sylvan creature week increases (the formula is approximately such that the probability is ~50% at level 12, ~75% at level 20). Dungeon: • Every time the hero gains a level that is a multiple of 4 (4, 8, 12...), he receives one extra skill point (i.e., he levels up twice, as if he gained 2 levels at once). Academy: • The hero receives +1 to Knowledge at the start of the game and +1 for every 3 levels. The bonus works if the hero was in the Academy city no later than 2 days ago. • The hero receives a third ring slot or, if this cannot be done, receives a bonus from the ring that is first in the inventory of unused artifacts; in addition, at the beginning, the hero receives a ring of lightning resistance. Fortress: • The hero receives +1 to Attack, Defense, Spell Power, and Knowledge if his army has at least 1 creature of each level from the Fortress. For every 12 levels of the hero, the bonus increases by +1. Stronghold: • Each time a city is captured, a small garrison of creatures from the faction that owns the city appears in it; the number of creatures depends on the city's level.

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